几个平衡树板子

Treap,替罪羊树,splay。跑得不慢,代码在不影响版面的前提下基本已经缩到极限了,不知道还能不能更短。

其实我还会写AVL树,只不过太长懒得写了。反正Treap和替罪羊树跑得也挺快,用用这俩就够了。

话说Treap和替罪羊树都是重量平衡树来着……这倒是方便我了,不过写动态标号的时候到底该写哪个呢……这是个问题……

 

Treap(普通平衡树):

  1 #include<cstdio>
  2 #include<cstring>
  3 #include<algorithm>
  4 using namespace std;
  5 struct node{
  6     static inline int randint(){
  7         static int a=1213857,b=123542441,x=741542853,p=998244353;
  8         x=a*x+b;x%=p;
  9         return (x<0)?(x+=p):x;
 10     }
 11     int data,size,p;
 12     node *ch[2];
 13     node(int d):data(d),size(1),p(randint()){}
 14     void refresh(){size=ch[0]->size+ch[1]->size+1;}
 15     int cmp(int x){return x==data?-1:x>data;}
 16 }*null=new node(-1),*root=null;
 17 void insert(int,node*&);
 18 void erase(int,node*&);
 19 int order(int,node*);
 20 node *kth(int,node*);
 21 node *pred(int,node*);
 22 node *succ(int,node*);
 23 void rot(node*&,int);
 24 int n,d,x;
 25 int main(){
 26     null->size=0;
 27     null->ch[0]=null->ch[1]=null;
 28     scanf("%d",&n);
 29     while(n--){
 30         scanf("%d%d",&d,&x);
 31         if(d==1)insert(x,root);
 32         else if(d==2)erase(x,root);
 33         else if(d==3)printf("%d\n",order(x,root));
 34         else if(d==4)printf("%d\n",kth(x,root)->data);
 35         else if(d==5)printf("%d\n",pred(x,root)->data);
 36         else printf("%d\n",succ(x,root)->data);
 37     }
 38     return 0;
 39 }
 40 void insert(int x,node *&rt){
 41     if(rt==null){
 42         rt=new node(x);
 43         rt->ch[0]=rt->ch[1]=null;
 44         return;
 45     }
 46     int d=abs(rt->cmp(x));
 47     insert(x,rt->ch[d]);
 48     rt->refresh();
 49     if(rt->ch[d]->p<rt->p)rot(rt,d^1);
 50 }
 51 void erase(int x,node *&rt){
 52     int d=rt->cmp(x);
 53     if(d==-1){
 54         if(rt->ch[0]!=null&&rt->ch[1]!=null){
 55             d=rt->ch[0]->p<=rt->ch[1]->p;
 56             rot(rt,d);
 57             erase(x,rt->ch[d]);
 58         }
 59         else{
 60             node *y=rt->ch[0]!=null?rt->ch[0]:rt->ch[1];
 61             delete rt;
 62             rt=y;
 63         }
 64     }
 65     else erase(x,rt->ch[d]);
 66     if(rt!=null)rt->refresh();
 67 }
 68 int order(int x,node *rt){
 69     int ans=1,d;
 70     while(rt!=null){
 71         if((d=x>rt->data))ans+=rt->ch[0]->size+1;
 72         rt=rt->ch[d];
 73     }
 74     return ans;
 75 }
 76 node *kth(int k,node *rt){
 77     int d;
 78     while(rt!=null){
 79         if(k==rt->ch[0]->size+1)return rt;
 80         if((d=k>rt->ch[0]->size+1))k-=rt->ch[0]->size+1;
 81         rt=rt->ch[d];
 82     }
 83     return null;
 84 }
 85 node *pred(int x,node *rt){
 86     node *y=null;
 87     int d;
 88     while(rt!=null){
 89         if((d=x>rt->data))y=rt;
 90         rt=rt->ch[d];
 91     }
 92     return y;
 93 }
 94 node *succ(int x,node *rt){
 95     node *y=null;
 96     int d;
 97     while(rt!=null){
 98         if((d=x<rt->data))y=rt;
 99         rt=rt->ch[d^1];
100     }
101     return y;
102 }
103 void rot(node *&x,int d){
104     node *y=x->ch[d^1];
105     x->ch[d^1]=y->ch[d];
106     y->ch[d]=x;
107     x->refresh();
108     (x=y)->refresh();
109 }
View Code

随机数生成器以前一直用的二次迭代,后来发现线性迭代随机性也不错,就改用线性迭代了……

替罪羊树(普通平衡树):

  1 #include<cstdio>
  2 #include<cstring>
  3 #include<algorithm>
  4 using namespace std;
  5 const double alpha=0.7;
  6 struct node{
  7     int data,size;
  8     node *ch[2];
  9     node(int d):data(d),size(1){}
 10     void refresh(){size=ch[0]->size+ch[1]->size+1;}
 11     int cmp(int x){return x==data?-1:x>data;}
 12 }*null=new node(0),*root=null,*a[100010];
 13 node*& insert(int,node*&);
 14 void erase(int,node*&);
 15 int order(int,node*);
 16 node *kth(int,node*);
 17 node *pred(int,node*);
 18 node *succ(int,node*);
 19 int erase_min(node*&);
 20 void travel(node*);
 21 void rebuild(int,int,node*&);
 22 int n,d,x,cnt;
 23 int main(){
 24     null->size=0;
 25     null->ch[0]=null->ch[1]=null;
 26     scanf("%d",&n);
 27     while(n--){
 28         scanf("%d%d",&d,&x);//printf("%d %d\n",d,x);
 29         if(d==1){
 30             node *&rt=insert(x,root);
 31             if(rt!=null){
 32                 cnt=0;
 33                 travel(rt);
 34                 rebuild(1,cnt,rt);
 35             }
 36         }
 37         else if(d==2)erase(x,root);
 38         else if(d==3)printf("%d\n",order(x,root));
 39         else if(d==4)printf("%d\n",kth(x,root)->data);
 40         else if(d==5)printf("%d\n",pred(x,root)->data);
 41         else printf("%d\n",succ(x,root)->data);
 42     }
 43     return 0;
 44 }
 45 node *&insert(int x,node *&rt){//插入,返回需要重构的节点
 46     if(rt==null){
 47         rt=new node(x);
 48         rt->ch[0]=rt->ch[1]=null;
 49         return null;
 50     }
 51     int d=abs(rt->cmp(x));
 52     node *&y=insert(x,rt->ch[d]);
 53     rt->refresh();
 54     return (max(rt->ch[0]->size,rt->ch[1]->size)>rt->size*alpha)?rt:y;
 55 }
 56 void erase(int x,node *&rt){//插入时已经维护平衡,删除时不再重构
 57     int d=rt->cmp(x);
 58     if(d==-1){
 59         if(rt->ch[0]!=null&&rt->ch[1]!=null)rt->data=erase_min(rt->ch[1]);
 60         else{
 61             node *y=rt->ch[0]!=null?rt->ch[0]:rt->ch[1];
 62             delete rt;
 63             rt=y;
 64         }
 65     }
 66     else erase(x,rt->ch[d]);
 67     if(rt!=null)rt->refresh();
 68 }
 69 int order(int x,node *rt){
 70     int ans=1,d;
 71     while(rt!=null){
 72         if((d=x>rt->data))ans+=rt->ch[0]->size+1;
 73         rt=rt->ch[d];
 74     }
 75     return ans;
 76 }
 77 node *kth(int k,node *rt){
 78     int d;
 79     while(rt!=null){
 80         if(k==rt->ch[0]->size+1)return rt;
 81         if((d=k>rt->ch[0]->size))k-=rt->ch[0]->size+1;
 82         rt=rt->ch[d];
 83     }
 84     return null;
 85 }
 86 node *pred(int x,node *rt){
 87     node *y=null;
 88     int d;
 89     while(rt!=null){
 90         if((d=x>rt->data))y=rt;
 91         rt=rt->ch[d];
 92     }
 93     return y;
 94 }
 95 node *succ(int x,node *rt){
 96     node *y=null;
 97     int d;
 98     while(rt!=null){
 99         if((d=x<rt->data))y=rt;
100         rt=rt->ch[d^1];
101     }
102     return y;
103 }
104 int erase_min(node *&x){
105     if(x->ch[0]==null){
106         int tmp=x->data;
107         node *y=x->ch[1];
108         delete x;
109         x=y;
110         return tmp;
111     }
112     else{
113         int y=erase_min(x->ch[0]);
114         x->refresh();
115         return y;
116     }
117 }
118 void travel(node *x){
119     if(x==null)return;
120     travel(x->ch[0]);
121     a[++cnt]=x;
122     travel(x->ch[1]);
123 }
124 void rebuild(int l,int r,node *&x){
125     if(l>r){
126         x=null;
127         return;
128     }
129     int mid=(l+r)>>1;
130     x=a[mid];
131     rebuild(l,mid-1,x->ch[0]);
132     rebuild(mid+1,r,x->ch[1]);
133     x->refresh();
134 }
View Code

以前写的替罪羊树还要记录父亲,写的长的要死……现在改用引用了,不用记父亲倒是不错,然而插入删除需要全程递归,还是略慢……

把alpha的各种取值都试过了,保守起见选的0.7(真的不敢选太大,怕树高过高查找太慢……)。听lyc说判断失衡的时候+5可以避免小子树多次重构,能提速不少,然而还没试过……

splay(文艺平衡树):

 1 #include<cstdio>
 2 #include<cstring>
 3 #include<algorithm>
 4 #define dir(x) ((x)==(x)->p->ch[1])
 5 using namespace std;
 6 const int maxn=100010;
 7 struct node{
 8     int data,size;
 9     node *ch[2],*p;
10     bool rev;
11     node(int d=0):data(d),size(1),rev(false){}
12     inline void pushdown(){
13         if(!rev)return;
14         ch[0]->rev^=true;
15         ch[1]->rev^=true;
16         swap(ch[0],ch[1]);
17         rev=false;
18     }
19     inline void refresh(){size=ch[0]->size+ch[1]->size+1;}
20 }null[maxn],*ptr=null,*root;
21 node *newnode(int);
22 node *build(int,int);
23 void reverse(int,int);
24 void travel(node*);
25 node *kth(int,node* =root);
26 void splay(node*,node* =null);
27 void rot(node*,int);
28 int n,m,l,r;
29 int main(){
30     null->size=0;
31     null->ch[0]=null->ch[1]=null->p=null;
32     scanf("%d%d",&n,&m);
33     root=build(0,n+1);
34     while(m--){
35         scanf("%d%d",&l,&r);
36         reverse(l,r);
37     }
38     travel(root);
39     return 0;
40 }
41 node *newnode(int d){
42     node *x=++ptr;
43     *x=node(d);
44     x->ch[0]=x->ch[1]=x->p=null;
45     return x;
46 }
47 node *build(int l,int r){
48     if(l>r)return null;
49     int mid=(l+r)>>1;
50     node *x=newnode(mid);
51     if((x->ch[0]=build(l,mid-1))!=null)x->ch[0]->p=x;
52     if((x->ch[1]=build(mid+1,r))!=null)x->ch[1]->p=x;
53     x->refresh();
54     return x;
55 }
56 void reverse(int l,int r){
57     splay(kth(l-1));
58     splay(kth(r+1),root);
59     root->ch[1]->ch[0]->rev^=true;
60 }
61 void travel(node *x){
62     if(x==null)return;
63     x->pushdown();
64     travel(x->ch[0]);
65     if(x->data>0&&x->data<=n)printf("%d ",x->data);
66     travel(x->ch[1]);
67 }
68 node *kth(int k,node *rt){
69     int d;
70     k++;
71     while(rt!=null){
72         rt->pushdown();
73         if(k==rt->ch[0]->size+1)return rt;
74         if((d=k>rt->ch[0]->size))k-=rt->ch[0]->size+1;
75         rt=rt->ch[d];
76     }
77     return null;
78 }
79 void splay(node *x,node *tar){
80     while(x->p!=tar){
81         if(x->p->p==tar){
82             rot(x->p,dir(x)^1);
83             break;
84         }
85         if(dir(x)==dir(x->p))rot(x->p->p,dir(x->p)^1);
86         else rot(x->p,dir(x)^1);
87         rot(x->p,dir(x)^1);
88     }
89 }
90 void rot(node *x,int d){
91     node *y=x->ch[d^1];
92     if((x->ch[d^1]=y->ch[d])!=null)y->ch[d]->p=x;
93     if((y->p=x->p)!=null)x->p->ch[dir(x)]=y;
94     else root=y;
95     (y->ch[d]=x)->p=y;
96     x->refresh();
97     y->refresh();
98 }
View Code

旋转里面括号里的那几个赋值以前都是单独写一句的,今天发现可以用括号括起来缩掉三行,然后就这么改了……

 

话说好像无论null的左右儿子是否赋值为null都可以过题,不过保守起见还是赋值一下好了……

想当年自己打一个平衡树要费0.5+h乃至1+h,现在写平衡树最多15min,666666……

posted @ 2017-01-17 18:02  AntiLeaf  阅读(188)  评论(0编辑  收藏  举报