0014-wasm-康威生命游戏
环境
- Time 2022-05-14
- Rust 1.60.0
- Node 12.22.5
- wasm-pack 0.10.2
前言
说明
参考:https://rustwasm.github.io/docs/book/game-of-life/implementing.html
目标
实现康威生命游戏的 Rust 端,在上一节的基础上进行。
Cell
死亡使用 0,而生存使用 1,可以比较方便地计算细胞周围存活的邻居。
#[wasm_bindgen]
#[repr(u8)]
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Cell {
Dead = 0,
Alive = 1,
}
Universe
生成的世界包含宽和高,这里使用 Vec 来存储。
#[wasm_bindgen]
pub struct Universe {
width: u32,
height: u32,
cells: Vec<Cell>,
}
get_index
根据给定的行和列,给出细胞的线性索引值,行和列都是从 0 开始。
impl Universe {
fn get_index(&self, row: u32, column: u32) -> usize {
(row * self.width + column) as usize
}
}
live_neighbor_count
计算细胞周围存活的邻居的数量。
fn live_neighbor_count(&self, row: u32, column: u32) -> u8 {
let mut count = 0;
for delta_row in [self.height - 1, 0, 1] {
for delta_col in [self.width - 1, 0, 1] {
if delta_row == 0 && delta_col == 0 {
continue; // 跳过自身
}
let neighbor_row = (row + delta_row) % self.height;
let neighbor_col = (column + delta_col) % self.width;
let idx = self.get_index(neighbor_row, neighbor_col);
count += self.cells[idx] as u8;
}
}
count
}
tick
计算下一轮所有细胞的状态,需要根据游戏规则进行计算。
#[wasm_bindgen]
impl Universe {
pub fn tick(&mut self) {
let mut next = self.cells.clone();
for row in 0..self.height {
for col in 0..self.width {
let idx = self.get_index(row, col);
let cell = self.cells[idx];
let live_neighbors = self.live_neighbor_count(row, col);
let next_cell = match (cell, live_neighbors) {
(Cell::Alive, x) if x < 2 || x > 3 => Cell::Dead,
(Cell::Alive, 2) | (Cell::Alive, 3) => Cell::Alive,
(Cell::Dead, 3) => Cell::Alive,
(otherwise, _) => otherwise,
};
next[idx] = next_cell;
}
}
self.cells = next;
}
}
new
生成世界,可以随机生成,也可以自定义生成。
#[wasm_bindgen]
impl Universe {
pub fn new(width: u32, height: u32) -> Universe {
let cells = (0..width * height)
.map(|i| match i % 2 == 0 || i % 7 == 0 {
true => Cell::Alive,
false => Cell::Dead,
})
.collect();
Universe {
width,
height,
cells,
}
}
}
渲染函数
#[wasm_bindgen]
impl Universe {
pub fn render(&self) -> String {
self.to_string()
}
}
impl fmt::Display for Universe {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
for line in self.cells.chunks(self.width as usize) {
for &cell in line {
let symbol = if cell == Cell::Dead { '✖' } else { '❤' };
write!(f, "{}", symbol)?;
}
write!(f, "\n")?;
}
Ok(())
}
}
总结
实现了康威生命游戏的 Rust 端,也就是 WebAssemble 的代码。
附录
源码
mod utils;
use std::fmt;
use wasm_bindgen::prelude::*;
// When the `wee_alloc` feature is enabled, use `wee_alloc` as the global
// allocator.
#[cfg(feature = "wee_alloc")]
#[global_allocator]
static ALLOC: wee_alloc::WeeAlloc = wee_alloc::WeeAlloc::INIT;
#[wasm_bindgen]
#[repr(u8)]
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Cell {
Dead = 0,
Alive = 1,
}
#[wasm_bindgen]
pub struct Universe {
width: u32,
height: u32,
cells: Vec<Cell>,
}
impl Universe {
fn get_index(&self, row: u32, column: u32) -> usize {
(row * self.width + column) as usize
}
fn live_neighbor_count(&self, row: u32, column: u32) -> u8 {
let mut count = 0;
for delta_row in [self.height - 1, 0, 1] {
for delta_col in [self.width - 1, 0, 1] {
if delta_row == 0 && delta_col == 0 {
continue;
}
let neighbor_row = (row + delta_row) % self.height;
let neighbor_col = (column + delta_col) % self.width;
let idx = self.get_index(neighbor_row, neighbor_col);
count += self.cells[idx] as u8;
}
}
count
}
}
#[wasm_bindgen]
impl Universe {
pub fn tick(&mut self) {
let mut next = self.cells.clone();
for row in 0..self.height {
for col in 0..self.width {
let idx = self.get_index(row, col);
let cell = self.cells[idx];
let live_neighbors = self.live_neighbor_count(row, col);
let next_cell = match (cell, live_neighbors) {
(Cell::Alive, x) if x < 2 || x > 3 => Cell::Dead,
(Cell::Alive, 2) | (Cell::Alive, 3) => Cell::Alive,
(Cell::Dead, 3) => Cell::Alive,
(otherwise, _) => otherwise,
};
next[idx] = next_cell;
}
}
self.cells = next;
}
pub fn new(width: u32, height: u32) -> Universe {
let cells = (0..width * height)
.map(|i| match i % 2 == 0 || i % 7 == 0 {
true => Cell::Alive,
false => Cell::Dead,
})
.collect();
Universe {
width,
height,
cells,
}
}
}
impl fmt::Display for Universe {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
for line in self.cells.chunks(self.width as usize) {
for &cell in line {
let symbol = if cell == Cell::Dead { '✖' } else { '❤' };
write!(f, "{}", symbol)?;
}
write!(f, "\n")?;
}
Ok(())
}
}

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