0336-Tetris-随机生成新方块
环境
- Time 2023-08-22
- Zig 0.11.0
- WSL-Ubuntu 22.04.3 LTS
前言
说明
参考资料:
目标
使用随机函数,从已有的几种方块中选择一个,生成新的方块,同时增加 app 模块。
app.zig
const std = @import("std");
const Screen = @import("display.zig").Screen;
const Tetrimino = @import("block.zig").Tetrimino;
pub const Game = struct {
current: Tetrimino,
prng: std.rand.DefaultPrng,
pub fn new() Game {
const seed = @as(u64, @intCast(std.time.timestamp()));
var rand = std.rand.DefaultPrng.init(seed);
return Game{
.current = Tetrimino.random(&rand),
.prng = rand,
};
}
pub fn drawCurrent(self: *Game, screen: *Screen) void {
draw(&self.current, screen);
}
};
fn draw(block: *const Tetrimino, screen: *Screen) void {
const value = block.position();
var index: usize = 0;
while (index < value.len) : (index += 2) {
const row: usize = @intCast(block.x + value[index]);
const col: usize = @intCast(block.y + value[index + 1]);
screen.draw(row, col, block.color);
}
}
main.zig
const c = @import("c.zig");
const display = @import("display.zig");
const app = @import("app.zig");
pub fn main() !void {
var screen = display.Screen{};
screen.init();
defer screen.deinit();
var game = app.Game.new();
mainLoop: while (true) {
var event: c.SDL_Event = undefined;
while (c.SDL_PollEvent(&event) != 0) {
if (event.type == c.SDL_QUIT)
break :mainLoop;
}
screen.update();
game.drawCurrent(&screen);
screen.present();
}
}
效果

总结
随机生成一个新的方块,将画当前方块的函数移动到了 app 模块中。

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