java

package game;

import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;

public class Mygame extends MyFrame  {
 
 Image img =GameUtil.getImage("Image/实验图片.JPG");
 Image T1=GameUtil.getImage("Image/Test01.JPG");
 double x=200,y=200;
 double degree=3.14/3;
 
 public void launchFrame(){
  super.launchFrame();
  addKeyListener(new keyContrl());
 }
class keyContrl extends KeyAdapter{

 @Override
 public void keyPressed(KeyEvent e) {
  switch(e.getKeyCode()){
  case 37:
   x-=10;
   break;
  case 38:
   y-=10;
   break;
  case 39:
   x+=10;
   break;
  case 40:
   y+=10;
   break;
   default:
   break;
  }
 }

 @Override
 public void keyReleased(KeyEvent e) {
  
  
 }
 


public  void paint(Graphics g){
 
 g.drawImage(img,(int)x,(int)y,null);
  }
 

 

 

public static void main(String[] args){
 Mygame mg=new Mygame();
 
 mg.launchFrame();
}
}

 

posted on 2017-09-22 22:13  哈哈呵  阅读(124)  评论(0)    收藏  举报

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