Live555学习之(四)------建立RTSP连接的过程(RTSP客户端)

  Live555不仅实现了RTSP服务器端,还实现了RTSP客户端,我们通过testRTSPClient.cpp这个程序来看一下,Live555的RTSP客户端与服务器端建立RTSP连接的过程。

  首先来看一下main函数:

 1 char eventLoopWatchVariable = 0;
 2 
 3 int main(int argc, char** argv) {
 4   // Begin by setting up our usage environment:
 5   TaskScheduler* scheduler = BasicTaskScheduler::createNew();
 6   UsageEnvironment* env = BasicUsageEnvironment::createNew(*scheduler);
 7 
 8   // We need at least one "rtsp://" URL argument:
 9   if (argc < 2) {
10     usage(*env, argv[0]);
11     return 1;
12   }
13 
14   // There are argc-1 URLs: argv[1] through argv[argc-1].  Open and start streaming each one:
15   for (int i = 1; i <= argc-1; ++i) {
16     openURL(*env, argv[0], argv[i]);
17   }
18 
19   // All subsequent activity takes place within the event loop:
20   env->taskScheduler().doEventLoop(&eventLoopWatchVariable);
21     // This function call does not return, unless, at some point in time, "eventLoopWatchVariable" gets set to something non-zero.
22 
23   return 0;
24 
25   // If you choose to continue the application past this point (i.e., if you comment out the "return 0;" statement above),
26   // and if you don't intend to do anything more with the "TaskScheduler" and "UsageEnvironment" objects,
27   // then you can also reclaim the (small) memory used by these objects by uncommenting the following code:
28   /*
29     env->reclaim(); env = NULL;
30     delete scheduler; scheduler = NULL;
31   */
32 }

  和testOnDeamandRTSPServer.cpp一样,首先也是创建TaskScheduler对象和UsageEnvironment对象,然后调用openURL函数去请求某个媒体资源,参数是该媒体资源的RTSP地址,最后使程序进入主循环。

 1 void openURL(UsageEnvironment& env, char const* progName, char const* rtspURL) {
 2   // Begin by creating a "RTSPClient" object.  Note that there is a separate "RTSPClient" object for each stream that we wish
 3   // to receive (even if more than stream uses the same "rtsp://" URL).
 4   RTSPClient* rtspClient = ourRTSPClient::createNew(env, rtspURL, RTSP_CLIENT_VERBOSITY_LEVEL, progName);
 5   if (rtspClient == NULL) {
 6     env << "Failed to create a RTSP client for URL \"" << rtspURL << "\": " << env.getResultMsg() << "\n";
 7     return;
 8   }
 9 
10   ++rtspClientCount;
11 
12   // Next, send a RTSP "DESCRIBE" command, to get a SDP description for the stream.
13   // Note that this command - like all RTSP commands - is sent asynchronously; we do not block, waiting for a response.
14   // Instead, the following function call returns immediately, and we handle the RTSP response later, from within the event loop:
15   rtspClient->sendDescribeCommand(continueAfterDESCRIBE); //发送DESCRIBE命令,并传入回调函数
16 }

  OpenURL函数很简单,创建一个RTSPClient对象,一个RTSPClient对象代表一个RTSP客户端。然后调用sendDescribeCommand函数发送DESCRIBE命令,回调函数是continueAfterDESCRIBE函数,在收到RTSP服务器端对DESCRIBE命令的回复时调用。

 1 void continueAfterDESCRIBE(RTSPClient* rtspClient, int resultCode, char* resultString) {
 2   do {
 3     UsageEnvironment& env = rtspClient->envir(); // alias
 4     StreamClientState& scs = ((ourRTSPClient*)rtspClient)->scs; // alias
 5 
 6     if (resultCode != 0) {  // 返回结果码非0表示出错
 7       env << *rtspClient << "Failed to get a SDP description: " << resultString << "\n";
 8       delete[] resultString;
 9       break;
10     }
11     // resultString即从服务器端返回的SDP信息字符串
12     char* const sdpDescription = resultString;
13     env << *rtspClient << "Got a SDP description:\n" << sdpDescription << "\n";
14 
15     // Create a media session object from this SDP description:
16     scs.session = MediaSession::createNew(env, sdpDescription);   //根据SDP信息创建一个MediaSession对象
17     delete[] sdpDescription; // because we don't need it anymore
18     if (scs.session == NULL) {
19       env << *rtspClient << "Failed to create a MediaSession object from the SDP description: " << env.getResultMsg() << "\n";
20       break;
21     } else if (!scs.session->hasSubsessions()) {
22       env << *rtspClient << "This session has no media subsessions (i.e., no \"m=\" lines)\n";
23       break;
24     }
25 
26     // Then, create and set up our data source objects for the session.  We do this by iterating over the session's 'subsessions',
27     // calling "MediaSubsession::initiate()", and then sending a RTSP "SETUP" command, on each one.
28     // (Each 'subsession' will have its own data source.)
29     scs.iter = new MediaSubsessionIterator(*scs.session);
30     setupNextSubsession(rtspClient);        //开始对服务器端的每个ServerMediaSubsession发送SETUP命令请求建立连接
31     return;
32   } while (0);
33 
34   // An unrecoverable error occurred with this stream.
35   shutdownStream(rtspClient);
36 }

  客户端收到服务器端对DESCRIBE命令的回复,取得SDP信息后,客户端创建一个MediaSession对象。MediaSession和ServerMediaSession是相对应的概念,MediaSession表示客户端请求服务器端某个媒体资源的会话,类似地,客户端还存在与ServerMediaSubsession相对应的MediaSubsession,表示MediaSession的子会话,创建MediaSession的同时也创建了包含的MediaSubsession对象。然后客户端对服务器端的每个ServerMediaSubsession发送SETUP命令请求建立连接。

 1 void setupNextSubsession(RTSPClient* rtspClient) {
 2   UsageEnvironment& env = rtspClient->envir(); // alias
 3   StreamClientState& scs = ((ourRTSPClient*)rtspClient)->scs; // alias
 4   
 5   scs.subsession = scs.iter->next();
 6   if (scs.subsession != NULL) {
 7     if (!scs.subsession->initiate()) {  // 调用initiate函数初始化MediaSubsession对象
 8       env << *rtspClient << "Failed to initiate the \"" << *scs.subsession << "\" subsession: " << env.getResultMsg() << "\n";
 9       setupNextSubsession(rtspClient); // give up on this subsession; go to the next one
10     } else {
11       env << *rtspClient << "Initiated the \"" << *scs.subsession << "\" subsession (";
12       if (scs.subsession->rtcpIsMuxed()) {
13     env << "client port " << scs.subsession->clientPortNum();
14       } else {
15     env << "client ports " << scs.subsession->clientPortNum() << "-" << scs.subsession->clientPortNum()+1;
16       }
17       env << ")\n";
18       // 发送SETUP命令
19       // Continue setting up this subsession, by sending a RTSP "SETUP" command:
20       rtspClient->sendSetupCommand(*scs.subsession, continueAfterSETUP, False, REQUEST_STREAMING_OVER_TCP);
21     }
22     return;
23   }
24   // 成功与所有的ServerMediaSubsession建立了连接,现在发送PLAY命令
25   // We've finished setting up all of the subsessions.  Now, send a RTSP "PLAY" command to start the streaming:
26   if (scs.session->absStartTime() != NULL) {
27     // Special case: The stream is indexed by 'absolute' time, so send an appropriate "PLAY" command:
28     rtspClient->sendPlayCommand(*scs.session, continueAfterPLAY, scs.session->absStartTime(), scs.session->absEndTime());
29   } else {
30     scs.duration = scs.session->playEndTime() - scs.session->playStartTime();
31     rtspClient->sendPlayCommand(*scs.session, continueAfterPLAY);
32   }
33 }
34 
35 void continueAfterSETUP(RTSPClient* rtspClient, int resultCode, char* resultString) {
36   do {
37     UsageEnvironment& env = rtspClient->envir(); // alias
38     StreamClientState& scs = ((ourRTSPClient*)rtspClient)->scs; // alias
39 
40     if (resultCode != 0) {
41       env << *rtspClient << "Failed to set up the \"" << *scs.subsession << "\" subsession: " << resultString << "\n";
42       break;
43     }
44 
45     env << *rtspClient << "Set up the \"" << *scs.subsession << "\" subsession (";
46     if (scs.subsession->rtcpIsMuxed()) {
47       env << "client port " << scs.subsession->clientPortNum();
48     } else {
49       env << "client ports " << scs.subsession->clientPortNum() << "-" << scs.subsession->clientPortNum()+1;
50     }
51     env << ")\n";
52 
53     // Having successfully setup the subsession, create a data sink for it, and call "startPlaying()" on it.
54     // (This will prepare the data sink to receive data; the actual flow of data from the client won't start happening until later,
55     // after we've sent a RTSP "PLAY" command.)
56     //对每个MediaSubsession创建一个MediaSink对象来请求和保存数据
57     scs.subsession->sink = DummySink::createNew(env, *scs.subsession, rtspClient->url());
58       // perhaps use your own custom "MediaSink" subclass instead
59     if (scs.subsession->sink == NULL) {
60       env << *rtspClient << "Failed to create a data sink for the \"" << *scs.subsession
61       << "\" subsession: " << env.getResultMsg() << "\n";
62       break;
63     }
64 
65     env << *rtspClient << "Created a data sink for the \"" << *scs.subsession << "\" subsession\n";
66     scs.subsession->miscPtr = rtspClient; // a hack to let subsession handle functions get the "RTSPClient" from the subsession 
67     scs.subsession->sink->startPlaying(*(scs.subsession->readSource()),
68                        subsessionAfterPlaying, scs.subsession);          // 调用MediaSink的startPlaying函数准备播放
69     // Also set a handler to be called if a RTCP "BYE" arrives for this subsession:
70     if (scs.subsession->rtcpInstance() != NULL) {
71       scs.subsession->rtcpInstance()->setByeHandler(subsessionByeHandler, scs.subsession);
72     }
73   } while (0);
74   delete[] resultString;
75 
76   // Set up the next subsession, if any:  与下一个ServerMediaSubsession建立连接
77   setupNextSubsession(rtspClient);
78 }

  setupNextSubsession函数中首先调用MediaSubsession的initiate函数初始化MediaSubsession,然后对ServerMediaSubsession发送SETUP命令,收到回复后回调continueAfterSETUP函数。在continueAfterSETUP函数中,为MediaSubsession创建MediaSink对象来请求和保存服务器端发送的数据,然后调用MediaSink::startPlaying函数开始准备播放对应的ServerMediaSubsession,最后调用setupNextSubsession函数与下一个ServerMediaSubsession建立连接,在setupNextSubsession函数中,会检查是否与所有的ServerMediaSubsession都建立了连接,是则发送PLAY命令请求开始传送数据,收到回复则调用continueAfterPLAY函数。

  在客户端发送PLAY命令之前,我们先看一下MediaSubsession::initiate函数的内容:

  1 Boolean MediaSubsession::initiate(int useSpecialRTPoffset) {
  2   if (fReadSource != NULL) return True; // has already been initiated
  3 
  4   do {
  5     if (fCodecName == NULL) {
  6       env().setResultMsg("Codec is unspecified");
  7       break;
  8     }
  9     //创建客户端socket,包括RTP socket和RTCP socket,准备从服务器端接收数据
 10     // Create RTP and RTCP 'Groupsocks' on which to receive incoming data.
 11     // (Groupsocks will work even for unicast addresses)
 12     struct in_addr tempAddr;
 13     tempAddr.s_addr = connectionEndpointAddress();
 14         // This could get changed later, as a result of a RTSP "SETUP"
 15     //使用指定的RTP端口和RTCP端口,RTP端口必须是偶数,而RTCP端口必须是(RTP端口+1)
 16     if (fClientPortNum != 0 && (honorSDPPortChoice || IsMulticastAddress(tempAddr.s_addr))) {
 17       // The sockets' port numbers were specified for us.  Use these:
 18       Boolean const protocolIsRTP = strcmp(fProtocolName, "RTP") == 0;
 19       if (protocolIsRTP && !fMultiplexRTCPWithRTP) {
 20     fClientPortNum = fClientPortNum&~1;
 21         // use an even-numbered port for RTP, and the next (odd-numbered) port for RTCP
 22       }
 23       if (isSSM()) {
 24     fRTPSocket = new Groupsock(env(), tempAddr, fSourceFilterAddr, fClientPortNum);
 25       } else {
 26     fRTPSocket = new Groupsock(env(), tempAddr, fClientPortNum, 255);
 27       }
 28       if (fRTPSocket == NULL) {
 29     env().setResultMsg("Failed to create RTP socket");
 30     break;
 31       }
 32       
 33       if (protocolIsRTP) {
 34     if (fMultiplexRTCPWithRTP) {
 35       // Use the RTP 'groupsock' object for RTCP as well:
 36       fRTCPSocket = fRTPSocket;
 37     } else {
 38       // Set our RTCP port to be the RTP port + 1:
 39       portNumBits const rtcpPortNum = fClientPortNum|1;
 40       if (isSSM()) {
 41         fRTCPSocket = new Groupsock(env(), tempAddr, fSourceFilterAddr, rtcpPortNum);
 42       } else {
 43         fRTCPSocket = new Groupsock(env(), tempAddr, rtcpPortNum, 255);
 44       }
 45     }
 46       }
 47     } else {
// 选取随机的RTP端口和RTCP端口
48 // Port numbers were not specified in advance, so we use ephemeral port numbers. 49 // Create sockets until we get a port-number pair (even: RTP; even+1: RTCP). 50 // (However, if we're multiplexing RTCP with RTP, then we create only one socket, 51 // and the port number can be even or odd.) 52 // We need to make sure that we don't keep trying to use the same bad port numbers over 53 // and over again, so we store bad sockets in a table, and delete them all when we're done. 54 HashTable* socketHashTable = HashTable::create(ONE_WORD_HASH_KEYS); 55 if (socketHashTable == NULL) break; 56 Boolean success = False; 57 NoReuse dummy(env()); 58 // ensures that our new ephemeral port number won't be one that's already in use 59 60 while (1) { 61 // Create a new socket: 62 if (isSSM()) { 63 fRTPSocket = new Groupsock(env(), tempAddr, fSourceFilterAddr, 0); 64 } else { 65 fRTPSocket = new Groupsock(env(), tempAddr, 0, 255); 66 } 67 if (fRTPSocket == NULL) { 68 env().setResultMsg("MediaSession::initiate(): unable to create RTP and RTCP sockets"); 69 break; 70 } 71 72 // Get the client port number: 73 Port clientPort(0); 74 if (!getSourcePort(env(), fRTPSocket->socketNum(), clientPort)) { 75 break; 76 } 77 fClientPortNum = ntohs(clientPort.num()); 78 79 if (fMultiplexRTCPWithRTP) { 80 // Use this RTP 'groupsock' object for RTCP as well: 81 fRTCPSocket = fRTPSocket; 82 success = True; 83 break; 84 } 85 86 // To be usable for RTP, the client port number must be even: 87 if ((fClientPortNum&1) != 0) { // it's odd 88 // Record this socket in our table, and keep trying: 89 unsigned key = (unsigned)fClientPortNum; 90 Groupsock* existing = (Groupsock*)socketHashTable->Add((char const*)key, fRTPSocket); 91 delete existing; // in case it wasn't NULL 92 continue; 93 } 94 95 // Make sure we can use the next (i.e., odd) port number, for RTCP: 96 portNumBits rtcpPortNum = fClientPortNum|1; 97 if (isSSM()) { 98 fRTCPSocket = new Groupsock(env(), tempAddr, fSourceFilterAddr, rtcpPortNum); 99 } else { 100 fRTCPSocket = new Groupsock(env(), tempAddr, rtcpPortNum, 255); 101 } 102 if (fRTCPSocket != NULL && fRTCPSocket->socketNum() >= 0) { 103 // Success! Use these two sockets. 104 success = True; 105 break; 106 } else { 107 // We couldn't create the RTCP socket (perhaps that port number's already in use elsewhere?). 108 delete fRTCPSocket; fRTCPSocket = NULL; 109 110 // Record the first socket in our table, and keep trying: 111 unsigned key = (unsigned)fClientPortNum; 112 Groupsock* existing = (Groupsock*)socketHashTable->Add((char const*)key, fRTPSocket); 113 delete existing; // in case it wasn't NULL 114 continue; 115 } 116 } 117 118 // Clean up the socket hash table (and contents): 119 Groupsock* oldGS; 120 while ((oldGS = (Groupsock*)socketHashTable->RemoveNext()) != NULL) { 121 delete oldGS; 122 } 123 delete socketHashTable; 124 125 if (!success) break; // a fatal error occurred trying to create the RTP and RTCP sockets; we can't continue 126 } 127 128 // Try to use a big receive buffer for RTP - at least 0.1 second of 129 // specified bandwidth and at least 50 KB 130 unsigned rtpBufSize = fBandwidth * 25 / 2; // 1 kbps * 0.1 s = 12.5 bytes 131 if (rtpBufSize < 50 * 1024) 132 rtpBufSize = 50 * 1024; 133 increaseReceiveBufferTo(env(), fRTPSocket->socketNum(), rtpBufSize); 134 135 if (isSSM() && fRTCPSocket != NULL) { 136 // Special case for RTCP SSM: Send RTCP packets back to the source via unicast: 137 fRTCPSocket->changeDestinationParameters(fSourceFilterAddr,0,~0); 138 } 139 //创建FramedSource对象来请求数据 140 // Create "fRTPSource" and "fReadSource": 141 if (!createSourceObjects(useSpecialRTPoffset)) break; 142 143 if (fReadSource == NULL) { 144 env().setResultMsg("Failed to create read source"); 145 break; 146 } 147 // 创建RTCPInstance对象 148 // Finally, create our RTCP instance. (It starts running automatically) 149 if (fRTPSource != NULL && fRTCPSocket != NULL) { 150 // If bandwidth is specified, use it and add 5% for RTCP overhead. 151 // Otherwise make a guess at 500 kbps. 152 unsigned totSessionBandwidth 153 = fBandwidth ? fBandwidth + fBandwidth / 20 : 500; 154 fRTCPInstance = RTCPInstance::createNew(env(), fRTCPSocket, 155 totSessionBandwidth, 156 (unsigned char const*) 157 fParent.CNAME(), 158 NULL /* we're a client */, 159 fRTPSource); 160 if (fRTCPInstance == NULL) { 161 env().setResultMsg("Failed to create RTCP instance"); 162 break; 163 } 164 } 165 166 return True; 167 } while (0); 168 169 deInitiate(); 170 fClientPortNum = 0; 171 return False; 172 }

  在MediaSubsession::initiate函数中,首先创建了两个客户端socket分别用于接收RTP数据和RTCP数据;然后创建FramedSource对象用来从服务器端请求数据,FramedSource对象在createSourceObjects函数中被创建,createSourceObjects根据ServerMediaSubsession资源的不同格式创建不同的FramedSource,我们还是以H264视频为例,则创建的是H264VideoRTPSource对象;最后还创建了RTCPInstance对象。

  接下来,我们继续看客户端收到PLAY命令回复后调用continueAfterPLAY函数:

 1 void continueAfterPLAY(RTSPClient* rtspClient, int resultCode, char* resultString) {
 2   Boolean success = False;
 3 
 4   do {
 5     UsageEnvironment& env = rtspClient->envir(); // alias
 6     StreamClientState& scs = ((ourRTSPClient*)rtspClient)->scs; // alias
 7 
 8     if (resultCode != 0) {
 9       env << *rtspClient << "Failed to start playing session: " << resultString << "\n";
10       break;
11     }
12 
13     // Set a timer to be handled at the end of the stream's expected duration (if the stream does not already signal its end
14     // using a RTCP "BYE").  This is optional.  If, instead, you want to keep the stream active - e.g., so you can later
15     // 'seek' back within it and do another RTSP "PLAY" - then you can omit this code.
16     // (Alternatively, if you don't want to receive the entire stream, you could set this timer for some shorter value.)
17     if (scs.duration > 0) {
18       unsigned const delaySlop = 2; // number of seconds extra to delay, after the stream's expected duration.  (This is optional.)
19       scs.duration += delaySlop;
20       unsigned uSecsToDelay = (unsigned)(scs.duration*1000000);
21       scs.streamTimerTask = env.taskScheduler().scheduleDelayedTask(uSecsToDelay, (TaskFunc*)streamTimerHandler, rtspClient);
22     }
23 
24     env << *rtspClient << "Started playing session";
25     if (scs.duration > 0) {
26       env << " (for up to " << scs.duration << " seconds)";
27     }
28     env << "...\n";
29 
30     success = True;
31   } while (0);
32   delete[] resultString;
33 
34   if (!success) {
35     // An unrecoverable error occurred with this stream.
36     shutdownStream(rtspClient);
37   }
38 }

  continueAfterPLAY函数的内容很简单,只是简单地打印出“Started  playing  session”。在服务器端收到PLAY命令后,就开始向客户端发送RTP数据包和RTCP数据包,而客户端在MediaSink::startPlaying函数中就开始等待接收来自服务器端的视频数据。

  在continueAfterSETUP函数中创建的MediaSink是DummySink对象,DummySink是MediaSink的子类,这个例子中客户端没有利用收到的视频数据,所以叫做DummySink。

  客户端调用MediaSink::startPlaying函数开始接收服务器端的数据,这个函数和之前介绍服务器端建立RTSP连接过程时是同一个函数

 1 Boolean MediaSink::startPlaying(MediaSource& source,
 2                 afterPlayingFunc* afterFunc,
 3                 void* afterClientData) {
 4   // Make sure we're not already being played:
 5   if (fSource != NULL) {
 6     envir().setResultMsg("This sink is already being played");
 7     return False;
 8   }
 9 
10   // Make sure our source is compatible:
11   if (!sourceIsCompatibleWithUs(source)) {
12     envir().setResultMsg("MediaSink::startPlaying(): source is not compatible!");
13     return False;
14   }
15   fSource = (FramedSource*)&source;       //此处的fSource是之前创立的H264VideoRTPSource对象
16 
17   fAfterFunc = afterFunc;
18   fAfterClientData = afterClientData;
19   return continuePlaying();
20 }

 在MediaSink::startPlaying函数中又调用DummySink::continuePlaying函数

1 Boolean DummySink::continuePlaying() {
2   if (fSource == NULL) return False; // sanity check (should not happen)
3 
4   // Request the next frame of data from our input source.  "afterGettingFrame()" will get called later, when it arrives:
5   fSource->getNextFrame(fReceiveBuffer, DUMMY_SINK_RECEIVE_BUFFER_SIZE,
6                         afterGettingFrame, this,
7                         onSourceClosure, this);
8   return True;
9 }

  在DummySink::continuePlaying函数中通过H264VideoRTPSource对象请求服务器端的数据,H264VideoRTPSource是MultiFramedRTPSource的子类,请求成功后回调DummySink::afterGettingFrame函数。在FramedSource::getNextFrame函数中,调用了MultiFramedRTPSource::doGetNextFrame函数:

 1 void MultiFramedRTPSource::doGetNextFrame() {
 2   if (!fAreDoingNetworkReads) {
 3     // Turn on background read handling of incoming packets:
 4     fAreDoingNetworkReads = True;
 5     TaskScheduler::BackgroundHandlerProc* handler
 6       = (TaskScheduler::BackgroundHandlerProc*)&networkReadHandler;
 7     fRTPInterface.startNetworkReading(handler);  //通过RTPInterface对象读取网络数据,在服务器端是通过RTPInterface对象发送网络数据
    //读到数据后回调networkReadHandler函数来处理
8 } 9 10 fSavedTo = fTo;            //读到的数据保存在fTo中 11 fSavedMaxSize = fMaxSize; 12 fFrameSize = 0; // for now 13 fNeedDelivery = True; 14 doGetNextFrame1(); 15 } 16 17 void MultiFramedRTPSource::doGetNextFrame1() { 18 while (fNeedDelivery) {                          19 // If we already have packet data available, then deliver it now. 20 Boolean packetLossPrecededThis; 21 BufferedPacket* nextPacket 22 = fReorderingBuffer->getNextCompletedPacket(packetLossPrecededThis); 23 if (nextPacket == NULL) break; 24 25 fNeedDelivery = False; 26 27 if (nextPacket->useCount() == 0) { 28 // Before using the packet, check whether it has a special header 29 // that needs to be processed: 30 unsigned specialHeaderSize; 31 if (!processSpecialHeader(nextPacket, specialHeaderSize)) { 32 // Something's wrong with the header; reject the packet: 33 fReorderingBuffer->releaseUsedPacket(nextPacket); 34 fNeedDelivery = True; 35 break; 36 } 37 nextPacket->skip(specialHeaderSize); 38 } 39 40 // Check whether we're part of a multi-packet frame, and whether 41 // there was packet loss that would render this packet unusable: 42 if (fCurrentPacketBeginsFrame) { 43 if (packetLossPrecededThis || fPacketLossInFragmentedFrame) { 44 // We didn't get all of the previous frame. 45 // Forget any data that we used from it: 46 fTo = fSavedTo; fMaxSize = fSavedMaxSize; 47 fFrameSize = 0; 48 } 49 fPacketLossInFragmentedFrame = False; 50 } else if (packetLossPrecededThis) { 51 // We're in a multi-packet frame, with preceding packet loss 52 fPacketLossInFragmentedFrame = True; 53 } 54 if (fPacketLossInFragmentedFrame) { 55 // This packet is unusable; reject it: 56 fReorderingBuffer->releaseUsedPacket(nextPacket); 57 fNeedDelivery = True; 58 break; 59 } 60 61 // The packet is usable. Deliver all or part of it to our caller: 62 unsigned frameSize; 63 nextPacket->use(fTo, fMaxSize, frameSize, fNumTruncatedBytes, 64 fCurPacketRTPSeqNum, fCurPacketRTPTimestamp, 65 fPresentationTime, fCurPacketHasBeenSynchronizedUsingRTCP, 66 fCurPacketMarkerBit); 67 fFrameSize += frameSize; 68 69 if (!nextPacket->hasUsableData()) { 70 // We're completely done with this packet now 71 fReorderingBuffer->releaseUsedPacket(nextPacket); 72 } 73 74 if (fCurrentPacketCompletesFrame) { // 成功读到一帧数据 75 // We have all the data that the client wants. 76 if (fNumTruncatedBytes > 0) { 77 envir() << "MultiFramedRTPSource::doGetNextFrame1(): The total received frame size exceeds the client's buffer size (" 78 << fSavedMaxSize << "). " 79 << fNumTruncatedBytes << " bytes of trailing data will be dropped!\n"; 80 } 81 // Call our own 'after getting' function, so that the downstream object can consume the data: 82 if (fReorderingBuffer->isEmpty()) { 83 // Common case optimization: There are no more queued incoming packets, so this code will not get 84 // executed again without having first returned to the event loop. Call our 'after getting' function 85 // directly, because there's no risk of a long chain of recursion (and thus stack overflow): 86 afterGetting(this); 87 } else { 88 // Special case: Call our 'after getting' function via the event loop. 89 nextTask() = envir().taskScheduler().scheduleDelayedTask(0, 90 (TaskFunc*)FramedSource::afterGetting, this); 91 } 92 } else { 93 // This packet contained fragmented data, and does not complete 94 // the data that the client wants. Keep getting data: 95 fTo += frameSize; fMaxSize -= frameSize; 96 fNeedDelivery = True; 97 } 98 } 99 }

   在doGetNextFrame1函数中,若成功读取到一个完整的帧,则调用Framed::afterGetting函数,进一步回调了DummySink::afterGettingFrame函数

 1 void DummySink::afterGettingFrame(void* clientData, unsigned frameSize, unsigned numTruncatedBytes,
 2                   struct timeval presentationTime, unsigned durationInMicroseconds) {
 3   DummySink* sink = (DummySink*)clientData;
 4   sink->afterGettingFrame(frameSize, numTruncatedBytes, presentationTime, durationInMicroseconds);
 5 }
 6 
 7 // If you don't want to see debugging output for each received frame, then comment out the following line:
 8 #define DEBUG_PRINT_EACH_RECEIVED_FRAME 1
 9 
10 void DummySink::afterGettingFrame(unsigned frameSize, unsigned numTruncatedBytes,
11                   struct timeval presentationTime, unsigned /*durationInMicroseconds*/) {
12   // We've just received a frame of data.  (Optionally) print out information about it:
13 #ifdef DEBUG_PRINT_EACH_RECEIVED_FRAME
14   if (fStreamId != NULL) envir() << "Stream \"" << fStreamId << "\"; ";
15   envir() << fSubsession.mediumName() << "/" << fSubsession.codecName() << ":\tReceived " << frameSize << " bytes";
16   if (numTruncatedBytes > 0) envir() << " (with " << numTruncatedBytes << " bytes truncated)";
17   char uSecsStr[6+1]; // used to output the 'microseconds' part of the presentation time
18   sprintf(uSecsStr, "%06u", (unsigned)presentationTime.tv_usec);
19   envir() << ".\tPresentation time: " << (int)presentationTime.tv_sec << "." << uSecsStr;
20   if (fSubsession.rtpSource() != NULL && !fSubsession.rtpSource()->hasBeenSynchronizedUsingRTCP()) {
21     envir() << "!"; // mark the debugging output to indicate that this presentation time is not RTCP-synchronized
22   }
23 #ifdef DEBUG_PRINT_NPT
24   envir() << "\tNPT: " << fSubsession.getNormalPlayTime(presentationTime);
25 #endif
26   envir() << "\n";
27 #endif
28   
29   // Then continue, to request the next frame of data:
30   continuePlaying();
31 }

  在DummySink::afterGettingFrame函数中只是简单地打印出了某个MediaSubsession接收到了多少字节的数据,然后接着利用FramedSource去读取数据。可以看出,在RTSP客户端,Live555也是在MediaSink和FramedSource之间形成了一个循环,不停地从服务器端读取数据。

posted @ 2015-04-06 20:17  jqc  阅读(15082)  评论(0编辑  收藏  举报