中介者模式

中介者模式

  1. 中介者模式(Mediator Pattern),用一个中介对象来封装一系列的对象交互。 中介者使各个对象不需要显式地相互引用,从而使其耦合松散,而且可以独立地改变它们之间的交互
  2. 中介者模式属于行为型模式,使代码易于维护
  3. 比如MVC模式,C (Controller 控制器)是M (Model模型)和V (View 视图)的中介者,在前后端交互时起到了中间人的作用

image-20200731121504064

  1. Mediator就是抽象中介者,定义了同事对象到中介者对象的接口
  2. Colleague是抽象同事类
  3. ConcreteMediator具体的中介者对象,实现抽象方法,他需要知道所有的具体的同事类即以一个集合来管理HashMap,并接受某个同事对象消息,完成相应的任务
  4. ConcreteColleague具体的同事类,会有很多,每个同事只知道自己的行为,而不了解其他同事类的行为(方法),但是他们都依赖中介者对象

应用实例:智能家庭管理

智能家庭包括各种设备,闹钟、咖啡机、电视机、窗帘等
主人要看电视时,各个设备可以协同工作,自动完成看电视的准备工作,比如流程为:闹铃响起->咖啡机开始做咖啡_->窗帘自动落下_>电视机开始播放

//具体的同事类
public class Alarm extends Colleague {

   //构造器
   public Alarm(Mediator mediator, String name) {
      super(mediator, name);
      // TODO Auto-generated constructor stub
      //在创建Alarm 同事对象时,将自己放入到ConcreteMediator 对象中[集合]
      mediator.Register(name, this);
   }

   public void SendAlarm(int stateChange) {
      SendMessage(stateChange);
   }

   @Override
   public void SendMessage(int stateChange) {
      // TODO Auto-generated method stub
      //调用的中介者对象的getMessage
      this.GetMediator().GetMessage(stateChange, this.name);
   }

}
public class ClientTest {

   public static void main(String[] args) {
      //创建一个中介者对象
      Mediator mediator = new ConcreteMediator();
      
      //创建Alarm 并且加入到  ConcreteMediator 对象的HashMap
      Alarm alarm = new Alarm(mediator, "alarm");
      
      //创建了CoffeeMachine 对象,并  且加入到  ConcreteMediator 对象的HashMap
      CoffeeMachine coffeeMachine = new CoffeeMachine(mediator,
            "coffeeMachine");
      
      //创建 Curtains , 并  且加入到  ConcreteMediator 对象的HashMap
      Curtains curtains = new Curtains(mediator, "curtains");
      TV tV = new TV(mediator, "TV");
      
      //让闹钟发出消息
      alarm.SendAlarm(0);
      coffeeMachine.FinishCoffee();
      alarm.SendAlarm(1);
   }

}
public class CoffeeMachine extends Colleague {

   public CoffeeMachine(Mediator mediator, String name) {
      super(mediator, name);
      // TODO Auto-generated constructor stub
      mediator.Register(name, this);
   }

   @Override
   public void SendMessage(int stateChange) {
      // TODO Auto-generated method stub
      this.GetMediator().GetMessage(stateChange, this.name);
   }

   public void StartCoffee() {
      System.out.println("It's time to startcoffee!");
   }

   public void FinishCoffee() {

      System.out.println("After 5 minutes!");
      System.out.println("Coffee is ok!");
      SendMessage(0);
   }
}
//同事抽象类
public abstract class Colleague {
   private Mediator mediator;
   public String name;

   public Colleague(Mediator mediator, String name) {

      this.mediator = mediator;
      this.name = name;

   }

   public Mediator GetMediator() {
      return this.mediator;
   }

   public abstract void SendMessage(int stateChange);
}
//具体的中介者类
public class ConcreteMediator extends Mediator {
   //集合,放入所有的同事对象
   private HashMap<String, Colleague> colleagueMap;
   private HashMap<String, String> interMap;

   public ConcreteMediator() {
      colleagueMap = new HashMap<String, Colleague>();
      interMap = new HashMap<String, String>();
   }

   @Override
   public void Register(String colleagueName, Colleague colleague) {
      // TODO Auto-generated method stub
      colleagueMap.put(colleagueName, colleague);

      // TODO Auto-generated method stub

      if (colleague instanceof Alarm) {
         interMap.put("Alarm", colleagueName);
      } else if (colleague instanceof CoffeeMachine) {
         interMap.put("CoffeeMachine", colleagueName);
      } else if (colleague instanceof TV) {
         interMap.put("TV", colleagueName);
      } else if (colleague instanceof Curtains) {
         interMap.put("Curtains", colleagueName);
      }

   }

   //具体中介者的核心方法
   //1. 根据得到消息,完成对应任务
   //2. 中介者在这个方法,协调各个具体的同事对象,完成任务
   @Override
   public void GetMessage(int stateChange, String colleagueName) {
      // TODO Auto-generated method stub

      //处理闹钟发出的消息
      if (colleagueMap.get(colleagueName) instanceof Alarm) {
         if (stateChange == 0) {
            ((CoffeeMachine) (colleagueMap.get(interMap
                  .get("CoffeeMachine")))).StartCoffee();
            ((TV) (colleagueMap.get(interMap.get("TV")))).StartTv();
         } else if (stateChange == 1) {
            ((TV) (colleagueMap.get(interMap.get("TV")))).StopTv();
         }

      } else if (colleagueMap.get(colleagueName) instanceof CoffeeMachine) {
         ((Curtains) (colleagueMap.get(interMap.get("Curtains"))))
               .UpCurtains();

      } else if (colleagueMap.get(colleagueName) instanceof TV) {//如果TV发现消息

      } else if (colleagueMap.get(colleagueName) instanceof Curtains) {
         //如果是以窗帘发出的消息,这里处理...
      }

   }

   @Override
   public void SendMessage() {
      // TODO Auto-generated method stub

   }

}
public class Curtains extends Colleague {

   public Curtains(Mediator mediator, String name) {
      super(mediator, name);
      // TODO Auto-generated constructor stub
      mediator.Register(name, this);
   }

   @Override
   public void SendMessage(int stateChange) {
      // TODO Auto-generated method stub
      this.GetMediator().GetMessage(stateChange, this.name);
   }

   public void UpCurtains() {
      System.out.println("I am holding Up Curtains!");
   }

}
public abstract class Mediator {
   //将给中介者对象,加入到集合中
   public abstract void Register(String colleagueName, Colleague colleague);

   //接收消息, 具体的同事对象发出
   public abstract void GetMessage(int stateChange, String colleagueName);

   public abstract void SendMessage();
}
public class TV extends Colleague {

   public TV(Mediator mediator, String name) {
      super(mediator, name);
      // TODO Auto-generated constructor stub
      mediator.Register(name, this);
   }

   @Override
   public void SendMessage(int stateChange) {
      // TODO Auto-generated method stub
      this.GetMediator().GetMessage(stateChange, this.name);
   }

   public void StartTv() {
      // TODO Auto-generated method stub
      System.out.println("It's time to StartTv!");
   }

   public void StopTv() {
      // TODO Auto-generated method stub
      System.out.println("StopTv!");
   }
}

中介者模式的注意事项和细节

  1. 多个类相互耦合,会形成网状结构,使用中介者模式将网状结构分离为星型结构,进行解耦
  2. 减少类间依赖,降低了耦合,符合迪米特原则
  3. 中介者承担了较多的责任,一且中介者出现了问题,整个系统就会受到影响
  4. 如果设计不当,中介者对象本身变得过于复杂,这点在实际使用时,要特别注意
posted @ 2020-12-01 14:45  Maple_XL  阅读(91)  评论(0编辑  收藏  举报