@interface ViewController ()
@property (nonatomic, weak) IBOutlet UIImageView *hourHand;
@property (nonatomic, weak) IBOutlet UIImageView *minuteHand;
@property (nonatomic, weak) IBOutlet UIImageView *secondHand;
@property (nonatomic, weak) NSTimer *timer;
@end
@implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
//adjust anchor points
self.secondHand.layer.anchorPoint = CGPointMake(0.5f, 0.9f);
self.minuteHand.layer.anchorPoint = CGPointMake(0.5f, 0.9f);
self.hourHand.layer.anchorPoint = CGPointMake(0.5f, 0.9f);
//start timer
self.timer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(tick) userInfo:nil repeats:YES];
//set initial hand positions
[self updateHandsAnimated:NO];
}
- (void)tick
{
[self updateHandsAnimated:YES];
}
- (void)updateHandsAnimated:(BOOL)animated
{
//convert time to hours, minutes and seconds
NSCalendar *calendar = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar];
NSUInteger units = NSHourCalendarUnit | NSMinuteCalendarUnit | NSSecondCalendarUnit;
NSDateComponents *components = [calendar components:units fromDate:[NSDate date]];
CGFloat hourAngle = (components.hour / 12.0) * M_PI * 2.0;
//calculate hour hand angle //calculate minute hand angle
CGFloat minuteAngle = (components.minute / 60.0) * M_PI * 2.0;
//calculate second hand angle
CGFloat secondAngle = (components.second / 60.0) * M_PI * 2.0;
//rotate hands
[self setAngle:hourAngle forHand:self.hourHand animated:animated];
[self setAngle:minuteAngle forHand:self.minuteHand animated:animated];
[self setAngle:secondAngle forHand:self.secondHand animated:animated];
}
- (void)setAngle:(CGFloat)angle forHand:(UIView *)handView animated:(BOOL)animated
{
//generate transform
CATransform3D transform = CATransform3DMakeRotation(angle, 0, 0, 1);
if (animated) {
//create transform animation
CABasicAnimation *animation = [CABasicAnimation animation];
[self updateHandsAnimated:NO];
animation.keyPath = @"transform";
animation.toValue = [NSValue valueWithCATransform3D:transform];
animation.duration = 0.5;
animation.delegate = self;
[animation setValue:handView forKey:@"handView"];
[handView.layer addAnimation:animation forKey:nil];
} else {
//set transform directly
handView.layer.transform = transform;
}
}
- (void)animationDidStop:(CABasicAnimation *)anim finished:(BOOL)flag
{
//set final position for hand view
UIView *handView = [anim valueForKey:@"handView"];
handView.layer.transform = [anim.toValue CATransform3DValue];
}