cocos2dx在Eclipse下编译报错:Cannot find module with tag 'CocosDenshion/android' in import path
在Eclipse下编译cocos2dx项目,报错如下:
Android NDK: jni/Android.mk: Cannot find module with tag 'CocosDenshion/android' in import path    
 Android NDK: Are you sure your NDK_MODULE_PATH variable is properly defined ?    
 Android NDK: The following directories were searched:  
请注意Android.mk文件中:
$(call import-module,CocosDenshion/android) \ $(call import-module,cocos2dx) \ $(call import-module,extensions)
这里全部引入cocos2dx根目录下的文件夹,故需要 引入cocos2dx根目录。
因此,可以修改proj.android/jni/Android.mk,使用$(call import-add-path....引入cocos2dx路径。
同时,遇到另外一个问题:
Android NDK: WARNING: Ignoring unknown import directory: D:\cocos2d-2.0-x-2.0.4  
 
也就是说,D:\cocos2d-2.0-x-2.0.4 路径不被识别,这个时候,需要将路径的正斜杠修改为反斜杠。
完整的引用路径为:
$(call import-add-path,D:/cocos2d-2.0-x-2.0.4)
 于是,项目就可以编译了。
我的完整的Android.mk文件是:
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := game_shared
LOCAL_MODULE_FILENAME := libgame
LOCAL_SRC_FILES := hellocpp/main.cpp \
                   ../../Classes/AppDelegate.cpp \
                   ../../Classes/HelloWorldScene.cpp \
				   ../../Classes/PokerScene.cpp \
				   ../../Classes/Poker.cpp \
                   
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes                   
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static cocosdenshion_static cocos_extension_static
$(call import-add-path,D:/cocos2d-2.0-x-2.0.4)
\      
include $(BUILD_SHARED_LIBRARY)
$(call import-module,CocosDenshion/android) \
$(call import-module,cocos2dx) \
$(call import-module,extensions)
 
 
 
                    
                
 
                
            
         浙公网安备 33010602011771号
浙公网安备 33010602011771号