Unity3d动态载入文件
- 载入FBX
GameObject mFbx = Instantiate( Resources.Load("fileName")) as GameObject
2.图片
Texture mT = Resources.Load(fileName) as Texture; mFbx.transform.renderer.material.mainTexture = mT;
3.视频
MovieTexture moveTexture = Resources.Load(_fileName,typeof(MovieTexture)) as MovieTexture;
播放
panel.GetComponent<Renderer>().material.mainTexture =moveTexture;
panel.GetComponent<AudioSource>().clip = movetexTure.audioClip;
4.音频
AudioClip audioClip = Resources.Load(filename, typeof(AudioClip)) as AudioClip; panel.GetComponent<AudioSource>().PlayOneShot(audioClip);
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