线程池的基本思想还是一种对象池的思想,开辟一块内存空间,里面存放了众多(未死亡)的线程,池中线程执行调度由池管理器来处理。
当有线程任务时,从池中取一个,执行完成后线程对象归池,这样可以避免反复创建线程对象所带来的性能开销,节省了系统的资源。
demo1:固定大小的线程池
package com.js.ai.modules.pointwall.interfac;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
class MyThread extends Thread{
@Override
public void run() {
System.out.println(Thread.currentThread().getName()+"正在执行。。");
}
}
public class ThreadPoolTest {
public static void main(String[] args) {
ExecutorService pool=Executors.newFixedThreadPool(2);//创建一个可重用固定线程数的线程池
//创建实现了Runnable接口对象,Thread对象当然也实现了Runnable接口
Thread t1=new MyThread();
Thread t2=new MyThread();
Thread t3=new MyThread();
Thread t4=new MyThread();
Thread t5=new MyThread();
//将线程放入池中进行执行
pool.execute(t1);
pool.execute(t2);
pool.execute(t3);
pool.execute(t4);
pool.execute(t5);
//关闭线程池
pool.shutdown();
}
}
demo2:单任务线程池
package com.js.ai.modules.pointwall.interfac;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
class MyThread extends Thread{
@Override
public void run() {
System.out.println(Thread.currentThread().getName()+"正在执行。。");
}
}
public class ThreadPoolTest {
public static void main(String[] args) {
ExecutorService pool=Executors.newSingleThreadExecutor();//创建一个使用单个 worker 线程的 Executor,以无界队列方式来运行该线程。
//创建实现了Runnable接口对象,Thread对象当然也实现了Runnable接口
Thread t1=new MyThread();
Thread t2=new MyThread();
Thread t3=new MyThread();
Thread t4=new MyThread();
Thread t5=new MyThread();
//将线程放入池中进行执行
pool.execute(t1);
pool.execute(t2);
pool.execute(t3);
pool.execute(t4);
pool.execute(t5);
//关闭线程池
pool.shutdown();
}
}
对于demo1和demo2两种连接池,大小都是固定的,当要加入的池的线程(或者任务)超过池最大尺寸时候,则入此线程池需要排队等待。
一旦池中有线程完毕,则排队等待的某个线程会入池执行。
demo3:可变尺寸的线程池
package com.js.ai.modules.pointwall.interfac;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
class MyThread extends Thread{
@Override
public void run() {
System.out.println(Thread.currentThread().getName()+"正在执行。。");
}
}
public class ThreadPoolTest {
public static void main(String[] args) {
ExecutorService pool=Executors.newCachedThreadPool(); //创建一个可根据需要创建新线程的线程池,但是在以前构造的线程可用时将重用它们。
//创建实现了Runnable接口对象,Thread对象当然也实现了Runnable接口
Thread t1=new MyThread();
Thread t2=new MyThread();
Thread t3=new MyThread();
Thread t4=new MyThread();
Thread t5=new MyThread();
//将线程放入池中进行执行
pool.execute(t1);
pool.execute(t2);
pool.execute(t3);
pool.execute(t4);
pool.execute(t5);
//关闭线程池
pool.shutdown();
}
}
demo4:延迟连接池
package com.js.ai.modules.pointwall.interfac;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit;
class MyThread extends Thread{
@Override
public void run() {
System.out.println(Thread.currentThread().getName()+"正在执行。。");
}
}
public class ThreadPoolTest {
public static void main(String[] args) {
//创建一个线程池,它可安排在给定延迟后运行命令或者定期地执行。
ScheduledExecutorService pool=Executors.newScheduledThreadPool(2);
//创建实现了Runnable接口对象,Thread对象当然也实现了Runnable接口
Thread t1=new MyThread();
Thread t2=new MyThread();
Thread t3=new MyThread();
Thread t4=new MyThread();
Thread t5=new MyThread();
//将线程放入池中进行执行
pool.execute(t1);
pool.execute(t2);
pool.execute(t3);
//使用延迟执行风格的方法
pool.schedule(t4,10,TimeUnit.MILLISECONDS);
pool.schedule(t5,10,TimeUnit.MILLISECONDS);
//关闭线程池
pool.shutdown();
}
}
demo5:单任务延迟连接池
package com.js.ai.modules.pointwall.interfac;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit;
class MyThread extends Thread{
@Override
public void run() {
System.out.println(Thread.currentThread().getName()+"正在执行。。");
}
}
public class ThreadPoolTest {
public static void main(String[] args) {
//创建一个单线程执行程序,它可安排在给定延迟后运行命令或者定期地执行。
ScheduledExecutorService pool=Executors.newSingleThreadScheduledExecutor();
//创建实现了Runnable接口对象,Thread对象当然也实现了Runnable接口
Thread t1=new MyThread();
Thread t2=new MyThread();
Thread t3=new MyThread();
Thread t4=new MyThread();
Thread t5=new MyThread();
//将线程放入池中进行执行
pool.execute(t1);
pool.execute(t2);
pool.execute(t3);
//使用延迟执行风格的方法
pool.schedule(t4,10,TimeUnit.MILLISECONDS);
pool.schedule(t5,10,TimeUnit.MILLISECONDS);
//关闭线程池
pool.shutdown();
}
}
demo6:自定义线程池
package com.js.ai.modules.pointwall.interfac;
import java.util.concurrent.ArrayBlockingQueue;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;
class MyThread extends Thread{
@Override
public void run() {
System.out.println(Thread.currentThread().getName()+"正在执行。。");
}
}
public class ThreadPoolTest {
public static void main(String[] args) {
//创建等待队列
BlockingQueue<Runnable> bqueue=new ArrayBlockingQueue<Runnable>(20);
//创建一个单线程执行程序,它可安排在给定延迟后运行命令或者定期地执行。
ThreadPoolExecutor pool=new ThreadPoolExecutor(2, 3, 2, TimeUnit.MILLISECONDS, bqueue);
//创建实现了Runnable接口对象,Thread对象当然也实现了Runnable接口
Thread t1=new MyThread();
Thread t2=new MyThread();
Thread t3=new MyThread();
Thread t4=new MyThread();
Thread t5=new MyThread();
Thread t6=new MyThread();
Thread t7=new MyThread();
//将线程放入池中进行执行
pool.execute(t1);
pool.execute(t2);
pool.execute(t3);
pool.execute(t4);
pool.execute(t5);
pool.execute(t6);
pool.execute(t7);
//关闭线程池
pool.shutdown();
}
}