几个坐标的解释,UNITY_MATRIX_MV, _Object2World,UNITY_MATRIX_MVP
Posted on 2013-07-26 16:31 JChaos 阅读(2410) 评论(0) 收藏 举报1. World Matrix - Transforms 3D data from Model Space into World Space. You need to set this before rendering every entity in your world.
2. View Matrix - Transforms from World Space into View Space. You need to set this each time your camera changes position
3. Projection Matrix - Transforms from View Space into Screen Space. You normally set this just once during initialization.
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