fun rotateColors(colors: Array<IntArray>, degrees: Float): Array<IntArray> {
val newColors = Array(10) { IntArray(19) { Color.BLACK } }
val centerX = 9f
val centerY = 4.5f
val radians = Math.toRadians(degrees.toDouble())
val sin = Math.sin(radians)
val cos = Math.cos(radians)
for (y in 0 until 10) {
for (x in 0 until 19) {
val offsetX = x - centerX
val offsetY = y - centerY
val rotatedX = cos * offsetX - sin * offsetY + centerX
val rotatedY = sin * offsetX + cos * offsetY + centerY
val originalX = rotatedX.toInt()
val originalY = rotatedY.toInt()
if (originalX in 0 until 19 && originalY in 0 until 10) {
newColors[y][x] = colors[originalY][originalX]
}
}
}
return newColors
}