实现超级玛丽上下左右运动

用Cocos2dx实现超级玛丽,首先用帧循环定时器判断方向,再在类中实现运行以及判断是否能运动。

方向控制

void LayerGame::moveMario(float dt)
{
#ifdef WIN32
    short key;

    key = GetKeyState('F');
    if (key < 0) _marioDir = Common::RIGHT;

    key = GetKeyState('D');
    if (key < 0) _marioDir = Common::LEFT;

    key = GetKeyState('J');
    if (key < 0)_mario->jump();

#endif

    if (_marioDir==Common::LEFT)
    {
        //CCLog("left\n");
        _marioDir=Common::NONE;
        _mario->moveLeft(dt);

    }else if(_marioDir==Common::RIGHT)
    {
        //CCLog("right\n");
        _marioDir=Common::NONE;
        _mario->moveRight(dt);
    }else
    {
        //CCLog("stop\n");
        _menuShow->setTexture(_textureDirNone);
        _mario->stop();
    }

    _mario->moveUp(dt);
    _mario->moveDown(dt);
}

判断是否能向上,向左,向右,向下运动,利用碰撞检测

bool Mario::canMoveLeft(float dt)
{
    //judge if mario is out of the map
    CCRect rcMario=this->boundingBox();
    CCPoint ptMario=ccp(rcMario.getMinX(),rcMario.getMinY());
    CCTMXTiledMap *map=getMap();
    CCPoint ptMarioInWorld=map->convertToWorldSpace(ptMario);
    if (ptMarioInWorld.x-dt*_speed<0)   
    {
        return false;
    }

    //judge if partition by a wall
    CCPoint pt[3];
    pt[0] = ccp(rcMario.getMinX() - dt*_speed, rcMario.getMidY());
    pt[1] = ccp(rcMario.getMinX() - dt*_speed, rcMario.getMinY());
    pt[2] = ccp(rcMario.getMinX() - dt*_speed, rcMario.getMaxY());

    //transform position,change pt into tile and get gid to decide whether be stoped by wall
    for(int i=0;i<3;i++)
    {
        if (pt[i].y >= map->getContentSize().height)
            continue;
        CCPoint ptTile=Common::Point2Tile(map,pt[i]);
        //wall water pipe and floor
        static const char* layerName[3] = { "block", "pipe", "land" };
        for(int j=0;j<3;j++)
        {
            CCTMXLayer *layer=map->layerNamed(layerName[j]);
            int gid=layer->tileGIDAt(ptTile);
            if (gid!=0)
            {
                return false;
            }
        }

    }


    return true;
}
bool Mario::canMoveRight(float dt)
{
    CCRect rcMario = boundingBox();
    CCTMXTiledMap* map = getMap();
    CCPoint pt[3];
    pt[0] = ccp(rcMario.getMaxX() + dt*_speed, rcMario.getMidY());
    pt[1] = ccp(rcMario.getMaxX() + dt*_speed, rcMario.getMinY());
    pt[2] = ccp(rcMario.getMaxX() + dt*_speed, rcMario.getMaxY());

    // 坐标转换,将pt转化成地图格子坐标,然后获取gid,判断gid是不是被阻挡
    for (int i = 0; i < 3; ++i)
    {
        if (pt[i].y >= map->getContentSize().height)
            continue;

        CCPoint ptTile = Common::Point2Tile(map, pt[i]);
        // 水管、砖头,地板
        static const char* layerName[3] = { "block", "pipe", "land" };
        for (int j = 0; j < 3; ++j)
        {
            CCTMXLayer* layer = map->layerNamed(layerName[j]);
            int gid = layer->tileGIDAt(ptTile);
            if (gid != 0)
            {
                return false;
            }
        }
    }
    return true;
}
bool Mario::canMoveDown(float dt)
{
    CCRect rcMario = boundingBox();
    CCTMXTiledMap* map = getMap();
    CCPoint pt[3];
    //dt*_speedDown
    pt[0] = ccp(rcMario.getMidX(), rcMario.getMinY() - dt*_speedDown);
    pt[1] = ccp(rcMario.getMinX(), rcMario.getMinY() - dt*_speedDown);
    pt[2] = ccp(rcMario.getMaxX(), rcMario.getMinY() - dt*_speedDown);

    if (pt[0].y >= map->getContentSize().height)
        return true;

    // 坐标转换,将pt转化成地图格子坐标,然后获取gid,判断gid是不是被阻挡
    for (int i = 0; i < 3; ++i)
    {
        CCPoint ptTile = Common::Point2Tile(map, pt[i]);
        // 水管、砖头,地板
        static const char* layerName[3] = { "block", "pipe", "land" };
        for (int j = 0; j < 3; ++j)
        {
            CCTMXLayer* layer = map->layerNamed(layerName[j]);
            int gid = layer->tileGIDAt(ptTile);
            if (gid != 0)
            {
                // 微调
                CCPoint ptLB = Common::Tile2PointLB(map, ptTile+ccp(0, -1));
                this->setPositionY(ptLB.y);

                return false;
            }
        }
    }

    return true;
}
bool Mario::canMoveUp(float dt)
{
    CCRect rcMario = boundingBox();
    CCTMXTiledMap* map = getMap();
    CCPoint pt[3];
    pt[0] = ccp(rcMario.getMidX(), rcMario.getMaxY() + dt*_speedUp);
    pt[1] = ccp(rcMario.getMinX(), rcMario.getMaxY() + dt*_speedUp);
    pt[2] = ccp(rcMario.getMaxX(), rcMario.getMaxY() + dt*_speedUp);

    if (pt[0].y >= map->getContentSize().height)
        return true;

    // 坐标转换,将pt转化成地图格子坐标,然后获取gid,判断gid是不是被阻挡
    for (int i = 0; i < 3; ++i)
    {
        CCPoint ptTile = Common::Point2Tile(map, pt[i]);
        // 水管、砖头,地板
        static const char* layerName[3] = { "block", "pipe", "land" };
        for (int j = 0; j < 3; ++j)
        {
            CCTMXLayer* layer = map->layerNamed(layerName[j]);
            int gid = layer->tileGIDAt(ptTile);
            if (gid != 0)
            {
                // 微调
                CCPoint ptLB = Common::Tile2PointLB(map, ptTile);
                this->setPositionY(ptLB.y);

                return false;
            }
        }
    }

    return true;
}

运行实现

void Mario::moveLeft(float dt)
{
    if (_dirRun!=Common::LEFT)
    {
        _dirRun=Common::LEFT;
        _dirFace=Common::LEFT;
        updateStatus();
    }
    if (!canMoveLeft(dt))
        return;
    Common::moveNode(this,ccp(-dt*_speed,0));

    //scroll map
    CCNode *map=this->getParent();
    CCPoint ptWorld=map->convertToWorldSpace(this->getPosition());
    if (ptWorld.x<winSize.width/2&&map->getPositionX()<0)
    {
        Common::moveNode(map,ccp(dt*_speed,0));
    }
}

void Mario::moveRight(float dt)
{
    if (_dirRun!=Common::RIGHT)
    {
        _dirRun=Common::RIGHT;
        _dirFace=Common::RIGHT;
        updateStatus();
    }
    if (!canMoveRight(dt))
        return;
    Common::moveNode(this,ccp(dt*_speed,0));

    //scroll map
    CCNode *map=this->getParent();
    CCPoint ptWorld=map->convertToWorldSpace(this->getPosition());
    if (ptWorld.x>winSize.width/2)
    {
        Common::moveNode(map,ccp(-dt*_speed,0));
    }
}

void Mario::moveUp(float dt)
{
    if (_speedUp<=0)
    {

        return;
    }
    if (!canMoveUp(dt))
    {
        // 反弹效果
        _speedDown = _speedUp;
        _speedUp = 0; // 不继续上升了
        return;
    }

    Common::moveNode(this,ccp(0,dt*_speedUp));
    _speedUp-=_speedAcc;
    //_speedDown=_speedUp;
}
void Mario::moveDown(float dt)
{
    if(_speedUp<=0)
    {

    if (canMoveDown(dt))
    {
        if (_bFly==false)
        {
            _bFly=true;
            updateStatus();
        }
        Common::moveNode(this,ccp(0,-dt*_speedDown));
        _speedDown+=_speedAcc;
    }
    else
    {
        if (_bFly)
        {

            _bFly = false;
            _speedDown = _speedAcc;
            updateStatus();
        }

    }
    }

}

void Mario::stop()
{
    if (_dirRun!=Common::NONE)
    {
        _dirRun=Common::NONE;
        updateStatus();
    }
}
void Mario::jump()
{
    static int i=0;
    CCLog("speed%d=%d",++i,_speedUp);
    if (_bFly)
        return;
    _speedUp=300;
    _bFly=true;
    updateStatus();
}

运行状态机,控制运行时的动画

void Mario::updateStatus()
{
    stopAllActions();
    if (_bFly)
    {
        if (_dirFace==Common::LEFT)
        {
            setDisplayFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("SmallJumpLeft"));
        }else if(_dirFace==Common::RIGHT)
        {
            setDisplayFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("SmallJumpRight"));
        }
        return;
    }

    if (_dirRun==Common::LEFT)
    {
        this->runAction(CCRepeatForever::create(CCAnimate::create(CCAnimationCache::sharedAnimationCache()->animationByName("SmallWalkLeft"))));

    }else if (_dirRun==Common::RIGHT)
    {
        this->runAction(CCRepeatForever::create(CCAnimate::create(CCAnimationCache::sharedAnimationCache()->animationByName("SmallWalkRight"))));
    }else
    {
        if (_dirFace==Common::LEFT)
        {
            this->setDisplayFrameWithAnimationName("SmallWalkLeft",0);
        }else if(_dirFace==Common::RIGHT)
        {
            this->setDisplayFrameWithAnimationName("SmallWalkRight",0);
        }
    }
}

注:在实现这个功能的时候,由于把等于写成赋值,发生了许多灵异的错误,要小心啊,等于与赋值。

运行结果

结果

posted @ 2016-03-09 20:53  RicardoMJiang  阅读(403)  评论(0编辑  收藏  举报