// 1.最上面一行是指的当前场景的渲染批次。(简单理解为需要渲染多少个贴图出来)
// 2.中间一行是渲染每一帧需要的时间。
// 3.最下行就是大家熟悉的FPS。
bool AppDelegate::applicationDidFinishLaunching()
{
// initialize director
CCDirector *pDirector = CCDirector::sharedDirector();
pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
CCSize screenSize = CCEGLView::sharedOpenGLView()->getFrameSize();
CCSize designSize = CCSizeMake(480, 320);
if (screenSize.height > 320)
{
CCSize resourceSize = CCSizeMake(960, 640);
CCFileUtils::sharedFileUtils()->setResourceDirectory("hd");
pDirector->setContentScaleFactor(resourceSize.height/designSize.height);
}
CCEGLView::sharedOpenGLView()->setDesignResolutionSize(designSize.width, designSize.height,kResolutionNoBorder);
//
pDirector->setDisplayStats(true);//设置false 就会显示了
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
CCScene * pScene = CCScene::create();
CCLayer * pLayer = new TestController();
pLayer->autorelease();
pScene->addChild(pLayer);
pDirector->runWithScene(pScene);
return true;
}
想要往下看的话 void showStats(); void calculateMPF() 可以看看这些方法
CCLabelTTF *m_pFPSLabel;
CCLabelTTF *m_pSPFLabel;
CCLabelTTF *m_pDrawsLabel;