0190-定义三维向量
环境
- Time 2022-11-14
- WSL-Ubuntu 22.04
- Rust 1.65.0
前言
说明
参考:https://raytracing.github.io/books/RayTracingInOneWeekend.html
目标
将之前定义的三种颜色,封装到一个三维的向量中,保持原有的逻辑不变。
main.rs
use crate::vector3::Color;
mod vector3;
fn main() {
    // 图片的宽和高
    const WIDTH: u64 = 256;
    const HEIGHT: u64 = 256;
    // 输出图片,第一行输出 P3,表示像素图
    let mut content = String::from("P3");
    // 输出宽和高,和最大颜色值
    content.push_str(&format!("\n{WIDTH} {HEIGHT}\n255\n"));
    for j in (0..HEIGHT).rev() {
        // 进度
        eprintln!("Scan lines remaining: {j}");
        for i in 0..WIDTH {
            let r = i as f64 / (WIDTH - 1) as f64; // Red
            let g = j as f64 / (HEIGHT - 1) as f64; // Green
            let color = Color::new(r, g, 0.25);
            content.push_str(&color.format_str());
        }
    }
    println!("{}", content);
    eprintln!("Done.");
}
vector3.rs
pub type Color = Vector3;
#[derive(Default)]
pub struct Vector3 {
    x: f64,
    y: f64,
    z: f64,
}
impl Vector3 {
    pub fn new(x: f64, y: f64, z: f64) -> Self {
        Self { x, y, z }
    }
    pub fn format_str(self) -> String {
        let x = (255.999 * self.x) as u64;
        let y = (255.999 * self.y) as u64;
        let z = (255.999 * self.z) as u64;
        format!("{x} {y} {z}\n")
    }
}
输出
cargo run > image.ppm
总结
将三种颜色封装到了三维的向量中。原书定义了很多的工具方法,之后用到了再定义。
 
                    
                     
                    
                 
                    
                
 
                
            
         
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浙公网安备 33010602011771号