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#define WIN32_LEAN_AND_MEAN
#define _WINSOCK_DEPRECATED_NO_WARNINGS
#include<iostream>
#include<stdio.h>
#include<Windows.h>
#include<WinSock2.h>
//#pragma comment(lib,"ws2_32.lib")// win 写法 + 动态库
using namespace std;
int main()
{
WORD ver = MAKEWORD(2, 2);
WSADATA data;
WSAStartup(ver, &data);
//socket 网络通信 代码
//tcp 服务端
//1. 建立一个socket
SOCKET _sock= socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
//2.绑定用于客户端接收的网路端口
sockaddr_in _sin = {};
_sin.sin_family = AF_INET;
_sin.sin_port = htons(4567);
_sin.sin_addr.S_un.S_addr = htonl(INADDR_ANY);// inet_addr("127.0.0.1");//服务器 要绑定的ip地址
if (SOCKET_ERROR == bind(_sock, (sockaddr*)&_sin, sizeof(_sin))) {
printf("bind error");
}
else {
printf("bind successful");
}
//3.监听端口
if (SOCKET_ERROR == listen(_sock, 5)) {
printf("listen error");
}
else {
printf("listen successful");
}
//4。accept 等待接收客户连接
sockaddr_in _clientAddr = {};
SOCKET _cSock ;
char msgbuf[] = "hello world";
int _cSock_Strlen = strlen(msgbuf) + 1;
int len = sizeof(_clientAddr);
//_cSock = accept(_sock, (sockaddr*)&_clientAddr, (int*)sizeof(_clientAddr)); //会返回客户端地址
while (true)
{
_cSock = accept(_sock, (sockaddr*)&_clientAddr, &len); //会返回客户端地址
if (INVALID_SOCKET == _cSock) {
printf("INVALIE client socket");
}
printf("new client:IP=%s\n", inet_ntoa(_clientAddr.sin_addr));
//5。send 发送一条数据
send(_cSock, msgbuf, _cSock_Strlen, 0);
}
//6. 关闭socket
closesocket(_sock);
WSACleanup();
return 0;
}
#define WIN32_LEAN_AND_MEAN
#define _WINSOCK_DEPRECATED_NO_WARNINGS
#include<iostream>
#include<stdio.h>
#include<Windows.h>
#include<WinSock2.h>
//#pragma comment(lib,"ws2_32.lib")// win 写法 + 动态库
using namespace std;
int main()
{
WORD ver = MAKEWORD(2, 2);
WSADATA data;
WSAStartup(ver, &data);
//socket 网络通信 代码
//tcp 服务端
//1. 建立一个socket
SOCKET _sock= socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
//2.绑定用于客户端接收的网路端口
sockaddr_in _sin = {};
_sin.sin_family = AF_INET;
_sin.sin_port = htons(4567);
_sin.sin_addr.S_un.S_addr = htonl(INADDR_ANY);// inet_addr("127.0.0.1");//服务器 要绑定的ip地址
if (SOCKET_ERROR == bind(_sock, (sockaddr*)&_sin, sizeof(_sin))) {
printf("bind error");
}
else {
printf("bind successful");
}
//3.监听端口
if (SOCKET_ERROR == listen(_sock, 5)) {
printf("listen error");
}
else {
printf("listen successful");
}
//4。accept 等待接收客户连接
sockaddr_in _clientAddr = {};
SOCKET _cSock ;
char msgbuf[] = "hello world";
int _cSock_Strlen = strlen(msgbuf) + 1;
int len = sizeof(_clientAddr);
//_cSock = accept(_sock, (sockaddr*)&_clientAddr, (int*)sizeof(_clientAddr)); //会返回客户端地址
while (true)
{
_cSock = accept(_sock, (sockaddr*)&_clientAddr, &len); //会返回客户端地址
if (INVALID_SOCKET == _cSock) {
printf("INVALIE client socket");
}
printf("new client:IP=%s\n", inet_ntoa(_clientAddr.sin_addr));
//5。send 发送一条数据
send(_cSock, msgbuf, _cSock_Strlen, 0);
}
//6. 关闭socket
closesocket(_sock);
WSACleanup();
return 0;
}