Unity GameManage

Unity GameManage类主要用于定义常用组件资产的分配,统一配置到GameManage挂载的组件上,使用的时候通过,GameManage.GetInstance.PublicObject获取

//define
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameManage : MonoBehaviour
{
	private static GameManage _instance;
	public Transform AssertName;
	
	public static GameManage GetInstance
	{
		get
		{
			return _instance;
		}
	}
}


//use
private Transform object;
void fun1()
{
	//运行时,将资产挂载到object上面
	object = GameManage.GetInstance.AssertName;
}
posted @ 2022-09-29 16:38  shenlei_blog  阅读(100)  评论(0)    收藏  举报