翻牌的3D动画:
CCSprite* pSprite = CCSprite::spriteWithFile("HelloWorld.png");
pSprite->setPosition( ccp(size.width/2, size.height/2) );
pSprite->runAction( CCSequence::actions( CCOrbitCamera::actionWithDuration(1 , 1 , 0 , 0 , 90 , 0, 0),
CCCallFuncN::actionWithTarget(this , callfuncN_selector(HelloWorld::objectReset) ) ,
CCOrbitCamera::actionWithDuration(1 , 1 , 0 , 90, 90 , 0, 0), NULL) );
this->addChild(pSprite, 0);
return true;
}
void HelloWorld::objectReset(CCNode* sender)
{
CCTexture2D* texture = CCTextureCache::sharedTextureCache()->addImage("HelloWorld1.png");
CCSprite *sprite = (CCSprite *)sender;
sprite -> setTexture(texture);
}