0339-Tetris-方块自动下落
环境
- Time 2023-08-22
- Zig 0.12.0-dev.161+6a5463951
- WSL-Ubuntu 22.04.3 LTS
前言
说明
参考资料:
目标
使用 SDL2 自带的定时器来实现方块的自动下落。
main.zig
const c = @import("c.zig");
const std = @import("std");
const display = @import("display.zig");
const app = @import("app.zig");
pub fn main() !void {
var screen = display.Screen{};
screen.init();
defer screen.deinit();
var game = app.Game.new();
_ = c.SDL_AddTimer(500, tick, null);
mainLoop: while (true) {
var event: c.SDL_Event = undefined;
while (c.SDL_PollEvent(&event) != 0) {
if (event.type == c.SDL_QUIT)
break :mainLoop;
handleInput(&game, &screen, &event);
}
screen.update();
game.drawCurrent(&screen);
screen.present();
}
}
fn handleInput(game: *app.Game, screen: *display.Screen, event: *c.SDL_Event) void {
if (event.type != c.SDL_KEYDOWN) return;
const code = event.key.keysym.sym;
switch (code) {
c.SDLK_LEFT => game.moveLeft(screen),
c.SDLK_RIGHT => game.moveRight(screen),
c.SDLK_UP => game.rotate(screen),
c.SDLK_DOWN => game.moveDown(screen),
c.SDLK_SPACE => game.rotate(screen),
else => return,
}
}
fn tick(interval: u32, _: ?*anyopaque) callconv(.C) u32 {
var event: c.SDL_Event = std.mem.zeroes(c.SDL_Event);
event.type = c.SDL_KEYDOWN;
event.key.keysym.sym = c.SDLK_DOWN;
_ = c.SDL_PushEvent(&event);
return interval;
}
只需要修改 main.zig 文件,增加一个 tick 方法,并将其加入到定时器中。
效果

总结
通过定时器来实现方块的自动下落。

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