How to install Autodesk Maya 2011 on Debian / Ubuntu

Last update: 10.08.16 – Minor typo correction
This tutorial have been made for Debian Sid but it should work on Debian-based distributions like Ubuntu.If you encounter any problems, please, contact me with a description of the problem and I will see if I can find a solution (and update this tutorial for the others who may encounter the same problem).
In this tutorial the commands that are required to be launched as root are prefixed by sudo, if you aren’t in the sudoers or don’t have a sudoers group, just launch them as root without the sudo prefix. I will use exempleuser as the user name, just substitute exempleuser with your user name.
Preparation
1.Copy installation files
First, copy all the linux installation files to a temporary folder in your home (in this exemple it will be /home/exempleuser/MayaInstall ).
mkdir /home/exempleuser/MayaInstallcp -R /InsertPathToMayaInstallationFiles/* /home/exempleuser/MayaInstall
If you have priviledges problems when you copy them (I encounter the problem in previous Maya versions when I wanted to copy the installation files from the DVD-Rom to a directory as a non-root user), Use the same command but as root :
sudo cp -R /InsertPathToMayaInstallationFiles/* /home/exempleuser/MayaInstall
Here is a list of the installation files (note that the versions may be different for you, don’t worry it will work the same way) :
- EULA = Directory with the License in different languages
- adlmapps-1.3.34-0.x86_64.rpm = NEEDED in order to activate Maya and the other softwares bundled with it
- adlmflexnetclient-1.3.34-0.x86_64.rpm = NEEDED in order to activate Maya and the other softwares bundled with it
- adlmflexnetserver-1.3.34-0.x86_64.rpm = NEEDED in order to activate Maya and the other softwares bundled with it
- autodesk.backburner.monitor-2011-377.i386.rpm = Web-based Monitoring software for Backburner, not needed to install Backburner
- backburner.sw.base-2011-1470.i386.rpm = The actual Backburner, install this if you want to have backburner
- backburner_webmonitor.sw.base-2011-1470.i386.rpm = Web-based Monitoring software for Backburner, not needed to install Backburner
- Composite2011-2011.0-2459.x86_64.rpm = Install this if you want Toxic
- INSTALL = Backburner install shell script
- MatchMover2011_0_64-2011.0-177.x86_64.rpm = Install this if you want Matchmover
- Maya2011_0_64-2011.0-271.x86_64.rpm = NEEDED, It’s the actual Maya package
- Maya2011_0-docs_en_US_64-2011-88.x86_64.rpm = Install this if you want the Maya documentation
- MID.txt = Some informations about the Maya version
- setup = NEEDED, Maya setup
- setup.xml = NEEDED in order to activate Maya and the other softwares bundled with it
- setupbar.png = NEEDED, part of the Maya setup
2.Install required packages
Next, you need to install the following packages :sudo apt-get install alien tcsh fam libxp6 libxpm4 libxprintapputil1 libxprintutil1 cpio rpm ia32-libs
If you don’t find the libxp6, libxpm4, libxprintapputil1 and libxprintutil1 packages, use this command instead :sudo apt-get install alien tcsh fam libxp libxpm libxprintapputil libxprintutil cpio rpm ia32-libs
3.Symlink Tcsh to Csh
Now, symlink Tcsh to Csh :sudo ln -s /usr/bin/tcsh /bin/csh
Convert/Extract and install RPMs
There is two methods to install Maya from the RPMs on a debian based Linux system.You can convert the packages to .deb or you can extract them and install them manually, I personnaly use the later method.
Before converting or extracting the RPMs, you need to go to the directory who contains the Maya installations files:cd /home/exempleuser/MayaInstall
1.Deb Method :
Using Alien, convert the RPMs to DEBs (see the list above to known what you need to convert and install) with this command:for i in *.rpm; do sudo alien -cv $i; done
Install the deb you want either by double-cliking on them or with:sudo dpkg -i nameOfThePackage.deb
2.Extracting Method:
With the cpio package, we will extract the differents RPMs (again, see the list above to known what you need to extract and install) :rpm2cpio nameOfThePackage.rpm | cpio -idmvu
When you have extracted all the needed packages, copy the extracted contents to the corresponding directories (like /usr, /var, …) with the sudo cp -R command :
sudo cp -R /home/exempleuser/MayaInstall/etc/init.d/* /etc/init.dsudo cp -R /home/exempleuser/MayaInstall/opt/* /optsudo cp -R /home/exempleuser/MayaInstall/usr/* /usrsudo cp -R /home/exempleuser/MayaInstall/var/* /var
Post-Installation
There is a few things you need to do before launching and activate Maya.
1.Symlink Maya binaries
Symlinks the Maya binaries in /usr/local/bin to launch them with a simple command (like Render to do batch renders).Go to the /usr:local/bin directory and make symlinks to fcheck, imgcvt, Render and maya2011
cd /usr/local/binsudo ln -s /usr/autodesk/maya2011-x64/bin/fcheck fchecksudo ln -s /usr/autodesk/maya2011-x64/bin/maya2011 mayasudo ln -s /usr/autodesk/maya2011-x64/bin/imgcvt imgcvtsudo ln -s /usr/autodesk/maya2011-x64/bin/Render Render
Please, note that you can change the maya2011-x64 to the one who will be created below if you want to have multiple Maya versions or don’t want the hassle of redoing theses symlinks if you install another Maya version.
2.Symlink maya2011-x64 directory to maya directory
Symlink a maya dir in /usr/autodesk to the maya2011-x64 one
cd /usr/autodesksudo ln -s maya2011-x64 maya
3.Get an icon
Now make some symlinks to have an iconsudo ln -sf /usr/autodesk/maya2011-x64/desktop/Autodesk-Maya.desktop /usr/share/applications/Autodesk-Maya.desktopsudo ln -sf /usr/autodesk/maya2011-x64/desktop/Autodesk-Maya.directory /usr/share/desktop-directories/Autodesk-Maya.directorysudo ln -sf /usr/autodesk/maya2011-x64/desktop/Maya.png /usr/share/icons/hicolor/48x48/apps/Maya.png
5.Create a temporary directory for Mental Ray
Create a temporary directory for Mental Raysudo mkdir /usr/tmpsudo chmod 777 /usr/tmp
6.Fix Maya UI launching bug
Here is the part that is specific to Maya 2011 (I have encountered it on the Betas versions and it’s still here).It may be a bug with non-US Debian installations (French in my case).If you don’t do it, a bug with one of the startup mel prevent the Maya UI to be launched.We will had a variable in the maya launcher to avoid that.Using nano (or your favorite editor), insert this : setenv LC_ALL en_US.UTF-8 In this file /usr/autodesk/maya2011-x64/bin/maya2011
You can also use this command:
sudo sh -c "echo 'setenv LC_ALL en_US.UTF-8' >> /usr/autodesk/maya2011-x64/bin/maya2011"
7.Export MAYA_LOCATION
And finally, export the MAYA_LOCATION variablesudo export MAYA_LOCATION=/usr/autodesk/maya2011-x64
There is one more thing to do (symlinks the differents librairies), but we will do it after the next step in order to know wich librairies are needed
4.Install License
Here is the trickiest and most interesting part of this tutorial.In order to properly activate Maya, we will write and compile a fake rpm binary to launch the Maya Setup UI and have a proper license file to use during the activation.
1.Create a fake binary
Go to /home/exempleuser/MayaInstall and make a file called mayaInstall.c (the name of the file is not important) and put this code in itint main (void) {return 0; }
You can also use theses commands:cd /home/exempleuser/MayaInstallsh -c "echo 'int main (void) {return 0; }' >> /home/exempleuser/MayaInstall/mayaInstall.c"
Now compile the file using gcccd /home/exempleuser/MayaInstall
gcc mayaInstall.c
2.Backup and replace the rpm binary
You should get a compiled binary called a.out.Backup you rpm binary in /usr/bin and replace it by the a.out filesudo cp /usr/bin/rpm /usr/bin/rpm_backupcd /home/exempleuser/MayaInstallsudo cp a.out /usr/bin/rpm
3.Launch Maya setup
You can now launch the Maya supplied setup as if you were on a Red-Hat based system :cd /home/exempleuser/MayaInstallsudo ./setup
4.enter Serial and Product Key
Enter your serial (000-0000000 in this exemple) and product key and follow the rest of the UI.
5.Restore rpm binary
Revert the change made to the rpm binary in /usr/binsudo cp /usr/bin/rpm_backup /usr/bin/rpm
5.Symlink librairies
Open a terminal and launch maya with the maya command, you may encounter an error like this one:
/usr/autodesk/maya2011-x64/bin/maya.bin: error while loading shared libraries: libtiff.so.3: cannot open shared object file: No such file or directory
This happen because Maya is looking for very a specific version of a librairy.You can fix it by making a symlink between your version of the library located in /usr/lib with the version required by Maya.Here is some of the symlinks I had to make :
sudo ln -s /usr/lib/libtiff.so.4 /usr/lib/libtiff.so.3sudo ln -s /usr/lib/libaudiofile.so.0 /usr/lib/libtiff/libaudiofile.so
Theses two ones are for PyMel :sudo ln -s /usr/lib/libssl.so.0.9.8 /usr/lib/libssl.so.3sudo ln -s /usr/lib/libcrypto.so.0.9.8 /usr/lib/libcrypto.so.3
Do this for each librairy Maya is asking for.
6.Activate Maya
You can now launch Maya to activate it with the maya command.
7.Enjoy !
You can now use Maya 2011 on Debian.Stay tuned for a post on how to fix the different bugs between Maya and Linux.

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