void testNode::draw(){
CCSize s = CCDirector::sharedDirector()->getWinSize();
//线
glLineWidth( 5.0f ); //线宽
ccDrawColor4B(255,0,0,255);//画笔颜色
ccDrawLine( CCPointMake(0, s.height/2), CCPointMake(s.width, s.height/2)
);//画一条线
ccDrawLine( CCPointMake(s.width/2, 0), CCPointMake(s.width/2, s.height));
// //方块
ccPointSize(64); //设置方块的大小
ccDrawColor4B(0,0,255,128);
ccDrawPoint(ccp(s.width/2, s.height/2));//位置
// //ccDrawPoint方法也可以实现自定点的四边形
CCPoint points[] = { ccp(60,60), ccp(70,70), ccp(60,70), ccp(70,60) };
// //也可以群画
ccPointSize(4);//设置大小
ccDrawColor4B(0,255,255,255);
ccDrawPoints( points, 4);//ccDrawPointsvoid
// ccDrawPoints( const CCPoint *points, unsigned int numberOfPoints )
//// points 位置 numberOfPoints 个数
// //画圆形
glLineWidth(0.5f);
ccDrawColor4B(0, 255, 0, 255);
ccDrawCircle(ccp(s.width/2, s.height/2), 100, 0, 20, false);
// //1,位置2,半径,3角度,4段 5,是否连接上
//
// //不规则形状
ccDrawColor4B(255, 255, 0, 255);
glLineWidth(0.5f);
CCPoint vertices[] = { ccp(0,0), ccp(50,50), ccp(100,50), ccp(100,100), ccp(50,100) };
ccDrawPoly( vertices, 5, false);
// //false 如果改为 ture 会无论画到那都会把开始点和结束点连接上
//
// //不规则实体形状
// glLineWidth(1);
CCPoint filledVertices[] = { ccp(0,120), ccp(50,120), ccp(50,170), ccp(25,200), ccp(0,170) };
ccDrawSolidPoly(filledVertices, 5, ccc4f(0.5f, 0.5f, 1, 1 ) );
//
//画四贝塞尔曲线路径
ccDrawQuadBezier(ccp(100, 100), ccp(200, 200), ccp(300, 100), 30);
// //开始点控制点结束点分割段数
//画立方贝塞尔曲线路径
ccDrawCubicBezier(ccp(s.width/2, s.height/2), ccp(s.width/2+30, s.height/2+50), ccp(s.width/2-30, s.height/2+50),ccp(200, 200),100);
//不规则平行四边形
CCPoint vertices3[] = {ccp(60,160), ccp(70,190), ccp(100,190), ccp(90,160)};
ccDrawSolidPoly( vertices3, 4, ccc4f(1,1,0,1) );
// restore original values
glLineWidth(1);
ccDrawColor4B(255,255,255,255);
ccPointSize(1);
}