自定义 CRichEditCtrl 控件
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在VC中提供了两种很方便的编辑控件(CEdit 和CRichEditCtrl),一般来说这两种控件已经满足了我们大部分的需要,不过只有CEdit控件能响应我们鼠标右键消息,通过右键我们很容易的操作我们的编辑,而在CRichEditCtrl控件中我们不能得到这样的操作,同时CRichEditCtrl是能够包含各种格式的内容,就好像Word一样能够写入各种不同的字体,不过CRichEditCtrl没有给我们提供这样的要求,今天我的目的也就是给他添加这样的扩展操作。
本代码运行效果图 一. 首先我们要从CRichEditCtrl类派生一个我们自己的类CMyRichEdit,我们的操作也是在其中完成的。 二. 然后我们添加鼠标右键消息,在其中添加代码如下: 01.//设置为焦点
02.SetFocus();
03. 04.//创建一个弹出式菜单
05.CMenu popmenu;
06.popmenu.CreatePopupMenu();
07. 08.//添加菜单项目
09. 10.popmenu.AppendMenu(0, ID_RICH_UNDO,
"&Undo"); 11.popmenu.AppendMenu(0, MF_SEPARATOR);
12.popmenu.AppendMenu(0, ID_RICH_CUT,
"&Cut"); 13.popmenu.AppendMenu(0, ID_RICH_COPY,
"C&opy"); 14.popmenu.AppendMenu(0, ID_RICH_PASTE,
"&Paste"); 15.popmenu.AppendMenu(0, ID_RICH_CLEAR,
"C&lear"); 16.popmenu.AppendMenu(0, MF_SEPARATOR);
17.popmenu.AppendMenu(0, ID_RICH_SELECTALL,
"Select &All"); 18.popmenu.AppendMenu(0, MF_SEPARATOR);
19.popmenu.AppendMenu(0, ID_RICH_SETFONT,
"Select &Font"); 20. 21.//初始化菜单项
22.UINT
nUndo=(CanUndo() ? 0 : MF_GRAYED ); 23.popmenu.EnableMenuItem(ID_RICH_UNDO, MF_BYCOMMAND|nUndo);
24.UINT
nSel=((GetSelectionType()!=SEL_EMPTY) ? 0 : MF_GRAYED) ;
25.popmenu.EnableMenuItem(ID_RICH_CUT, MF_BYCOMMAND|nSel);
26.popmenu.EnableMenuItem(ID_RICH_COPY, MF_BYCOMMAND|nSel);
27.popmenu.EnableMenuItem(ID_RICH_CLEAR, MF_BYCOMMAND|nSel);
28.UINT
nPaste=(CanPaste() ? 0 : MF_GRAYED) ; 29.popmenu.EnableMenuItem(ID_RICH_PASTE, MF_BYCOMMAND|nPaste);
30. 31.//显示菜单
32.CPoint pt;
33.GetCursorPos(&pt);
34.popmenu.TrackPopupMenu(TPM_RIGHTBUTTON, pt.x, pt.y,
this); 35.popmenu.DestroyMenu();三. 然后在.h文件中加入如下的ID定义: 1.#define ID_RICH_UNDO 101
2.#define ID_RICH_CUT 102
3.#define ID_RICH_COPY 103
4.#define ID_RICH_PASTE 104
5.#define ID_RICH_CLEAR 105
6.#define ID_RICH_SELECTALL 106
7.#define ID_RICH_SETFONT 107不过这些值还可以通过VC++编译器中的菜单View->Resource Symbols进行添加。 四. 添加消息相应操作,由于这些ID是我们自己定义的,所以我们只能手动添加: 1.在头文件中添加: 1.afx_msg
void OnRButtonDown(UINT
nFlags, CPoint point); 2.afx_msg
void OnCopy() { Copy(); }
3.afx_msg
void OnCut() { Cut(); }
4.afx_msg
void OnPaste() { Paste(); }
5.afx_msg
void OnSelectall() { SetSel(0, -1); }
6.afx_msg
void OnUndo() { Undo(); }
7.afx_msg
void OnClear() { Clear(); }
8.afx_msg
void OnSelectfont();//改变字体2.在实现文件的消息映射宏中添加如下: 1.ON_COMMAND(ID_RICH_COPY, OnCopy)
2.ON_COMMAND(ID_RICH_CUT, OnCut)
3.ON_COMMAND(ID_RICH_PASTE, OnPaste)
4.ON_COMMAND(ID_RICH_SELECTALL, OnSelectall)
5.ON_COMMAND(ID_RICH_UNDO, OnUndo)
6.ON_COMMAND(ID_RICH_CLEAR, OnClear)
7.ON_COMMAND(ID_RICH_SETFONT, OnSelectfont)3.最后添加字体变换函数: 01.CHARFORMAT cf;
02.LOGFONT lf;
03.memset(&cf, 0,
sizeof(CHARFORMAT));
04.memset(&lf, 0,
sizeof(LOGFONT));
05. 06.//判断是否选择了内容
07.BOOL
bSelect = (GetSelectionType() != SEL_EMPTY) ? TRUE : FALSE;
08.if
(bSelect) 09.{
10. GetSelectionCharFormat(cf);
11.}
12.else13.{
14. GetDefaultCharFormat(cf);
15.}
16. 17.//得到相关字体属性
18.BOOL
bIsBold = cf.dwEffects & CFE_BOLD; 19.BOOL
bIsItalic = cf.dwEffects & CFE_ITALIC; 20.BOOL
bIsUnderline = cf.dwEffects & CFE_UNDERLINE; 21.BOOL
bIsStrickout = cf.dwEffects & CFE_STRIKEOUT; 22. 23.//设置属性
24.lf.lfCharSet = cf.bCharSet;
25.lf.lfHeight = cf.yHeight/15;
26.lf.lfPitchAndFamily = cf.bPitchAndFamily;
27.lf.lfItalic = bIsItalic;
28.lf.lfWeight = (bIsBold ? FW_BOLD : FW_NORMAL);
29.lf.lfUnderline = bIsUnderline;
30.lf.lfStrikeOut = bIsStrickout;
31.sprintf(lf.lfFaceName, cf.szFaceName);
32. 33. 34.CFontDialog dlg(&lf);
35.dlg.m_cf.rgbColors = cf.crTextColor;
36.if
(dlg.DoModal() == IDOK) 37.{
38. dlg.GetCharFormat(cf);//获得所选字体的属性
39. if
(bSelect) 40. SetSelectionCharFormat(cf);
//为选定的内容设定所选字体 41. else42. SetWordCharFormat(cf);
//为将要输入的内容设定字体 43.}然后在我们需要的地方添加头文件和实现文件,将定义的CRichEditCtrl对象改为用CMyRichEdit来定义,就可以了。 还有提醒的就是不要忘记在InitInstance()中调用AfxInitRichEdit() |
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在VC中提供了两种很方便的编辑控件(CEdit 和CRichEditCtrl),一般来说这两种控件已经满足了我们大部分的需要,不过只有CEdit控件能响应我们鼠标右键消息,通过右键我们很容易的操作我们的编辑,而在CRichEditCtrl控件中我们不能得到这样的操作,同时CRichEditCtrl是能够包含各种格式的内容,就好像Word一样能够写入各种不同的字体,不过CRichEditCtrl没有给我们提供这样的要求,今天我的目的也就是给他添加这样的扩展操作。
本代码运行效果图 一. 首先我们要从CRichEditCtrl类派生一个我们自己的类CMyRichEdit,我们的操作也是在其中完成的。 二. 然后我们添加鼠标右键消息,在其中添加代码如下: 01.//设置为焦点
02.SetFocus();
03. 04.//创建一个弹出式菜单
05.CMenu popmenu;
06.popmenu.CreatePopupMenu();
07. 08.//添加菜单项目
09. 10.popmenu.AppendMenu(0, ID_RICH_UNDO,
"&Undo"); 11.popmenu.AppendMenu(0, MF_SEPARATOR);
12.popmenu.AppendMenu(0, ID_RICH_CUT,
"&Cut"); 13.popmenu.AppendMenu(0, ID_RICH_COPY,
"C&opy"); 14.popmenu.AppendMenu(0, ID_RICH_PASTE,
"&Paste"); 15.popmenu.AppendMenu(0, ID_RICH_CLEAR,
"C&lear"); 16.popmenu.AppendMenu(0, MF_SEPARATOR);
17.popmenu.AppendMenu(0, ID_RICH_SELECTALL,
"Select &All"); 18.popmenu.AppendMenu(0, MF_SEPARATOR);
19.popmenu.AppendMenu(0, ID_RICH_SETFONT,
"Select &Font"); 20. 21.//初始化菜单项
22.UINT
nUndo=(CanUndo() ? 0 : MF_GRAYED ); 23.popmenu.EnableMenuItem(ID_RICH_UNDO, MF_BYCOMMAND|nUndo);
24.UINT
nSel=((GetSelectionType()!=SEL_EMPTY) ? 0 : MF_GRAYED) ;
25.popmenu.EnableMenuItem(ID_RICH_CUT, MF_BYCOMMAND|nSel);
26.popmenu.EnableMenuItem(ID_RICH_COPY, MF_BYCOMMAND|nSel);
27.popmenu.EnableMenuItem(ID_RICH_CLEAR, MF_BYCOMMAND|nSel);
28.UINT
nPaste=(CanPaste() ? 0 : MF_GRAYED) ; 29.popmenu.EnableMenuItem(ID_RICH_PASTE, MF_BYCOMMAND|nPaste);
30. 31.//显示菜单
32.CPoint pt;
33.GetCursorPos(&pt);
34.popmenu.TrackPopupMenu(TPM_RIGHTBUTTON, pt.x, pt.y,
this); 35.popmenu.DestroyMenu();三. 然后在.h文件中加入如下的ID定义: 1.#define ID_RICH_UNDO 101
2.#define ID_RICH_CUT 102
3.#define ID_RICH_COPY 103
4.#define ID_RICH_PASTE 104
5.#define ID_RICH_CLEAR 105
6.#define ID_RICH_SELECTALL 106
7.#define ID_RICH_SETFONT 107不过这些值还可以通过VC++编译器中的菜单View->Resource Symbols进行添加。 四. 添加消息相应操作,由于这些ID是我们自己定义的,所以我们只能手动添加: 1.在头文件中添加: 1.afx_msg
void OnRButtonDown(UINT
nFlags, CPoint point); 2.afx_msg
void OnCopy() { Copy(); }
3.afx_msg
void OnCut() { Cut(); }
4.afx_msg
void OnPaste() { Paste(); }
5.afx_msg
void OnSelectall() { SetSel(0, -1); }
6.afx_msg
void OnUndo() { Undo(); }
7.afx_msg
void OnClear() { Clear(); }
8.afx_msg
void OnSelectfont();//改变字体2.在实现文件的消息映射宏中添加如下: 1.ON_COMMAND(ID_RICH_COPY, OnCopy)
2.ON_COMMAND(ID_RICH_CUT, OnCut)
3.ON_COMMAND(ID_RICH_PASTE, OnPaste)
4.ON_COMMAND(ID_RICH_SELECTALL, OnSelectall)
5.ON_COMMAND(ID_RICH_UNDO, OnUndo)
6.ON_COMMAND(ID_RICH_CLEAR, OnClear)
7.ON_COMMAND(ID_RICH_SETFONT, OnSelectfont)3.最后添加字体变换函数: 01.CHARFORMAT cf;
02.LOGFONT lf;
03.memset(&cf, 0,
sizeof(CHARFORMAT));
04.memset(&lf, 0,
sizeof(LOGFONT));
05. 06.//判断是否选择了内容
07.BOOL
bSelect = (GetSelectionType() != SEL_EMPTY) ? TRUE : FALSE;
08.if
(bSelect) 09.{
10. GetSelectionCharFormat(cf);
11.}
12.else13.{
14. GetDefaultCharFormat(cf);
15.}
16. 17.//得到相关字体属性
18.BOOL
bIsBold = cf.dwEffects & CFE_BOLD; 19.BOOL
bIsItalic = cf.dwEffects & CFE_ITALIC; 20.BOOL
bIsUnderline = cf.dwEffects & CFE_UNDERLINE; 21.BOOL
bIsStrickout = cf.dwEffects & CFE_STRIKEOUT; 22. 23.//设置属性
24.lf.lfCharSet = cf.bCharSet;
25.lf.lfHeight = cf.yHeight/15;
26.lf.lfPitchAndFamily = cf.bPitchAndFamily;
27.lf.lfItalic = bIsItalic;
28.lf.lfWeight = (bIsBold ? FW_BOLD : FW_NORMAL);
29.lf.lfUnderline = bIsUnderline;
30.lf.lfStrikeOut = bIsStrickout;
31.sprintf(lf.lfFaceName, cf.szFaceName);
32. 33. 34.CFontDialog dlg(&lf);
35.dlg.m_cf.rgbColors = cf.crTextColor;
36.if
(dlg.DoModal() == IDOK) 37.{
38. dlg.GetCharFormat(cf);//获得所选字体的属性
39. if
(bSelect) 40. SetSelectionCharFormat(cf);
//为选定的内容设定所选字体 41. else42. SetWordCharFormat(cf);
//为将要输入的内容设定字体 43.}然后在我们需要的地方添加头文件和实现文件,将定义的CRichEditCtrl对象改为用CMyRichEdit来定义,就可以了。 还有提醒的就是不要忘记在InitInstance()中调用AfxInitRichEdit() |
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