JAVA实现长连接(含心跳检测)Demo

实现原理:

       长连接的维持,是要客户端程序,定时向服务端程序,发送一个维持连接包的。
       如果,长时间未发送维持连接包,服务端程序将断开连接。

客户端:
       Client通过持有Socket的对象,可以随时(使用sendObject方法)发送Massage Object(消息)给服务端。
       如果keepAliveDelay毫秒(程序中是2秒)内未发送任何数据,则自动发送一个KeepAlive Object(心跳)给服务端,用于维持连接。
       由于,我们向服务端,可以发送很多不同的消息对象,服务端也可以返回不同的对象。所以,对于返回对象的处理,要编写具体的ObjectAction实现类进行处理。通过Client.addActionMap方法进行添加。这样,程序会回调处理。

服务端:
        由于客户端会定时(keepAliveDelay毫秒)发送维持连接的信息过来,所以,服务端要有一个检测机制。
        即当服务端receiveTimeDelay毫秒(程序中是3秒)内未接收任何数据,则自动断开与客户端的连接。
         ActionMapping的原理与客户端相似(相同)。

         通过添加相应的ObjectAction实现类,可以实现不同对象的响应、应答过程。

心跳反映的代码:

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**
 * 
 * 维持连接的消息对象(心跳对象)
 */
public class KeepAlive implements Serializable{

private static final long serialVersionUID = -2813120366138988480L;

/ 覆盖该方法,仅用于测试使用。
* @see java.lang.Object#toString()
/
@Override
public String toString() {
return new SimpleDateFormat("yyyy-MM-dd HH:mm:ss").format(new Date())+"\t维持连接包";
}

}

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客户端的代码:

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public class Client {

/**
* 处理服务端发回的对象,可实现该接口。
*/
public static interface ObjectAction{
void doAction(Object obj,Client client);
}

public static final class DefaultObjectAction implements ObjectAction{
public void doAction(Object obj,Client client) {
System.out.println(
"处理:\t"+obj.toString());
}
}

public static void main(String[] args) throws UnknownHostException, IOException {
String serverIp
= "127.0.0.1";
int port = 65432;
Client client
= new Client(serverIp,port);
client.start();
}

private String serverIp;
private int port;
private Socket socket;
private boolean running=false; //连接状态

private long lastSendTime; //最后一次发送数据的时间

//用于保存接收消息对象类型及该类型消息处理的对象
private ConcurrentHashMap<Class, ObjectAction> actionMapping = new ConcurrentHashMap<Class,ObjectAction>();

public Client(String serverIp, int port) {
this.serverIp=serverIp;
this.port=port;
}

public void start() throws UnknownHostException, IOException {
if(running)return;
socket
= new Socket(serverIp,port);
System.out.println(
"本地端口:"+socket.getLocalPort());
lastSendTime
=System.currentTimeMillis();
running
=true;
new Thread(new KeepAliveWatchDog()).start(); //保持长连接的线程,每隔2秒项服务器发一个一个保持连接的心跳消息
new Thread(new ReceiveWatchDog()).start(); //接受消息的线程,处理消息
}

public void stop(){
if(running)running=false;
}

/**
* 添加接收对象的处理对象。
*
@param cls 待处理的对象,其所属的类。
*
@param action 处理过程对象。
*/
public void addActionMap(Class<Object> cls,ObjectAction action){
actionMapping.put(cls, action);
}

public void sendObject(Object obj) throws IOException {
ObjectOutputStream oos
= new ObjectOutputStream(socket.getOutputStream());
oos.writeObject(obj);
System.out.println(
"发送:\t"+obj);
oos.flush();
}

class KeepAliveWatchDog implements Runnable{
long checkDelay = 10;
long keepAliveDelay = 2000;
public void run() {
while(running){
if(System.currentTimeMillis()-lastSendTime>keepAliveDelay){
try {
Client.
this.sendObject(new KeepAlive());
}
catch (IOException e) {
e.printStackTrace();
Client.
this.stop();
}
lastSendTime
= System.currentTimeMillis();
}
else{
try {
Thread.sleep(checkDelay);
}
catch (InterruptedException e) {
e.printStackTrace();
Client.
this.stop();
}
}
}
}
}

class ReceiveWatchDog implements Runnable{
public void run() {
while(running){
try {
InputStream in
= socket.getInputStream();
if(in.available()>0){
ObjectInputStream ois
= new ObjectInputStream(in);
Object obj
= ois.readObject();
System.out.println(
"接收:\t"+obj);
ObjectAction oa
= actionMapping.get(obj.getClass());
oa
= oa==null?new DefaultObjectAction():oa;
oa.doAction(obj, Client.
this);
}
else{
Thread.sleep(
10);
}
}
catch (Exception e) {
e.printStackTrace();
Client.
this.stop();
}
}
}
}

}

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服务短的代码:

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public class Server {

/**
* 要处理客户端发来的对象,并返回一个对象,可实现该接口。
*/
public interface ObjectAction{
Object doAction(Object rev, Server server);
}

public static final class DefaultObjectAction implements ObjectAction{
public Object doAction(Object rev,Server server) {
System.out.println(
"处理并返回:"+rev);
return rev;
}
}

public static void main(String[] args) {
int port = 65432;
Server server
= new Server(port);
server.start();
}

private int port;
private volatile boolean running=false;
private long receiveTimeDelay=3000;
private ConcurrentHashMap<Class, ObjectAction> actionMapping = new ConcurrentHashMap<Class,ObjectAction>();
private Thread connWatchDog;

public Server(int port) {
this.port = port;
}

public void start(){
if(running)return;
running
=true;
connWatchDog
= new Thread(new ConnWatchDog());
connWatchDog.start();
}

@SuppressWarnings("deprecation")
public void stop(){
if(running)running=false;
if(connWatchDog!=null)connWatchDog.stop();
}

public void addActionMap(Class<Object> cls,ObjectAction action){
actionMapping.put(cls, action);
}

class ConnWatchDog implements Runnable{
public void run(){
try {
ServerSocket ss
= new ServerSocket(port,5);
while(running){
Socket s
= ss.accept();
new Thread(new SocketAction(s)).start();
}
}
catch (IOException e) {
e.printStackTrace();
Server.
this.stop();
}

}
}

class SocketAction implements Runnable{
Socket s;
boolean run=true;
long lastReceiveTime = System.currentTimeMillis();
public SocketAction(Socket s) {
this.s = s;
}
public void run() {
while(running && run){
if(System.currentTimeMillis()-lastReceiveTime>receiveTimeDelay){
overThis();
}
else{
try {
InputStream in
= s.getInputStream();
if(in.available()>0){
ObjectInputStream ois
= new ObjectInputStream(in);
Object obj
= ois.readObject();
lastReceiveTime
= System.currentTimeMillis();
System.out.println(
"接收:\t"+obj);
ObjectAction oa
= actionMapping.get(obj.getClass());
oa
= oa==null?new DefaultObjectAction():oa;
Object out
= oa.doAction(obj,Server.this);
if(out!=null){
ObjectOutputStream oos
= new ObjectOutputStream(s.getOutputStream());
oos.writeObject(out);
oos.flush();
}
}
else{
Thread.sleep(
10);
}
}
catch (Exception e) {
e.printStackTrace();
overThis();
}
}
}
}

private void overThis() {
if(run)run=false;
if(s!=null){
try {
s.close();
}
catch (IOException e) {
e.printStackTrace();
}
}
System.out.println(
"关闭:"+s.getRemoteSocketAddress());
}

}

}

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posted @ 2018-10-30 13:16  星朝  阅读(9066)  评论(0)    收藏  举报