js圆角矩形旋转(div拼凑)

<!DOCTYPE html>
<html>

<head>
    <meta charset="utf-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <title>矩形</title>
    <link rel="stylesheet" href="">
    <style>
        .juxing{
        	/* 加上css会很奇怪-。-*/
    		/* transition:all 0.1s ease-in; */
    	}
    </style>
</head>

<body>
    <button type="button" onclick="start()">点击</button>
    <script>
    const len = 50;
    let array = [];
    let time = null;

    function start() {
        clearInterval(time);
        time = setInterval(() => {
            huanwei();
        }, 100);
    }

    function huanwei() {
        array.unshift(array.pop());
        var els = document.querySelectorAll('.juxing');
        for (let i = 0; i < len; i++) {
            let el = document.getElementById('ip' + (i + 1));
            if (array[i] && array[i].point) {
                let point = array[i].point;
                el.style.left = point.x + 'px';
                el.style.top = point.y + 'px';
            }
        }
    }

    function createNode(name, p) {
        // 填充div
        let x = p.x;
        let y = p.y;

        var createDiv = document.createElement("div");
        // 动态
        createDiv.id = name;
        createDiv.style.left = p.x + 'px';
        createDiv.style.top = p.y + 'px';
        createDiv.innerHTML = name;
        // 固定
        if (name !== 'yuan') {
            // 存储非圆心的所有坐标点
            createDiv.className = "juxing"
            let obj = {
                id: name,
                point: { x: p.x, y: p.y }
            }
            array.push(obj);
        }
        createDiv.style.position = "absolute";
        createDiv.style.width = "30px";
        createDiv.style.height = "30px";
        createDiv.style.borderRadius = "30px";
        // border-radius: 30px;
        createDiv.style.background = "pink";
        createDiv.style.border = "1pxsolidred";
        document.body.appendChild(createDiv);
    }

    initNode({
        len: len,
        rectW: 400,
        rectH: 300,
        p: {
            x: 400,
            y: 200
        }
    });

    function initNode(params) {
    	//初始化圆角矩形

        // 数量
        let len = params.len || 100;
        // 设置圆角矩形内矩形宽高 ,
        let rectW = params.rectW || 700;
        let rectH = params.rectH || 900;
        // 中心
        let cx = params.p.x || 0;
        let cy = params.p.y || 0;

        /*
         * 思路:圆角矩形可以看作一个矩形和左右两个半圆组成,半径为矩形的一半;
         * 圆周长+矩形两边的长度 / 总数量 计算出各边应该存放的小车数量,以此数量为基准判断该绘制哪一块;
         *
         * o = (180 / arcLenSplit) * Math.PI / 180
         * l=nπr/180 弧长公式
         * l = n(圆心角)× π(圆周率)× r(半径)/180=α(圆心角弧度数)× r(半径)
         * 这里的象限为4321,为(1,1),(1,-1),(-1,-1),(-1,1)
         * 
         */



        // 圆半径
        let radius = rectH / 2;

        // 两边弧长相等为
        let arcLength = Math.PI * radius;
        // 圆弧*2 + 矩形顶边底边长度除以总数量
        let split = ((arcLength * 2) + (rectW * 2)) / len;
        // 矩形边长可以存放数量,均分
        let sideLenCount = Math.round(rectW / split);
        //弧长可以存放小车数量 
        let arcLenSplit = Math.round(arcLength / split);
        // 
        let lineSplit = rectW / sideLenCount

        //每一个BOX对应的角度;
        // var avd = 180 / arcLenSplit;
        //每一个BOX对应的弧度;
        // let o = avd * Math.PI / 180;


        // 再次尝试,改掉以角度划分为以数量来划分,
        var count = 0;
        var count2 = 0;

        // 画圆心,主要绘制的时候观察使用,后期删除
        createNode('yuan', { x: cx, y: cy });
        // 左下角
        let p1 = { x: -rectW / 2, y: rectH / 2, i: 0 };
        let p2 = { x: rectW / 2, y: -rectH / 2, i: 0 }


        //思路:计算矩形周长,处以数量值;先从左下角开始,每次叠加x,如果超过矩形下方长度,则切换至圆形弧度绘制,还是只能以是否在矩形上来判断该绘制矩形横轴或者圆形
        for (var j = 1; j <= len; j++) {
            if (j <= sideLenCount) {
                //绘制矩形底边 外面为计算总共拆分,里面重新计算分到的 边长/数量
                let x = p1.x + getSplit(lineSplit, p1.i)
                let y = p1.y;
                p1.i++;
                createNode('ip' + j, { x: x + cx, y: y + cy });
            } else if (j > sideLenCount && j <= (sideLenCount + arcLenSplit)) {
                // 绘制右侧圆弧
                let ang = 180 / arcLenSplit;
                let hd = getSplit(ang, count) * Math.PI / 180;
                count++;
                let yuanx = radius * Math.sin(hd) + cx + (rectW / 2);
                let yuany = radius * Math.cos(hd) + cy;
                createNode('ip' + j, { x: yuanx, y: yuany });
            } else if (j > (sideLenCount + arcLenSplit) && j <= (sideLenCount + sideLenCount + arcLenSplit)) {
                // 矩形顶部
                let x = p2.x - getSplit(lineSplit, p2.i)
                y = p2.y;
                p2.i++;
                createNode('ip' + j, { x: x + cx, y: y + cy });
            } else {
                //剩余
                let remaining = len - (sideLenCount * 2) - arcLenSplit;
                let ang = getSplit(180 / remaining, count2) * Math.PI / 180;
                // 貌似是加上180度弧度的意思?
                let hd = ang + (Math.PI / 180 * 180);
                count2++;
                let yuanx = radius * Math.sin(hd) + cx - (rectW / 2);
                let yuany = radius * Math.cos(hd) + cy;
                createNode('ip' + j, { x: yuanx, y: yuany });
            }
        }

        function getSplit(split, count) {
            // 2,6,10,14方式均分排列
            return (split / 2) + (count * split)
        }

    }
    </script>
</body>

</html>

  最后效果

 

posted @ 2019-05-17 11:18  1146937621  阅读(683)  评论(0编辑  收藏  举报