Socket
来源:http://blog.sina.com.cn/s/blog_493309600100clrw.html
TCP与UDP区别
TCP---传输控制协议,提供的是面向连接、可靠的字节流服务。当客户和服务器彼此交换数据前,必须先在双方之间建立一个TCP连接,之后才能传输数据。TCP提供超时重发,丢弃重复数据,检验数据,流量控制等功能,保证数据能从一端传到另一端。
UDP---用户数据报协议,是一个简单的面向数据报的运输层协议。UDP不提供可靠性,它只是把应用程序传给IP层的数据报发送出去,但是并不能保证它们能到达目的地。由于UDP在传输数据报前不用在客户和服务器之间建立一个连接,且没有超时重发等机制,故而传输速度很快
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来源:http://www.jb51.net/article/72313.htm
本文实例讲述了C#中Socket通信用法。分享给大家供大家参考。具体如下:
一、UDP方式:
服务器端代码:
static void Main(string[] args){  int recv;  byte[] data = new byte[1024];  IPEndPoint ipep = new IPEndPoint(IPAddress.Any, 9050);//定义一网络端点  Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);//定义一个Socket  newsock.Bind(ipep);//Socket与本地的一个终结点相关联  Console.WriteLine("Waiting for a client..");  IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);//定义要发送的计算机的地址  EndPoint Remote = (EndPoint)(sender);//  recv = newsock.ReceiveFrom(data, ref Remote);//接受数据        Console.WriteLine("Message received from{0}:", Remote.ToString());  Console.WriteLine(Encoding.ASCII.GetString(data, 0, recv));  string welcome = "Welcome to my test server!";  data = Encoding.ASCII.GetBytes(welcome);  newsock.SendTo(data, data.Length, SocketFlags.None, Remote);  while (true)  {    data = new byte[1024];    recv = newsock.ReceiveFrom(data, ref Remote);    Console.WriteLine(Encoding.ASCII.GetString(data, 0, recv));    newsock.SendTo(data, recv, SocketFlags.None, Remote);  }}客户端代码:
void MainInfo(){  byte[] data = new byte[1024];//定义一个数组用来做数据的缓冲区  string input, stringData;  IPEndPoint ipep = new IPEndPoint(IPAddress.Parse("192.168.1.21"), 9050);  Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);  string welcome = "Hello,are you there?";  data = Encoding.ASCII.GetBytes(welcome);  server.SendTo(data, data.Length, SocketFlags.None, ipep);//将数据发送到指定的终结点  IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);  EndPoint Remote = (EndPoint)sender;  data = new byte[1024];  int recv = server.ReceiveFrom(data, ref Remote);//接受来自服务器的数据  Console.WriteLine("Message received from{0}:", Remote.ToString());  Console.WriteLine(Encoding.ASCII.GetString(data, 0, recv));  while (true)//读取数据  {    input = richTextBox1.Text;//从键盘读取数据    if (input == "text")//结束标记    {      break;    }    server.SendTo(Encoding.ASCII.GetBytes(input), Remote);//将数据发送到指定的终结点Remote    data = new byte[1024];    recv = server.ReceiveFrom(data, ref Remote);//从Remote接受数据    stringData = Encoding.ASCII.GetString(data, 0, recv);    Console.WriteLine(stringData);  }  Console.WriteLine("Stopping client");  server.Close();}二、TCP方式:
服务器端代码:
Socket serverSocket = null;Thread clientThread = null;Socket clientSocket = null;Thread thread = null;IPAddress ips = null;PEndPoint ipep = null;void ServerStart(){  ips = Dns.GetHostAddresses(Dns.GetHostName())[0];  //创建IPEndPoint实例    ipep = new IPEndPoint(ips, 9050);  //创建一个套接字    serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);  serverSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);  //将所创建的套接字与IPEndPoint绑定    serverSocket.Bind(ipep);  //设置套接字为收听模式    serverSocket.Listen(20);  while (listenalive)  {    try    {      //在套接字上接收接入的连接        clientSocket = serverSocket.Accept();      clientThread = new Thread(new ParameterizedThreadStart(ReceiveData));      clientThread.Start(clientSocket);    }    catch (Exception ex)    {      WriteErrorLog(ex.Message);      serverSocket.Close();      serverSocket = null;    }  }}static void ReceiveData(object obj){  bool keepalive = true;  Socket s = obj as Socket;  Byte[] buffer = new Byte[1024];  //根据收听到的客户端套接字向客户端发送信息    IPEndPoint clientep = (IPEndPoint)s.RemoteEndPoint;  Console.WriteLine("客户端ip:" + clientep.Address + " 端口:" + clientep.Port);  string welcome = "连接服务器成功";  buffer = System.Text.Encoding.Unicode.GetBytes(welcome);  //向客户端发送“连接服务器成功”消息  s.Send(buffer, buffer.Length, SocketFlags.None);  buffer = new Byte[1024];  int bufLen = 0;  string content = string.Empty;  while (true)  {    //在套接字上接收客户端发送的信息      bufLen = 0;    try    {      bufLen = s.Receive(buffer);      if (bufLen == 0)      {        break;      }      content += System.Text.Encoding.Unicode.GetString(buffer, 0, bufLen);    }    catch (Exception ex)    {      break; ;    }  }  Send(s, content);  s = null;  buffer = null;  clientep = null;  Thread.CurrentThread.Abort();}客户端代码:
void Send(string content){  byte[] data = new byte[1024];  newclient = new System.Net.Sockets.Socket(System.Net.Sockets.AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Stream, System.Net.Sockets.ProtocolType.Tcp);  ie = new System.Net.IPEndPoint(System.Net.IPAddress.Parse(ipadd), port);//服务器的IP和端口  try  {    //因为客户端只是用来向特定的服务器发送信息,所以不需要绑定本机的IP和端口。不需要监听。    newclient.Connect(ie);  }  catch (System.Net.Sockets.SocketException e)  {    Console.WriteLine(e.ToString());    return;  }  int recv = newclient.Receive(data);  //连接服务器成功  string stringdata = System.Text.Encoding.Unicode.GetString(data, 0, recv);  if (stringdata == "连接服务器成功")  {    newclient.Send(System.Text.Encoding.Unicode.GetBytes(content));    newclient.Shutdown(System.Net.Sockets.SocketShutdown.Send);    data = new byte[1024];    recv = newclient.Receive(data);    string result = System.Text.Encoding.Unicode.GetString(data, 0, recv);         newclient.Shutdown(System.Net.Sockets.SocketShutdown.Receive);    newclient.Close();    MessageBox.Show(result);  }  else  {    MessageBox.Show("连接服务器失败", "友情提示");  }}
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浙公网安备 33010602011771号