package dou_di_zhu;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.HashMap;
import java.util.TreeSet;
/**
* 思路:
* A:创建一个HashMap集合
* B:创建一个ArrayList集合
* C:创建花色数组和点数数组
* D:从0开始往HashMap里面存储编号,并存储对应的牌
* 同时往ArrayList里面存储编号即可
* E:洗牌(洗的是编号)
* F:发牌(发的也是编号,为了保证编号是排序的,就创建TreeSet集合接收)
* G:看牌(遍历TreeSet集合,获取编号,到HashMap中找对应的牌)
* @author user
*
*/
public class PokerDemo1 {
public static void main(String[] args) {
//创建一个HashMap集合
HashMap<Integer, String> hm = new HashMap<Integer,String>();
//创建一个ArrayList集合
ArrayList<Integer> array = new ArrayList<Integer>();
//创建花色数组和点数数组
//定义一个花色数组
String[] colors = {"♠","♥","♣","♦"};
//定义一个点数数组
String[] numbers = {"3","4","5","6","7","8",
"9","10","J","Q","K","A","2"};
//从0开始往HashMap里面存储编号,并存储对应的牌,同时往ArrayList里面存储编号即可
int index = 0;
for(String number : numbers){
for(String color : colors){
String poker = color.concat(number);
hm.put(index, poker);
array.add(index);
index++;
}
}
hm.put(index, "小王");
array.add(index);
index++;
hm.put(index, "大王");
array.add(index);
//洗牌(洗的是编号)
Collections.shuffle(array);
//发牌(发的也是编号,为了保证编号是排序的,就创建TreeSet集合接收)
TreeSet<Integer> fanBingBing = new TreeSet<Integer>();
TreeSet<Integer> sunHang = new TreeSet<Integer>();
TreeSet<Integer> linQingXia = new TreeSet<Integer>();
TreeSet<Integer> diPai = new TreeSet<Integer>();
for (int x = 0; x < array.size(); x++) {
if (x >= array.size() - 3) {
diPai.add(array.get(x));
}else if (x%3 == 0) {
fanBingBing.add(array.get(x));
}else if (x%3 == 1) {
sunHang.add(array.get(x));
}else if (x%3 == 2) {
linQingXia.add(array.get(x));
}
}
//看牌(遍历TreeSet集合,获取编号,到HashMap中找对应的牌)
lookPoker("王祖贤",fanBingBing,hm);
lookPoker("张曼玉",sunHang,hm);
lookPoker("林青霞",linQingXia,hm);
lookPoker("底牌",diPai,hm);
}
//看牌的功能实现
public static void lookPoker(String name,TreeSet<Integer> ts,
HashMap<Integer, String> hm){
System.out.println(name + "的牌是:");
for(Integer key : ts){
String value = hm.get(key);
System.out.print(value + " ");
}
System.out.println();
}
}