屏幕后处理

颜色叠加算法

https://blog.csdn.net/cmlxiaogeaaa/article/details/52650997

shader实例(十七)热空气扭曲效果

http://blog.sina.com.cn/s/blog_89d90b7c0102vaqy.html

[讲解]unity Shader 扭曲效果

https://blog.csdn.net/lly707649841/article/details/78848071

[UnityShader3]热扭曲效果

https://blog.csdn.net/lyh916/article/details/51869195

Unity Shader-时空扭曲效果

https://www.2cto.com/kf/201705/638886.html

[good]Unity3D-Shader-热扭曲效果

https://www.cnblogs.com/lijiajia/p/6861516.html

扭曲能量罩特效Shader

http://gad.qq.com/article/detail/42797

灯光遮罩shader(水纹,级散焦等)   (转载)

https://www.wang1314.com/doc/topic-1381492-1.html

【good】Unity Shader-热空气扭曲效果

https://blog.csdn.net/puppet_master/article/details/70199330

 

[good]Unity3D手游开发日记(4) - 适合移动平台的热浪扭曲

https://blog.csdn.net/qq18052887/article/details/50457680

 Unity3D扭曲热浪Shader_HeatDistort

https://www.cgjoy.com/thread-98057-1-1.html

 

Unity Shader-后处理:径向模糊效果

https://blog.csdn.net/puppet_master/article/details/54566397

 

 

Simple Mesh Distortion: Lite

https://assetstore.unity.com/packages/tools/animation/simple-mesh-distortion-lite-100419

Rain Drop Effect 2

https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/rain-drop-effect-2-59986

 

shader之——rain

https://blog.csdn.net/baicaishisan/article/details/78919043

Air Distortion

https://assetstore.unity.com/packages/vfx/shaders/air-distortion-3554

 

Cool Space Distortion

https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/cool-space-distortion-33547

后处理实现水波纹效果 

http://www.ceeger.com/forum/read.php?tid=594390&page=1

空气扭曲效果实现(冲击波,热浪等) 

http://www.ceeger.com/forum/read.php?tid=593950&fid=2

 

Post-processing overview

https://docs.unity3d.com/Manual/PostProcessingOverview.html

随便说说 post-processing

https://www.cnblogs.com/leeplogs/p/7526839.html

PostProcessing v2快速开始

https://www.jianshu.com/p/5a6a81739ebb

 

Unity3d各种天气系统实测 

http://whisperlin.blog.163.com/blog/static/6052371020145180470272/

[good]Unity手游开发札记——移动平台的天气系统实现

http://www.u3dnotes.com/archives/1346

Unity3D手游开发日记(7) - 适合移动平台的天气效果

https://blog.csdn.net/qq18052887/article/details/51007111

 

[Unity3D]呼风唤雨:天气插件UniSky的使用教程与案例

https://blog.csdn.net/pleasecallmewhy/article/details/8554345

[教程] 在Unity中实现逼真的下雨效果

https://connect.unity.com/p/jiao-cheng-zai-unityzhong-shi-xian-bi-zhen-de-xia-yu-xiao-guo

 

 

 

jpsarda/FGlowShader.cs

https://gist.github.com/jpsarda/8069612

Unity Shader Example 12 (Bloom 高光)

http://www.voidcn.com/article/p-smlxvwfy-bhy.html

 

Unity性能最高的Shader: Unlit

http://gad.qq.com/article/detail/23660

网易技术美术总监:深度解析次世代手游的贴图与着色技巧

http://www.sohu.com/a/140181298_204824

前《永恒之塔》技术总监谈如何使用Unity实现次世代效果

http://daily.zhihu.com/story/7121745

 

游戏后期特效#4: 屏幕空间环境光遮蔽(SSAO)

https://www.indienova.com/indie-game-development/unity-after-effect-04-ssao/

泛光

https://learnopengl-cn.readthedocs.io/zh/latest/05%20Advanced%20Lighting/07%20Bloom/

第12章 屏幕后处理效果

https://blog.csdn.net/e295166319/article/details/79021317

Unity Shader-后处理:Bloom全屏泛光

https://blog.csdn.net/puppet_master/article/details/52889050

unity,荧光效果(bloom)实现过程

http://www.cnblogs.com/wantnon/p/4542172.html

Unity Shader-后处理:简单的颜色调整(亮度,饱和度,对比度)

https://blog.csdn.net/puppet_master/article/details/52423905

笔记十四——屏幕后处理

https://zhuanlan.zhihu.com/p/32335522

Unity Shader后处理:径向模糊效果

http://gad.qq.com/article/detail/28345

Unity Shader学习笔记(19)屏幕后处理效果、调整亮度、饱和度、对比度

http://gad.qq.com/article/detail/38375

屏幕后处理特效性能分析—运动模糊

https://blog.uwa4d.com/archives/Plugin_AmplifyMotion.html

unity,实现屏幕后处理的两种方法

http://www.cnblogs.com/wantnon/p/4792683.html

unity shader:屏幕后处理技术

https://blog.csdn.net/zjz520yy/article/details/78218334

PRISM - 逼真的后期处理2.4 - Unity超级滤镜插件

http://www.narkii.com/club/thread-414989-1.html

[原创] 借助Unity特效插件创造史诗级大作

http://forum.china.unity3d.com/thread-23074-1-1.html

 

 

 

 

程序】Unity 性能 Review

https://zhuanlan.zhihu.com/p/31345068

posted @ 2018-05-03 12:16  javalzy  阅读(675)  评论(0)    收藏  举报