![]()
// ViewController.swift
// Animations
// Created by WZ on 16/1/15.
// Copyright © 2016年 iwangzheng.com. All rights reserved.
import UIKit
class ViewController: UIViewController {
var count = 1
var timer = NSTimer()
var isAnimating = true
@IBOutlet weak var Image: UIImageView!
@IBAction func nextBtn(sender: AnyObject) {
if isAnimating == true{
timer.invalidate()
isAnimating = false
}else{
timer = NSTimer.scheduledTimerWithTimeInterval(0.1, target: self, selector: Selector("doAnimaition"), userInfo: nil, repeats: true)
isAnimating = true
}
}
override func viewDidLoad() {
super.viewDidLoad()
timer = NSTimer.scheduledTimerWithTimeInterval(0.1, target: self, selector: Selector("doAnimaition"), userInfo: nil, repeats: true)
}
func doAnimaition(){
if count < 4{
count++
}else
{
count = 1
}
Image.image = UIImage(named: "\(count)")
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
/*
override func viewDidLayoutSubviews() {
// Image.center = CGPointMake(Image.center.x - 400, Image.center.y) //从左往右
//Image.alpha = 0 //从无到有
Image.frame = CGRectMake(100, 20, 0, 0)//改变大小
}
override func viewDidAppear(animated: Bool) {
UIView.animateWithDuration(1,animations: { () -> Void in
//self.Image.center = CGPointMake(self.Image.center.x + 400, self.Image.center.y)
// self.Image.alpha = 1
self.Image.frame = CGRectMake(100, 20, 100, 200)
})
}
*/
}