设计模式学习笔记——中介者模式(Mediator)
1.特点:由中介封装一系列对象交互,减少对象间耦合,利于复用。(朋友多)
2.概念:定义一个中介对象来封装系列对象之间的交互。
3.类图:

4.程序实现:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Mediator
{
class Program
{
static void Main(string[] args)
{
ConcreteMediator m = new ConcreteMediator();
ConcreteColleague1 c1 = new ConcreteColleague1(m);
ConcreteColleague2 c2 = new ConcreteColleague2(m);
m.Colleague1 = c1;
m.Colleague2 = c2;
c1.Send("你吃过了么");
c2.Send("没有呢,你请客?");
Console.Read();
}
}
abstract class Mediator
{
public abstract void Send(string message, Colleague colleague);
}
//抽象同事类
abstract class Colleague
{
protected Mediator mediator;
public Colleague(Mediator mediator)
{
this.mediator = mediator;
}
}
class ConcreteMediator : Mediator
{
private ConcreteColleague1 colleague1;
private ConcreteColleague2 colleague2;
public ConcreteColleague1 Colleague1
{
set { this.colleague1 = value; }
}
public ConcreteColleague2 Colleague2
{
set { this.colleague2 = value; }
}
public override void Send(string message, Colleague colleague)
{
if (colleague == colleague1)
{
colleague2.Notify(message);
}
else
{
colleague1.Notify(message);
}
}
}
class ConcreteColleague1 : Colleague
{
public ConcreteColleague1(Mediator mediator)
: base(mediator)
{
}
public void Send(string message)
{
mediator.Send(message, this);
}
public void Notify(string message)
{
Console.WriteLine("同事1得到消息:" + message);
}
}
class ConcreteColleague2 : Colleague
{
public ConcreteColleague2(Mediator mediator)
: base(mediator)
{
}
public void Send(string message)
{
mediator.Send(message, this);
}
public void Notify(string message)
{
Console.WriteLine("同事2得到消息:" + message);
}
}
}

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