摘要:
1. World Matrix - Transforms 3D data from Model Space into World Space. You need to set this before rendering every entity in your world.2. View Matrix - Transforms from World Space into View Space. You need to set this each time your camera changes position3. Projection Matrix - Transforms from Vie 阅读全文
posted @ 2013-07-26 16:31 JChaos 阅读(2410) 评论(0) 推荐(0)
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