这是用一个蒙板来控制角色的显示,目的是让在想显示的区域显示角色,在不想让他显示的区域不显示
蒙版代码:
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "Custom/UnlitStencilMaskVF" {
	SubShader {
        Tags { "RenderType"="Opaque" "Queue"="Geometry-1"}
 
        CGINCLUDE
            struct appdata {
                float4 vertex : POSITION;
            };
            struct v2f {
                float4 pos : SV_POSITION;
            };
            v2f vert(appdata v) {
                v2f o;
                o.pos = UnityObjectToClipPos(v.vertex);
                return o;
            }
            half4 frag(v2f i) : SV_Target {
                return half4(http://www.amjmh.com);
            }
        ENDCG
 
        Pass {
           
        ColorMask 0
	    ZWrite Off
	
			Stencil
		{
			Ref 1
			Comp Always
			Pass Replace
		}
            CGPROGRAM
            #pragma vertex vert
            #pragma fragment frag
            ENDCG
        }        
    } 
}
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