Unity GameManage
Unity GameManage类主要用于定义常用组件资产的分配,统一配置到GameManage挂载的组件上,使用的时候通过,GameManage.GetInstance.PublicObject获取
//define
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManage : MonoBehaviour
{
private static GameManage _instance;
public Transform AssertName;
public static GameManage GetInstance
{
get
{
return _instance;
}
}
}
//use
private Transform object;
void fun1()
{
//运行时,将资产挂载到object上面
object = GameManage.GetInstance.AssertName;
}
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