void MainLayer::ccTouchesEnded(CCSet *pTouches, CCEvent*pEvent)
{
CCSize size=CCDirector::sharedDirector()->getWinSize();
CCSetIterator it = pTouches->begin();
CCTouch* touch = (CCTouch*)(*it);
CCPoint location = touch->getLocation();
CCNode* s = getChildByTag(kTagSprite);
s->stopAllActions();
s->runAction( CCMoveTo::create(1, ccp(location.x, location.y) ) );
CCLog("xx===%f,yy===%f",location.x, location.y);
CCLog("w===%f,h===%f",size.width, size.height);
float o = location.x - s->getPosition().x;
float a = location.y - s->getPosition().y;
CCLog("w===%f,h===%f",a, o);
float at = (float) CC_RADIANS_TO_DEGREES( atanf( o/a) );
CCLog("%f",at);
// CCLog("%f",fabs(at));
if( a < 0 )
{
if( o < 0 )
at = 180 + fabs(at);
else
at = 180 - fabs(at);
}
s->runAction( CCRotateTo::create(1, at) );
}