Quote:
Originally Posted by falcon5280 
You are hitting the wrong button when building.
When you build to distribute to app store you want to select "Build" not "Build and Go." Go to the top of page to the global menu and under Build choose build. Then compress that and submit that zipped binary.
BTW, good luck!
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I'm having the same problem too.
I got stack with this problem for two days trying to fix it. When I'm using the application loader, i keep getting the this messages:
"info.plist does not contain a CFBundleResourceSpecification"
"Application failed codesign verification. The signature was invalid, or it was not signed with an Apple submission certificate."
I was sure i already followed all the instructions correctly but still keep getting the error. Then i found out that the real culprit was the "Build and Go" button.
Now everything is working fine. I have successfully uploaded my app for review.
Just make sure when you made some changes to your configurations, do this steps:
0)Made changes to configurations (certificates, provisions, plist)
1)Save project and restart xcode
2)Open your project with all the configurations fixed and ready.
2)under Build menu choose clean all targets
3)under Build menu choose build
after successful build, then its the right time to zip your binary and upload.
Hope this helps.