android开发游记:meterial design 5.0 开源控件整套合集 及使用demo

android 的5.0公布不光google官方给出了一些新控件,同一时候还给出了一套符合material design风格的设计标准,这套标准将未来将覆盖google全部产品包括pc端,站点,移动端。在android端上陆续出现了很多开源的控件库開始以google的以 material design为指导而设计的新风格控件库。对照了多个库之后这里推荐一套比較齐全且效果比較好的控件库。用法和传统控件高度一致,并向下兼容。附上使用方式和demo下载。

效果图:

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这里写图片描写叙述

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这是由rey5137公布的material design libaray,这里能够下载源代码。里面也有demo,可是相对有点难懂:

material design libaray源代码下载地址

以下这个是我使用libaray库的控件顺便做的一个适合学习的简单版demo

demo下载

demo效果图:
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配置和用法

首先使用自己定义Application,在onCreate()中调用ThemeManager.init()

public class MyApplication extends Application{
    @Override
    public void onCreate() {
        super.onCreate();

        ThemeManager.init(this, 2, 0, null);
    }
}

接着。就能够在布局文件里使用新控件来取代传统的控件了。这里以button为例:

<com.rey.material.widget.Button
    android:layout_width="0dp"
    android:layout_height="36dp"
    android:text="BUTTON"
    style="@style/LightFlatButtonRippleStyle"/>

使用方式和传统控件一致,注意这里的style使用了自己定义的风格,你也须要在项目中取配置每一个控件的风格,继承自Material Libaray中的style。以我定义的为例,代码例如以下:

<style name="LightFlatButtonRippleStyle" parent="Material.Drawable.Ripple.Touch.Light">
    <item name="android:background">@null</item>
    <item name="rd_cornerRadius">4dp</item>
    <item name="android:textAppearance">@style/Base.TextAppearance.AppCompat.Button</item>
    <item name="android:textColor">@color/abc_primary_text_material_light</item>
</style>

这样就能够执行看到效果了。
须要制定style的控件非常多,难免会让style.xml文件变得混乱,能够新建一个styles_light.xml,写在这里面这样既不会与style.xml冲突也不会导致style.xml变得混乱。
这里我把我定义的styles_light.xml贴出来。包括10多种控件的40多种风格,能够通过改动这个xml来配置自己须要的风格样式:

这里贴上自己的styles_light代码:

<?

xml version="1.0" encoding="utf-8"?

> <resources> <!-- Button Style --> <style name="LightFlatButtonRippleStyle" parent="Material.Drawable.Ripple.Touch.Light"> <item name="android:background">@null</item> <item name="rd_cornerRadius">4dp</item> <item name="android:textAppearance">@style/Base.TextAppearance.AppCompat.Button</item> <item name="android:textColor">@color/abc_primary_text_material_light</item> </style> <style name="LightFlatColorButtonRippleStyle" parent="Material.Drawable.Ripple.Touch.Light"> <item name="android:background">@null</item> <item name="rd_backgroundColor">@color/colorPrimaryQuarter</item> <item name="rd_rippleColor">@color/colorPrimaryQuarter</item> <item name="rd_cornerRadius">4dp</item> <item name="rd_delayClick">afterRelease</item> <item name="android:textAppearance">@style/Base.TextAppearance.AppCompat.Button</item> <item name="android:textColor">@color/colorPrimary</item> </style> <style name="LightFlatWaveButtonRippleStyle" parent="Material.Drawable.Ripple.Wave.Light"> <item name="android:background">@null</item> <item name="rd_cornerRadius">4dp</item> <item name="android:textAppearance">@style/Base.TextAppearance.AppCompat.Button</item> <item name="android:textColor">@color/abc_primary_text_material_light</item> </style> <style name="LightFlatWaveColorButtonRippleStyle" parent="Material.Drawable.Ripple.Wave.Light"> <item name="android:background">@null</item> <item name="rd_rippleColor">@color/colorPrimaryHalf</item> <item name="rd_cornerRadius">4dp</item> <item name="rd_delayClick">afterRelease</item> <item name="android:textAppearance">@style/Base.TextAppearance.AppCompat.Button</item> <item name="android:textColor">@color/colorPrimary</item> </style> <style name="LightRaiseButtonRippleStyle" parent="Material.Drawable.Ripple.Touch.Light"> <item name="android:background">@drawable/bg_bt_raise</item> <item name="rd_leftPadding">1dp</item> <item name="rd_topPadding">1dp</item> <item name="rd_rightPadding">1dp</item> <item name="rd_bottomPadding">2dp</item> <item name="android:textAppearance">@style/Base.TextAppearance.AppCompat.Button</item> <item name="android:textColor">@color/abc_primary_text_material_light</item> </style> <style name="LightRaiseColorButtonRippleStyle" parent="Material.Drawable.Ripple.Touch.Light"> <item name="android:background">@drawable/bg_bt_raise_color</item> <item name="rd_rippleColor">#33000000</item> <item name="rd_leftPadding">1dp</item> <item name="rd_topPadding">1dp</item> <item name="rd_rightPadding">1dp</item> <item name="rd_bottomPadding">2dp</item> <item name="rd_delayClick">none</item> <item name="android:textAppearance">@style/Base.TextAppearance.AppCompat.Button</item> <item name="android:textColor">@color/abc_primary_text_material_dark</item> </style> <style name="LightRaiseWaveButtonRippleStyle" parent="Material.Drawable.Ripple.Wave.Light"> <item name="android:background">@drawable/bg_bt_raise</item> <item name="rd_leftPadding">1dp</item> <item name="rd_topPadding">1dp</item> <item name="rd_rightPadding">1dp</item> <item name="rd_bottomPadding">2dp</item> <item name="android:textAppearance">@style/Base.TextAppearance.AppCompat.Button</item> <item name="android:textColor">@color/abc_primary_text_material_light</item> </style> <style name="LightRaiseWaveColorButtonRippleStyle" parent="Material.Drawable.Ripple.Wave.Light"> <item name="android:background">@drawable/bg_bt_raise_color</item> <item name="rd_rippleColor">#33000000</item> <item name="rd_leftPadding">1dp</item> <item name="rd_topPadding">1dp</item> <item name="rd_rightPadding">1dp</item> <item name="rd_bottomPadding">2dp</item> <item name="rd_delayClick">afterRelease</item> <item name="android:textAppearance">@style/Base.TextAppearance.AppCompat.Button</item> <item name="android:textColor">@color/abc_primary_text_material_dark</item> </style> <!--design float button--> <style name="LightFloatingActionButtonIcon" > <item name="lmd_state">@xml/fab_icon_states</item> <item name="lmd_curState">0</item> <item name="lmd_padding">2dp</item> <item name="lmd_animDuration">400</item> <item name="lmd_interpolator">@android:anim/accelerate_decelerate_interpolator</item> <item name="lmd_strokeSize">3dp</item> <item name="lmd_strokeColor">#FFFFFFFF</item> <item name="lmd_strokeCap">butt</item> <item name="lmd_strokeJoin">miter</item> <item name="lmd_clockwise">true</item> </style> <style name="DarkFloatingActionButtonIcon" parent="LightFloatingActionButtonIcon"> <item name="lmd_strokeColor">#FF000000</item> </style> <style name="LightFAB" parent="Material.Drawable.Ripple.Touch.Light"> <item name="fab_backgroundColor">#FFDFDFDF</item> <item name="fab_elevation">4dp</item> <item name="fab_iconLineMorphing">@style/DarkFloatingActionButtonIcon</item> </style> <style name="LightFABColor" parent="Material.Drawable.Ripple.Touch.Light"> <item name="rd_rippleColor">#33000000</item> <item name="fab_backgroundColor">@color/colorPrimary</item> <item name="fab_elevation">4dp</item> <item name="fab_iconLineMorphing">@style/LightFloatingActionButtonIcon</item> </style> <style name="LightFABWave" parent="Material.Drawable.Ripple.Wave.Light"> <item name="fab_backgroundColor">#FFDFDFDF</item> <item name="fab_elevation">4dp</item> <item name="fab_iconLineMorphing">@style/DarkFloatingActionButtonIcon</item> </style> <style name="LightFABWaveColor" parent="Material.Drawable.Ripple.Wave.Light"> <item name="rd_rippleColor">#33000000</item> <item name="fab_backgroundColor">@color/colorPrimary</item> <item name="fab_elevation">4dp</item> <item name="fab_iconLineMorphing">@style/LightFloatingActionButtonIcon</item> </style> <!-- Circular Progress Style --> <style name="LightCircularProgressDrawable" parent="Material.Drawable.CircularProgress"> <item name="cpd_strokeColor">@color/colorPrimary</item> </style> <style name="LightColorCircularProgressDrawable" parent="Material.Drawable.CircularProgress"> <item name="cpd_strokeColors">@array/progress_colors_light</item> </style> <style name="LightInCircularProgressDrawable" parent="Material.Drawable.CircularProgress"> <item name="cpd_strokeColor">@color/colorPrimary</item> <item name="cpd_inAnimDuration">800</item> <item name="cpd_inStepPercent">0.5</item> <item name="cpd_inStepColors">@array/in_colors_light</item> <item name="cpd_outAnimDuration">400</item> </style> <style name="LightInColorCircularProgressDrawable" parent="LightInCircularProgressDrawable"> <item name="cpd_strokeColors">@array/progress_colors_light</item> </style> <style name="LightDeterminateCircularProgressDrawable" parent="Material.Drawable.CircularProgress.Determinate"> <item name="cpd_strokeColor">@color/colorPrimary</item> <item name="cpd_inAnimDuration">0</item> <item name="cpd_outAnimDuration">0</item> <item name="cpd_initialAngle">-90</item> </style> <style name="LightDeterminateInCircularProgressDrawable" parent="LightDeterminateCircularProgressDrawable"> <item name="cpd_inAnimDuration">400</item> <item name="cpd_outAnimDuration">400</item> </style> <style name="LightCircularProgressView"> <item name="pv_autostart">false</item> <item name="pv_circular">true</item> <item name="pv_progressStyle">@style/LightCircularProgressDrawable</item> <item name="pv_progressMode">indeterminate</item> </style> <style name="LightColorCircularProgressView" parent="LightCircularProgressView"> <item name="pv_progressStyle">@style/LightColorCircularProgressDrawable</item> </style> <style name="LightInCircularProgressView" parent="LightCircularProgressView"> <item name="pv_progressStyle">@style/LightInCircularProgressDrawable</item> </style> <style name="LightInColorCircularProgressView" parent="LightCircularProgressView"> <item name="pv_progressStyle">@style/LightInColorCircularProgressDrawable</item> </style> <style name="LightDeterminateCircularProgressView"> <item name="pv_autostart">false</item> <item name="pv_circular">true</item> <item name="pv_progressStyle">@style/LightDeterminateCircularProgressDrawable</item> <item name="pv_progressMode">determinate</item> </style> <style name="LightDeterminateInCircularProgressView" parent="LightDeterminateCircularProgressView"> <item name="pv_progressStyle">@style/LightDeterminateInCircularProgressDrawable</item> </style> <!-- Linear Progress Style --> <style name="LightLinearProgressDrawable" parent="Material.Drawable.LinearProgress"> <item name="lpd_strokeColor">@color/colorPrimary</item> <item name="lpd_strokeSecondaryColor">@android:color/transparent</item> </style> <style name="LightColorLinearProgressDrawable" parent="LightLinearProgressDrawable"> <item name="lpd_strokeColors">@array/progress_colors_light</item> </style> <style name="LightDeterminateLinearProgressDrawable" parent="Material.Drawable.LinearProgress.Determinate"> <item name="lpd_strokeColor">@color/colorPrimary</item> <item name="lpd_strokeSecondaryColor">@color/colorPrimaryQuarter</item> </style> <style name="LightBufferLinearProgressDrawable" parent="LightDeterminateLinearProgressDrawable"> <item name="lpd_travelDuration">400</item> <item name="lpd_transformDuration">400</item> <item name="lpd_keepDuration">100</item> </style> <style name="LightLinearProgressView"> <item name="pv_autostart">false</item> <item name="pv_circular">false</item> <item name="pv_progressStyle">@style/LightLinearProgressDrawable</item> <item name="pv_progressMode">indeterminate</item> </style> <style name="LightColorLinearProgressView" parent="LightLinearProgressView"> <item name="pv_progressStyle">@style/LightColorLinearProgressDrawable</item> </style> <style name="LightDeterminateLinearProgressView" parent="LightLinearProgressView"> <item name="pv_progressStyle">@style/LightDeterminateLinearProgressDrawable</item> <item name="pv_progressMode">determinate</item> </style> <style name="LightQueryLinearProgressView" parent="LightLinearProgressView"> <item name="pv_progressStyle">@style/LightDeterminateLinearProgressDrawable</item> <item name="pv_progressMode">query</item> </style> <style name="LightBufferLinearProgressView" parent="LightLinearProgressView"> <item name="pv_progressStyle">@style/LightBufferLinearProgressDrawable</item> <item name="pv_progressMode">buffer</item> </style> <!-- EditText Style--> <style name="LightEditText" parent="Material.Widget.EditText.Light"> <item name="android:textAppearance">@style/Base.TextAppearance.AppCompat.Body1</item> <item name="android:textColor">@color/abc_primary_text_material_light</item> <item name="android:textColorHint">@color/abc_secondary_text_material_light</item> <item name="et_dividerColor">@drawable/color_divider_light</item> <item name="et_labelTextColor">@drawable/color_label_light</item> <item name="et_supportTextErrorColor">#FFFF0000</item> <item name="et_dividerErrorColor">#FFFF0000</item> </style> <!-- Slider Style --> <style name="LightSlider" parent="Material.Widget.Slider"> <item name="sl_primaryColor">@color/colorPrimary</item> </style> <style name="LightSliderDiscrete" parent="Material.Widget.Slider.Discrete"> <item name="sl_primaryColor">@color/colorPrimary</item> <item name="sl_stepValue">1</item> </style> <!-- Spinner Style --> <style name="MySpinnerTouchStyle" parent="Material.Drawable.Ripple.Touch.Light"> <item name="rd_backgroundColor">@color/colorPrimaryQuarter</item> <item name="rd_rippleColor">@color/colorPrimaryQuarter</item> </style> <style name="LightSpinner" parent="Material.Widget.Spinner.Light"> <item name="rd_style">@style/MySpinnerTouchStyle</item> <item name="spn_labelEnable">true</item> <item name="spn_arrowSwitchMode">true</item> <item name="spn_arrowAnimDuration">@android:integer/config_shortAnimTime</item><!----> <item name="spn_arrowInterpolator">@android:anim/decelerate_interpolator</item> <item name="spn_arrowColor">@color/colorControlNormal</item> <item name="android:popupBackground">@drawable/abc_popup_background_mtrl_mult</item> </style> <style name="LightSpinnerNoArrow" parent="LightSpinner"> <item name="spn_arrowSize">0dp</item> <item name="spn_popupItemAnimation">@anim/abc_fade_in</item> </style> <style name="LightSpinnerItem" parent="MySpinnerTouchStyle"> <item name="rd_rippleAnimDuration">100</item> <item name="rd_maskType">rectangle</item> <item name="rd_cornerRadius">0dp</item> <item name="rd_delayClick">none</item> <item name="android:textAppearance">@style/TextAppearance.AppCompat.Body1</item> <item name="android:textColor">@color/abc_primary_text_material_light</item> </style> <!--bottomsheet dialog style--> <style name="MyBottomSheetDialogStyle" parent="Material.App.BottomSheetDialog"> <item name="android:layout_height">wrap_content</item> <item name="android:windowIsFloating">false</item> <item name="bsd_inDuration">200</item> <item name="bsd_inInterpolator">@android:anim/decelerate_interpolator</item> <item name="bsd_outDuration">200</item> <item name="bsd_outInterpolator">@android:anim/accelerate_interpolator</item> <item name="bsd_cancelable">true</item> <item name="bsd_canceledOnTouchOutside">true</item> <item name="bsd_dimAmount">0.5</item> </style> </resources>

注意关联的colors.xml、strings.xml。在demo里面能找到。篇幅有限就不贴了。
引入上面的style_light.xml之后,就能够愉快的使用新控件了。

这里写图片描写叙述

posted @ 2017-07-27 21:11  jhcelue  阅读(713)  评论(0编辑  收藏  举报