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唯美雪景雪花飘落代码,附效果演示

唯美雪景雪花飘落代码,

效果演示;

唯美雪景雪花飘落代码,附效果演示 - 小小鱼儿小小林 - 小小鱼儿小小林的网易博客

 

包括一个index.html代码+两个js代码+图片文件夹

唯美雪景雪花飘落代码,附效果演示 - 小小鱼儿小小林 - 小小鱼儿小小林的网易博客

 

简单的来说不是很难,主要就是以理解为主,修改index里面的文字内容,以及图片的替换,js 的代码不需要改动

index代码:

 

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>唯美雪景雪花飘落效果代码</title>

<style type="text/css">
body {
background-color:#000044;
background:url(images/bg.jpg) repeat-x;
margin:0px;
overflow:hidden;
}
a {
color:#0078ff;
}
</style>

</head>
<body onLoad="init()">

<script type="text/javascript" src="js/ThreeCanvas.js"></script>
<script type="text/javascript" src="js/Snow.js"></script>
<script type="text/javascript">
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;

var container;

var particle;

var camera;
var scene;
var renderer;

var mouseX = 0;
var mouseY = 0;

var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;

var particles = [];
var particleImage = new Image();//THREE.ImageUtils.loadTexture( "img/ParticleSmoke.png" );
particleImage.src = 'images/ParticleSmoke.png';



function init() {

container = document.createElement('div');
document.body.appendChild(container);

camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
camera.position.z = 1000;

scene = new THREE.Scene();
scene.add(camera);

renderer = new THREE.CanvasRenderer();
renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
var material = new THREE.ParticleBasicMaterial( { map: new THREE.Texture(particleImage) } );

for (var i = 0; i < 500; i++) {

particle = new Particle3D( material);
particle.position.x = Math.random() * 2000 - 1000;
particle.position.y = Math.random() * 2000 - 1000;
particle.position.z = Math.random() * 2000 - 1000;
particle.scale.x = particle.scale.y = 1;
scene.add( particle );

particles.push(particle);
}

container.appendChild( renderer.domElement );


document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'touchstart', onDocumentTouchStart, false );
document.addEventListener( 'touchmove', onDocumentTouchMove, false );

setInterval( loop, 1000 / 60 );

}

function onDocumentMouseMove( event ) {

mouseX = event.clientX - windowHalfX;
mouseY = event.clientY - windowHalfY;
}

function onDocumentTouchStart( event ) {

if ( event.touches.length == 1 ) {

event.preventDefault();

mouseX = event.touches[ 0 ].pageX - windowHalfX;
mouseY = event.touches[ 0 ].pageY - windowHalfY;
}
}

function onDocumentTouchMove( event ) {

if ( event.touches.length == 1 ) {

event.preventDefault();

mouseX = event.touches[ 0 ].pageX - windowHalfX;
mouseY = event.touches[ 0 ].pageY - windowHalfY;
}
}

//

function loop() {

for(var i = 0; i<particles.length; i++)
{

var particle = particles[i];
particle.updatePhysics();

with(particle.position)
{
if(y<-1000) y+=2000;
if(x>1000) x-=2000;
else if(x<-1000) x+=2000;
if(z>1000) z-=2000;
else if(z<-1000) z+=2000;
}
}

camera.position.x += ( mouseX - camera.position.x ) * 0.05;
camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
camera.lookAt(scene.position);

renderer.render( scene, camera );


}
</script>
<div style="text-align:center;">
<p>来源:源码之家</p>
</div>
</body>
</html>

还有两个js代码,这里就不过多写了,可以点击下面的下载整个源码https://yunpan.cn/cBL3PbIdfSRxX  

访问密码 fdb4

posted @ 2017-09-26 19:45  小小鱼儿小小林  阅读(252)  评论(0编辑  收藏  举报