0347-Tetris-游戏分数计算
环境
- Time 2023-08-23
- Zig 0.12.0-dev.161+6a5463951
- WSL-Ubuntu 22.04.3 LTS
前言
说明
参考资料:
目标
在消除一行或者多行时,应该记录消除的行数的对应得分,并一直累计。
app.zig
const std = @import("std");
const Screen = @import("display.zig").Screen;
const Tetrimino = @import("block.zig").Tetrimino;
pub const Game = struct {
current: Tetrimino,
prng: std.rand.DefaultPrng,
over: bool = false,
score: usize = 0,
pub fn new() Game {
const seed = @as(u64, @intCast(std.time.timestamp()));
var rand = std.rand.DefaultPrng.init(seed);
return Game{
.current = Tetrimino.random(&rand),
.prng = rand,
};
}
pub fn drawCurrent(self: *Game, screen: *Screen) void {
_ = draw(&self.current, screen);
}
pub fn moveLeft(self: *Game, screen: *Screen) void {
_ = self.move(screen, -1, 0);
}
pub fn moveRight(self: *Game, screen: *Screen) void {
_ = self.move(screen, 1, 0);
}
pub fn moveDown(self: *Game, screen: *Screen) void {
if (self.move(screen, 0, 1)) {
self.current.solid = true;
const lines = draw(&self.current, screen);
self.score += computeScore(lines);
self.current = Tetrimino.random(&self.prng);
if (self.isFit(screen)) self.over = true;
}
}
fn move(self: *Game, screen: *const Screen, x: i8, y: i8) bool {
self.current.x = self.current.x + x;
self.current.y = self.current.y + y;
self.current.locateIn();
return if (self.isFit(screen)) {
_ = self.move(screen, -x, -y);
return true;
} else false;
}
pub fn rotate(self: *Game, screen: *Screen) void {
var temp = self.current;
self.current.rotate();
self.current.locateIn();
if (self.isFit(screen)) {
self.current = temp;
}
}
fn isFit(self: *const Game, screen: *const Screen) bool {
const value = self.current.position();
var index: usize = 0;
while (index < value.len) : (index += 2) {
const col = self.current.y + value[index + 1];
if (col < 0) return true;
const row: usize = @intCast(self.current.x + value[index]);
if (screen.hasSolid(row, @intCast(col))) return true;
}
return false;
}
};
fn draw(block: *const Tetrimino, screen: *Screen) u8 {
const value = block.position();
var index: usize = 0;
var completed: u8 = 0;
while (index < value.len) : (index += 2) {
const row: usize = @intCast(block.x + value[index]);
const col: usize = @intCast(block.y + value[index + 1]);
if (block.solid) {
if (screen.drawSolid(row, col, block.color))
completed += 1;
} else {
screen.draw(row, col, block.color);
}
}
return completed;
}
fn computeScore(lines: u8) usize {
return switch (lines) {
1 => 100,
2 => 300,
3 => 600,
4 => 1000,
else => 0,
};
}
- 增加了一个
score字段来记录游戏的分数。 draw方法返回了当前方块固定后消除的行数。- 增加了
computeScore来根据行数计算分数。
总结
实现了游戏的得分逻辑,和同一场游戏得分的累计。

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