GUI
告诉大家该怎么学
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这是什么?
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他怎么玩?
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该如何去在我们平时运用?
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class - 可阅读
GUI组件
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窗口
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弹窗
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面板
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文本框
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列表框
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按钮
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图片
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监听事件
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鼠标
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键盘事件
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外挂
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破解工具
1,简介
GUI的核心技术:Swing,AWT
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因为界面不美观
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需要jre环境!
为什么我们要学习?
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可以写出自己心中想要的一些小工具
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工作时候,也可能需要维护swing界面,概率极小
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了解MVC架构,了解监听
2,AWT
2.1AWT介绍
1.包含了很多类个接口!GUI!
2.元素:窗口,按钮,文本框
3.java.awt
4.
2.2,组件和容器
frame
package GUI;
import java.awt.*;
//GUI的第一个界面
public class TestFrame {
public static void main(String[] args) {
//创建Frame,看源码
Frame frame = new Frame("我的JAVA窗口");
//需要设置可见性
frame.setVisible(true);//Visible是可见性
//需要设置大小
frame.setSize(400,400);
//设置背景颜色 Color
frame.setBackground(new Color(108, 13, 13));
//设置弹出的初始位置
frame.setLocation(500,500);
//设置窗口固定大小
frame.setResizable(false);
}
}
问题,如果发现窗口关不掉,停止java程序
package GUI;
import java.awt.*;
public class TestFrame1 {
public static void main(String[] args) {
new MyFrame(100,100,100,100,Color.cyan);
new MyFrame(300,100,100,100,Color.cyan);
new MyFrame(100,300,100,100,Color.cyan);
new MyFrame(300,300,100,100,Color.cyan);
}
}
class MyFrame extends Frame {
static int id = 0;
public MyFrame(int x, int y, int w, int h, Color color){
super("Myframe+"+(++id));
setBounds(x, y, w, h);//显示坐标
setBackground(color);//设置颜色
setVisible(true);//设置可见性
setResizable(false);//设置固定大小
}
}
##### 2.panel
package GUI;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestPanel {
public static void main(String[] args) {
//Panel 可以看成一个空间,但不能单独存在
Frame frame = new Frame();
//布局的概念
Panel panel = new Panel();
//设置布局
frame.setLayout(null);
frame.setBackground(new Color(165, 36, 36));
frame.setBounds(200,200,500,500);
//panel设置坐标相对于frame
panel.setBounds(150,150,450,450);
panel.setBackground(new Color(205, 95, 10));
//frame.add(panel)将面板添加到frame窗口
frame.add(panel);
frame.setVisible(true);
//设置窗口关闭事件,System.exit()
//适配器模式
frame.addWindowListener(new WindowAdapter() {
//窗口点击关闭需要做的事情
@Override
public void windowClosing(WindowEvent e) {
//结束程序
System.exit(0);
}
});
}
}
解决了关闭事件
布局
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流式布局
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package GUI;
import java.awt.*;
public class TestFlowLayout {
public static void main(String[]ars){
Frame frame = new Frame();
Button button = new Button("anniu1");//创建按钮
Button button1 = new Button("王刚");
Button button2 = new Button("jinkai");
frame.setVisible(true);//Visible设置可见性
frame.setSize(200,200);//设置大小
frame.add(button);
frame.add(button1);
frame.add(button2);
frame.setLayout(new FlowLayout(FlowLayout.LEADING));//创建布局设置流式布局
}
} -
东西南北中
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package GUI;
import java.awt.*;
public class TestBorderLayout {
public static void main(String[] args) {
Frame frame = new Frame();
Button east = new Button("East");//东
Button west = new Button("West");//西
Button south = new Button("South");//南
Button north = new Button("North");//北
Button center = new Button("center");//中
frame.add(east,BorderLayout.EAST);//创建东按钮
frame.add(west,BorderLayout.WEST);//创建西按钮
frame.add(south,BorderLayout.SOUTH);//创建南按钮
frame.add(north,BorderLayout.NORTH);//创建北按钮
frame.add(center,BorderLayout.CENTER);//创建中按钮
frame.setVisible(true);//
frame.setBounds(200,200,200,200);
}
}-
表格布局
package GUI;
import java.awt.*;
public class TestGridLayout {
public static void main(String[] args) {
Frame frame = new Frame();
Button button1 = new Button("button1");
Button button2 = new Button("button2");
Button button3 = new Button("button3");
Button button4 = new Button("button4");
Button button5 = new Button("button5");
Button button6 = new Button("button6");
frame.setLayout(new GridLayout(2,3));//设置表格布局
frame.add(button1);
frame.add(button2);
frame.add(button3);
frame.add(button4);
frame.add(button5);
frame.add(button6);
frame.pack();//自动布局
frame.setVisible(true);
}
} -
package GUI;
import java.awt.*;
public class ExDome {
public static void main(String[] args) {
//总的frame
Frame frame = new Frame();
frame.setLayout(new GridLayout(2,1));
Panel p1 = new Panel(new BorderLayout());
Panel p2 = new Panel(new GridLayout(2,1));
Panel p3 = new Panel(new BorderLayout());
Panel p4 = new Panel(new GridLayout(2,2));
p1.add(new Button("East-1"),BorderLayout.EAST);//设置布局左
p1.add(new Button("WEST-1"),BorderLayout.WEST);//设置布局右
p2.add(new Button("王刚"));
p2.add(new Button("子一"));
p1.add(p2,BorderLayout.CENTER);//设置中间
p3.add(new Button("East-2"),BorderLayout.EAST);
p3.add(new Button("West-2"),BorderLayout.WEST);
for (int i = 0; i < 4; i++) {
p4.add(new Button("for"+i));
}
p3.add(p4,BorderLayout.CENTER);
frame.setVisible(true);//设置可见性
frame.setSize(200,200);//设置大小
frame.setLocation(200,200);//设置出来的位置
frame.setBackground( Color.GREEN);//background设置背景颜色
frame.add(p1);
frame.add(p2);
}
}
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Frame是一个顶级窗口
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panel无法单独显示,必须添加到某个容器中
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布局管理
流式布局,表格布局,东西南北中
大小,定位,背景颜色,可见性
事件监听
package GUI;
import javax.swing.border.Border;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestActionEvent {
public static void main(String[] args) {
//按下按钮的时候触发一些事件
Frame frame = new Frame();
Button button = new Button("jin kai ");
MyActionListener a = new MyActionListener();
button.addActionListener(a);
frame.add(button, BorderLayout.CENTER);
frame.setVisible(true);
frame.pack();
windowClose(frame);//调用方法
}
//关闭窗口的事件
private static void windowClose(Frame frame){
frame.addWindowListener(new WindowAdapter() {//创建实现类
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);//关闭窗口延迟
}
});
}
}
class MyActionListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("金凯没有牛子");
}
}
多个按钮共享一个事件
package GUI;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestActionEcentTow {
public static void main(String[] args) {
Frame frame = new Frame("开始-停止");//创建窗口
Button button = new Button("start");//开始按钮
Button button1 = new Button("stop");//停止按钮
//可以显示的定义触发会返回的命令,如果不显示定义,则会走默认的值
//可以多个按钮只写一个监听类
button1.setActionCommand("button1-stop");
MyMonitor myMonitor = new MyMonitor();
button.addActionListener(myMonitor);
button1.addActionListener(myMonitor);
frame.setVisible(true);
frame.pack();
frame.add(button,BorderLayout.NORTH);//北
frame.add(button1,BorderLayout.SOUTH);//南
}
}
class MyMonitor implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
//e.getActionCommand()获取按钮的信息
System.out.println("按钮被点击了:msg:-》"+e.getActionCommand());
}
}
文本框
package GUI;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class Dome01 {
public static void main(String[] args) {
Myframe1 myframe1 = new Myframe1();
}
}
class Myframe1 extends Frame{
public Myframe1(){
TextField textField = new TextField();
add(textField);
MYF myf = new MYF();
//按下回车就会触发这个输入框的事件
textField.addActionListener(myf);//添加监听器
setVisible(true);
textField.setEchoChar('义');//设置替换编码
setSize(200,200);
setBackground(Color.black);
pack();
}
}
class MYF implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
TextField M = (TextField) e.getSource();//获取一些资源,返回一个值
System.out.println(M.getText());//输出文本
M.setText("");//回车之后清空输入的值
}
}
简易计算机,先前代码
package GUI;
//目标做一个简易加法计算器
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestCalc {
public static void main(String[] args) {
new MyCalc();
}
}
class MyCalc extends Frame{
public MyCalc(){
// 三个文本框
TextField num1 = new TextField(10);
TextField num2 = new TextField(10);
TextField num3 = new TextField(20);
//一个按钮
Button button = new Button("=");
button.addActionListener(new MycalcLActionListener(num1,num2,num3));//创建按钮事件
//一个标签
Label label = new Label("+");
//布局
setLayout(new FlowLayout());//设置布局
add(num1);
add(label);
add(num2);
add(button);
add(num3);
setVisible(true);
pack();
}
}
class MycalcLActionListener implements ActionListener{
private TextField num1,num2,num3;//获取三个变量
public MycalcLActionListener(TextField num1,TextField num2,TextField num3){//构造器
this.num1=num1;
this.num2=num2;
this.num3=num3;
}
@Override
public void actionPerformed(ActionEvent e) {
//获取加数被加数
int i1 = Integer.parseInt(num1.getText());// 获取得到数据,Integer 强制装换
int i2 = Integer.parseInt(num2.getText());
//将这两个值加法运算后放入第三个框子
num3.setText(""+(i1+i2)); //强制转换
//清楚前两个框子的值
num2.setText("");
num1.setText("");
}
}
改造后的
package GUI;
//目标做一个简易加法计算器
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.net.Inet4Address;
public class TestCalc {
public static void main(String[] args) {
new MyCalc().loadFrame();
}
}
class MyCalc extends Frame{
TextField num1,num2,num3;
public void loadFrame(){
// 三个文本框
TextField num1 = new TextField(10);
TextField num2 = new TextField(10);
TextField num3 = new TextField(20);
//一个按钮
Button button = new Button("=");
button.addActionListener(new MycalcLActionListener(this));//创建按钮事件
//一个标签
Label label = new Label("+");
//布局
setLayout(new FlowLayout());//设置布局
add(num1);
add(label);
add(num2);
add(button);
add(num3);
setVisible(true);
pack();
}
}
class MycalcLActionListener implements ActionListener{
//获取计算机对象,在一个类里面组合另外一个类
MyCalc myCalc = null;
public MycalcLActionListener(MyCalc myCalc){//构造器
this.myCalc = myCalc;
}
@Override
public void actionPerformed(ActionEvent e) {
//获取加数被加数
int i1 = Integer.parseInt(myCalc.num1.getText());
int i2 = Integer.parseInt(myCalc.num2.getText());
//将这两个值加法运算后放入第三个框子
myCalc.num3.setText(""+(i1+i2));
//清楚前两个框子的值
myCalc.num1.setText("");
myCalc.num2.setText("");
}
}
内部类的好处
更好的包装
package GUI;
//目标做一个简易加法计算器
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.net.Inet4Address;
public class TestCalc {
public static void main(String[] args) {
new MyCalc().loadFrame();
}
}
class MyCalc extends Frame{
TextField num1,num2,num3;
public void loadFrame(){
// 三个文本框
TextField num1 = new TextField(10);
TextField num2 = new TextField(10);
TextField num3 = new TextField(20);
//一个按钮
Button button = new Button("=");
button.addActionListener(new MycalcLActionListener());//创建按钮事件
//一个标签
Label label = new Label("+");
//布局
setLayout(new FlowLayout());//设置布局
add(num1);
add(label);
add(num2);
add(button);
add(num3);
setVisible(true);
pack();
}
private class MycalcLActionListener implements ActionListener{
//获取计算机对象,在一个类里面组合另外一个类
@Override
public void actionPerformed(ActionEvent e) {
//获取加数被加数
int i1 = Integer.parseInt(num1.getText());
int i2 = Integer.parseInt(num2.getText());
//将这两个值加法运算后放入第三个框子
num3.setText(""+(i1+i2));
//清楚前两个框子的值
num1.setText("");
num2.setText("");
}
}
}
画笔
package GUI;
import java.awt.*;
public class TestPaint {
public static void main(String[] args) {
new Mypaint().loadFrame01();
}
}
class Mypaint extends Frame{
public void loadFrame01(){
setBounds(200,200,600,500);
setVisible(true);
}
@Override
public void paint(Graphics g) {
//g.setColor(Color.black);
g.drawOval(100,100,200,200);//draw是画
g.fillOval(200,200,200,300);//fill是实心图形
//养成习惯,画笔用完之后还原到最初的颜色
}
}
鼠标监听
目的:想要实现鼠标画画
package GUI;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Iterator;
//测试鼠标监听事件
public class TestMouse {
public static void main(String[] args) {
new MyMouse("画图");
}
}
class MyMouse extends Frame{
//画画需要画笔,需要监听鼠标当前位置,来存储这个点
ArrayList points;
public MyMouse(String title){
super();
setBounds(100,100,400,300);
setVisible(true);
//存鼠标点击的点
points = new ArrayList<>();
this.addMouseListener(new MyMouseListener03());//添加鼠标监听器
}
@Override
public void paint(Graphics g) {
//画画监听鼠标事件
Iterator iterator = points.iterator();
while (iterator.hasNext()){
Point point = (Point)iterator.next();
g.setColor(Color.cyan);
g.fillOval(point.x,point.y,10,10);
}
}
//添加一个点,到界面上面
public void addPoint(Point point){
points.add(point);
}
//适配器模式
private class MyMouseListener03 extends MouseAdapter{//鼠标适配器
//鼠标,按压,弹起,按压,
@Override
public void mousePressed(MouseEvent e) {//按压鼠标事件
MyMouse myMouse = (MyMouse) e.getSource();//获得监听来源
//这里我们点击的时候,就会在键盘上,加上一个点
//这个点就是鼠标的点
myMouse.addPoint(new Point(e.getX(),e.getY()));
//每次执行完页面就刷新
myMouse.repaint();//刷新
}
}
}
窗口监听
package GUI;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestWindow {
public static void main(String[] args) {
new MyWindowFrame();
}
}
class MyWindowFrame extends Frame {
public MyWindowFrame(){
setBackground(Color.cyan);
setBounds(100,100,200,200);
setVisible(true);
//addWindowListener(new MyWindowListener());
this.addWindowListener(
//匿名内部类
new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {//关闭
System.out.println("关闭了");
System.exit(10);
}
@Override
public void windowDeactivated(WindowEvent e) {//失去焦点
System.out.println("你跑了");
}
}
);
}
}
键盘监听
package GUI;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
public class TestkeyListener {
public static void main(String[] args) {
new KeyFrame();
}
}
class KeyFrame extends Frame{
public KeyFrame(){
setBounds(1,2,300,400);
setVisible(true);
addKeyListener(new KeyAdapter() {
@Override
public void keyPressed(KeyEvent e) {//按下键盘会触发的事件
int keyCode = e.getKeyCode();//获得键盘的码
if (keyCode == KeyEvent.VK_UP){
System.out.println("你按下了上键");
}
}
});
}
}
3,Swing
窗口
package GUI.lesson;
import javax.swing.*;
import java.awt.*;
public class JFrameDome {
//init初始化
public void init(){
//顶级窗口
JFrame jf = new JFrame("这是一个窗口");
jf.setVisible(true);
jf.setBounds(20,20,200,200);
jf.setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE);//设置窗口关闭事件
jf.setBackground(Color.pink);
//设置文字Jlaebl
JLabel l = new JLabel("我们都是范子义");
jf.add(l);
//容器实例化
}
public static void main(String[] args) {
new JFrameDome().init();
}
}
标签居中
package GUI.lesson;
import javax.swing.*;
import java.awt.*;
public class JFrameDome01 {
public static void main(String[] args) {
new MyJFrame().init();
}
}
class MyJFrame extends JFrame{
public void init(){
Container contentPane = this.getContentPane();//获得容器
contentPane.setBackground(Color.cyan);
this.setVisible(true);
//设置文字Jlaebl
JLabel l = new JLabel("我们都是范子义");
l.setHorizontalAlignment(SwingConstants.CENTER);//文字居中
this.add(l);
}
}
弹窗
package GUI.lesson;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//主窗口
public class DialogDome extends JFrame {
public DialogDome(){
this.setVisible(true);
this.setSize(700,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);//设置关闭窗口
//JFrame放东西,需要容器
Container contentPane = this.getContentPane();
//绝对布局
contentPane.setLayout(null);
//按钮
JButton jButton = new JButton("这是一个按钮");//创建
jButton.setBounds(200,200,500,500);//设置按钮大小
jButton.addActionListener(//点击这个按钮弹出一个弹出
new ActionListener() {//监听器
@Override
public void actionPerformed(ActionEvent e) {
new MyDialog();
}
}
);
contentPane.add(jButton);//添加按钮
}
public static void main(String[] args) {
new DialogDome();
}
}
//弹窗的窗口
class MyDialog extends JDialog{
public MyDialog(){
this.setVisible(true);
this.setBounds(200,200,500,500);
//this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);//关闭窗口
Container contentPane = this.getContentPane();//设置一个容器,存放弹窗文字
contentPane.setLayout(null);
conte
ntPane.add(new Label("王刚课堂"));//添加文字
}
}
标签
label
package GUI.lesson01;
import javax.swing.*;
import java.awt.*;
public class IconDome extends JFrame implements Icon {
private int width;//宽度
private int height;//高度
private IconDome(){}
private IconDome(int width,int height){
this.width = width;
this.height = height;
}
public void init(){
IconDome iconDome = new IconDome(15, 15);
JLabel label = new JLabel("label", iconDome, SwingConstants.CENTER);
Container contentPane = getContentPane();//捕捉内容窗格
contentPane.add(label);
setVisible(true);
pack();
}
public static void main(String[] args) {
new IconDome().init();
}
@Override
public void paintIcon(Component c, Graphics g, int x, int y) {
g.fillOval(x,y,width,height);
}
@Override
public int getIconWidth() {
return this.width;
}
@Override
public int getIconHeight() {
return this.height;
}
}
new JLabel("xxx")
图标 ICON
package GUI.lesson01;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class ImageIconDemo {
public ImageIconDemo(){
JLabel label = new JLabel("ImagIcon");//设置文本文字
URL url = ImageIconDemo.class.getResource("tp.jpg");//获取文本路径
ImageIcon imageIcon = new ImageIcon(url);//命名图片
label.setIcon(imageIcon);//添加图片到标签
label.setHorizontalAlignment(SwingConstants.CENTER);
}
public static void main(String[] args) {
new ImageIconDemo();
}
}
面板
JPanel
package GUI.lesson02;
import javax.swing.*;
import java.awt.*;
public class jPanelDoem extends JFrame {
public jPanelDoem() {
Container contentPane = this.getContentPane();//创建容器
contentPane.setLayout(new GridLayout(2,1,10,10));//网格布局,前面是行和列,后面的上下间距
JPanel jPanel = new JPanel(new GridLayout(1,3));
JPanel jPanel1 = new JPanel(new GridLayout(2,3));
JPanel jPanel2 = new JPanel(new GridLayout(1,2));
JPanel jPanel3 = new JPanel(new GridLayout(1,1));
jPanel1.add(new JButton("1"));
jPanel1.add(new JButton("1"));
jPanel1.add(new JButton("1"));
jPanel1.add(new JButton("1"));
jPanel1.add(new JButton("1"));
jPanel1.add(new JButton("1"));
jPanel2.add(new JButton("1"));
jPanel2.add(new JButton("1"));
jPanel2.add(new JButton("1"));
jPanel3.add(new JButton("1"));
jPanel.add(new JButton("1"));
jPanel.add(new JButton("2"));
jPanel.add(new JButton("3"));
contentPane.add(jPanel);
contentPane.add(jPanel1);
contentPane.add(jPanel2);
contentPane.add(jPanel3);
setVisible(true);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
setSize(200,200);
}
public static void main(String[] args) {
new jPanelDoem();
}
}
JScrocll
package GUI.lesson01;
import javax.swing.*;
import java.awt.*;
public class JScrocllDome extends JFrame {
public JScrocllDome(){
Container contentPane = this.getContentPane();//容器
JTextArea jTextArea = new JTextArea(20,50);//文本域
jTextArea.setText("我是范子义");
JScrollPane scrollPane = new JScrollPane(jTextArea);//scrollPane 面板
contentPane.add(scrollPane);
setVisible(true);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
setSize(200,200);
}
public static void main(String[] args) {
new JScrocllDome();
}
}
按钮
-
单选按钮
package GUI.lesson01;
import sun.awt.IconInfo;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDome01 extends JFrame {
public JButtonDome01(){
Container contentPane = this.getContentPane();
URL url = JButtonDome01.class.getResource("tp.jpg");
Icon icon = new ImageIcon(url);
//单选框
JRadioButton jRadioButton1 = new JRadioButton("JRadioButton1");
JRadioButton jRadioButton2 = new JRadioButton("JRadioButton2");
JRadioButton jRadioButton3 = new JRadioButton("JRadioButton3");
//由于单选框只能选择一个,分组
ButtonGroup group = new ButtonGroup();
group.add(jRadioButton1);
group.add(jRadioButton2);
group.add(jRadioButton3);
contentPane.add(jRadioButton1,BorderLayout.CENTER);//中
contentPane.add(jRadioButton2,BorderLayout.NORTH);//上
contentPane.add(jRadioButton3,BorderLayout.SOUTH);//下
this.setVisible(true);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
this.setSize(200,200);
}
public static void main(String[] args) {
new JButtonDome01();
}
}
-
复选按钮
-
package GUI.lesson01;
import sun.awt.IconInfo;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDome01 extends JFrame {
public JButtonDome01(){ Container contentPane = this.getContentPane();
URL url = JButtonDome01.class.getResource("tp.jpg");
Icon icon = new ImageIcon(url);
//多选框
JCheckBox jCheckBox1 = new JCheckBox("jCheckBox1");
JCheckBox jCheckBox2 = new JCheckBox("jCheckBox1");
contentPane.add(jCheckBox1,BorderLayout.SOUTH);
contentPane.add(jCheckBox2,BorderLayout.NORTH);
this.setVisible(true);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
this.setSize(200,200);
}
public static void main(String[] args) {
new JButtonDome01();
}
} -
图片按钮
package GUI.lesson01;
import sun.awt.IconInfo;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDome01 extends JFrame {
public JButtonDome01(){
Container contentPane = this.getContentPane();
URL url = JButtonDome01.class.getResource("tp.jpg");
Icon icon = new ImageIcon(url);
JButton button = new JButton();
button.setIcon(icon);//将图片添加到按钮
button.setToolTipText("我是范子义");//设置按钮提示文字
contentPane.add(button);//将按钮添加到容器
this.setVisible(true);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
this.setSize(200,200);
}
public static void main(String[] args) {
new JButtonDome01();
}
}
列表
-
下拉框
package GUI.lesson02;
import javafx.scene.control.ComboBox;
import javax.swing.*;
import java.awt.*;
public class TestComboboxDemo01 extends JFrame {
public TestComboboxDemo01(){
Container contentPane = getContentPane();//创建容器
JComboBox<Object> status = new JComboBox<>();
status.addItem(null);//添加项目
status.addItem("正在上映");//添加项目
status.addItem("准备上映");//添加项目
status.addItem("下架");//添加项目
contentPane.add(status);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);//默认关闭
this.setVisible(true);//设置可见性
this.setSize(200,200);//设置大小
}
public static void main(String[] args) {
new TestComboboxDemo01();
}
}
-
列表框
package GUI.lesson02;
import javax.swing.*;
import java.awt.*;
import java.util.Vector;
public class Dome01 extends JFrame {
public Dome01(){
Container contentPane = getContentPane();
Vector vector = new Vector();
vector.add("张三");
vector.add("李四");
vector.add("王五");
JList jList = new JList<>(vector);
contentPane.add(jList);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
setVisible(true);
setSize(200,200);
}
public static void main(String[] args) {
new Dome01();
}
}
-
应用场景
下拉框:选择地区,或者是一些单个选项
列表框,展示信息,一般是动态扩容
文本框
-
文本框
package GUI.lesson02;
import javax.swing.*;
import java.awt.*;
public class TestTextDome01 extends JFrame {
public TestTextDome01(){
Container contentPane = getContentPane();//创建容器
JTextField jTextField = new JTextField("hello");
JTextField jTextField1 = new JTextField("World");
contentPane.add(jTextField,BorderLayout.EAST);
contentPane.add(jTextField1,BorderLayout.WEST);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);//默认关闭
this.setVisible(true);//设置可见性
this.setSize(200,200);//设置大小
}
public static void main(String[] args) {
new TestTextDome01();
}
}
-
密码框
package GUI.lesson02;
import javax.swing.*;
import java.awt.*;
public class TestTextDome02 extends JFrame {
public TestTextDome02(){
Container contentPane = getContentPane();//创建容器
JPasswordField jPasswordField = new JPasswordField();//尽量在面板去做
jPasswordField.setEchoChar('义');//设置返回值为Char
contentPane.add(jPasswordField);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);//默认关闭
this.setVisible(true);//设置可见性
this.setSize(200,200);//设置大小
}
public static void main(String[] args) {
new TestTextDome02();
}
}
-
文本域
package GUI.lesson01;
import javax.swing.*;
import java.awt.*;
public class JScrocllDome extends JFrame {
public JScrocllDome(){
Container contentPane = this.getContentPane();//容器
JTextArea jTextArea = new JTextArea(20,50);//文本域
jTextArea.setText("我是范子义");
JScrollPane scrollPane = new JScrollPane(jTextArea);//scrollPane 面板
contentPane.add(scrollPane);
setVisible(true);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
setSize(200,200);
}
public static void main(String[] args) {
new JScrocllDome();
}
}
1.定义数据
3.监听事件(键盘,事件)
package GUI.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戏面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {//实现接口,键盘监听事件
//定义蛇的数据结构
int lenght;
int[] snkeX = new int[600];//蛇的坐标25x25
int[] snkeY = new int[500];//创建x和y,拟定长度
Timer timer = new Timer(100,this);//设置100毫秒监听一次
String fx;//初始化方向
boolean isStart = false;//默认游戏不启动
//定义食物
int foodx;
int foody;
//随机类
Random random = new Random();
boolean isFail = false;//游戏失败状态
int score;//成绩
public GamePanel() {//构造器
init();
setFocusable(true);//设置焦点
addKeyListener(this);//添加键盘监听器
timer.start();//游戏一开始定时器就启动
}
public void init(){//游戏开始和结束的初始化方法
lenght = 3;
snkeX[0] = 100;snkeY[0]=100;//蛇头的位置
snkeX[1] = 75;snkeY[1]=100;//蛇的第一节
snkeX[2] = 50;snkeY[2]=100;//蛇的第二节
fx = "R";
//把食物随机放入到界面上
foody = 75+25*random.nextInt(24);//随机Y坐标
foodx = 25+25*random.nextInt(34);//随机x坐标地址
score = 0;
}
//绘制面板,我们游戏中的所有东西都要使用这个画笔来画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
this.setBackground(Color.WHITE);//设置颜色
Data.heaer.paintIcon(this,g,25,11);//画板添加图标(广告)
g.fillRect(25,75,850,600);//默认的矩形(游戏界面)
Data.right.paintIcon(this,g,snkeX[0],snkeY[0]);//在面板上添加蛇头
//画积分
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,18));//设置制图
g.drawString("长度 :"+lenght,750,35);//设置长度
g.drawString("分数 :"+score,750,50);//设置分数
//画食物
Data.food.paintIcon(this,g,foodx,foody);//画板添加图标
if (fx.equals("R")){//得到fx的数据,判断蛇头方向
Data.right.paintIcon(this,g,snkeX[0],snkeY[0]);//蛇头向右
}else if (fx.equals("L")){
Data.left.paintIcon(this,g,snkeX[0],snkeY[0]);//蛇头向左
}else if (fx.equals("U")){
Data.UP.paintIcon(this,g,snkeX[0],snkeY[0]);//蛇头向上
}else if (fx.equals("D")){
Data.down.paintIcon(this,g,snkeX[0],snkeY[0]);//蛇头向下
}
for (int i = 1; i < lenght; i++) {
Data.body.paintIcon(this,g,snkeX[i],snkeY[i]);//在面板上添加蛇身1
}
//游戏状态
if (isStart == false){
g.setColor(Color.WHITE);//设置颜色
g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
g.drawString("王刚",300,300);
}
if (isFail){
g.setColor(Color.RED);//设置颜色
g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
g.drawString("游戏失败,按下空格重新开始",300,300);
}
}
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();//键盘监听事件
if (keyCode == KeyEvent.VK_SPACE){//如果监听到空格的话
if (isFail){//如果游戏失败
isFail = false;//那么重新开始
init();//
}else {
isStart =! isStart;
repaint();
}
}
//小蛇移动监听
if (keyCode == KeyEvent.VK_UP){
fx = "U";
}else if (keyCode == KeyEvent.VK_DOWN) {
fx = "D";
}else if (keyCode == KeyEvent.VK_LEFT) {
fx = "L";
}else if (keyCode == KeyEvent.VK_RIGHT) {
fx = "R";
}
}
@Override
public void actionPerformed(ActionEvent e) {
if (isStart==true&&isFail==false){//如果游戏是开始状态,就让小蛇动起来
//吃食物
if (foodx == snkeX[0] && foody == snkeY[0]){
lenght++;
score = score +10;
//再次随机食物
foody = 75+25*random.nextInt(24);//随机Y坐标
foodx = 25+25*random.nextInt(34);//随机x坐标地址
}
for (int i = lenght-1; i > 0; i--) {
snkeX[i] = snkeX[i-1];//让x的蛇身体,移动到蛇头上面
snkeY[i] = snkeY[i-1];//让y的蛇身体,移动到蛇头上面
}
//走向
if (fx.equals("R")){//向右边走
snkeX[0] = snkeX[0]+25;
if (snkeX[0] > 850){snkeX[0] = 25;}
}else if (fx.equals("L")){//向左边在
snkeX[0] = snkeX[0]-25;
if (snkeX[0] < 25){snkeX[0] = 850;}
}else if (fx.equals("U")){//向上边走
snkeY[0] = snkeY[0]-25;
if (snkeY[0] < 75){snkeY[0] = 650;}
}else if (fx.equals("D")){//想下边走
snkeY[0] = snkeY[0]+25;
if (snkeY[0] > 650){snkeY[0] = 75;}
}
//失败判断,撞到自己
for (int i = 1; i <lenght; i++) {
if(snkeX[0] == snkeX[i]&& snkeY[0]==snkeY[i]){
isFail=true;
}
}
repaint();//重画
}
timer.start();//启动定时器
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
}
package GUI.snake;
import javax.swing.*;
import java.net.URL;
import java.util.Date;
public class Data {
//绝对路径 /相当于当前的项目
//相对路径 tx.jpg
public static URL headerURL = Date.class.getResource("/Statics/header.png");//查找文件
public static ImageIcon heaer = new ImageIcon(headerURL);//将查找到的文件添加
public static URL UPURL = Date.class.getResource("/Statics/up.png");
public static URL downURL = Date.class.getResource("/Statics/down.png");
public static URL leftURL = Date.class.getResource("/Statics/left.png");
public static URL rightURL = Date.class.getResource("/Statics/right.png");
public static URL bodyURL = Date.class.getResource("/Statics/body.png");
public static URL foodURL = Date.class.getResource("/Statics/food.png");
public static ImageIcon UP = new ImageIcon(UPURL);
public static ImageIcon down = new ImageIcon(downURL);
public static ImageIcon left = new ImageIcon(leftURL);
public static ImageIcon right = new ImageIcon(rightURL);
public static ImageIcon body = new ImageIcon(bodyURL);
public static ImageIcon food = new ImageIcon(foodURL);
}
package GUI.snake;
import javax.swing.*;
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setVisible(true);
frame.setResizable(false);
frame.setBounds(10,10,920,750);
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.add(new GamePanel());//将面板添加到,frame窗口
}
}

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