计算机图形学中点画线算法的Win32实现
1 中点画线算法的基本原理
在画直线的过程中,当前像素点P(xp,yp),则下一个点与直线最接近的像素只能是P1或者P2,即P点的正右方或者右上角的点。设M(xp+1,yp+0.5)为P1与P2的中点,Q为与理想直线与x=xp+1线相交的点。当M在Q的下方时,则P2应为下一像素点;当M在Q的上方时,则P1应为下一像素点。

设直线的表达式 F(x+y)=ax+by+c,把M的数值代入到直线表达式中即可:
当 F(x,y) = 0 ,点在直线上,任意取P1或者P2都可以;
当 F(x,y) > 0 ,点在直线上方,取P1,P1坐标为(xp+1,yp)
当 F(x,y) < 0 ,点在直线下方,取P2,P2坐标为(xp+1,yp+1)
只需要判断F符号,可知Q点在中点M的上方还是下方,就可以判断下一个点是P1还是P2。
2 Win32 实现
#include <windows.h>
#include "resource.h"
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);
HINSTANCE hInst;
TCHAR szClassName[] = TEXT("zddDemo");
void drawline2(POINT ,POINT ,COLORREF , HDC );
int WINAPI
WinMain (HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nFunsterStil)
{
HWND hwnd;
MSG messages;
WNDCLASSEX wincl;
hInst = hThisInstance;
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure;
wincl.style = CS_DBLCLKS;
wincl.cbSize = sizeof (WNDCLASSEX);
wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
wincl.lpszMenuName = MAKEINTRESOURCE (IDC_ZDDDEMO);
wincl.cbClsExtra = 0;
wincl.cbWndExtra = 0;
wincl.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
if (!RegisterClassEx (&wincl))
return 0;
hwnd = CreateWindowEx (
0,
szClassName,
TEXT("中点画线算法 Demo"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
300,
300,
HWND_DESKTOP,
NULL,
hThisInstance,
NULL
);
ShowWindow (hwnd, nFunsterStil);
while (GetMessage (&messages, NULL, 0, 0))
{
TranslateMessage(&messages);
DispatchMessage(&messages);
}
return messages.wParam;
}
LRESULT CALLBACK
WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps;
HDC hdc;
RECT rt;
char szBuffer[100];
POINT p1,p2;
switch (message)
{
case WM_COMMAND:
switch (LOWORD(wParam))
{
case IDM_zdd:
hdc=GetDC(hwnd);
p1.x=0;
p1.y=0;
p2.x=200;
p2.y=200;
drawline2(p1,p2,RGB(255,193,37),hdc);
break;
case IDM_ABOUT:
MessageBox (hwnd, TEXT ("zddDemo v1.0\nCopyright (C) 2020\n by bo"),
TEXT ("zddDemo"), MB_OK | MB_ICONINFORMATION);
break;
case IDM_EXIT:
DestroyWindow(hwnd);
break;
default:
return DefWindowProc(hwnd, message, wParam, lParam);
}
break;
case WM_CREATE:
break;
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
GetClientRect(hwnd, &rt);
EndPaint(hwnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage (0);
break;
default:
return DefWindowProc (hwnd, message, wParam, lParam);
}
return 0;
}
void drawline2(POINT p1,POINT p2,COLORREF color, HDC hdc)
{
int x,y,xEnd;
int a,b,p;
if(p1.x>p2.x)
{
x=p2.x;
y=p2.y;
xEnd = p1.x;
}
else
{
x=p1.x;
y=p1.y;
xEnd = p2.x;
}
a =p1.y-p2.y;
b =p2.x-p1.x;
p =2*a+b;
SetPixel(hdc, x,y,color);
while(x<xEnd)
{
x++;
if(p<0)
{
y++;
p+=2*(a+b);
}
else
p +=2*a;
SetPixel(hdc, x,y,color);
}
}
//COLORREF SetPixel(HDC hdc,int X,int Y,COLORREF crColor)
运行如下;


这里有几个问题;
win32的实现不需要自己如下定义point结构体;Win32 自带POINT结构体;
typedef struct{ int x; int y; }point;
早期的C语言我记得颜色大约是整型,记不太清,Windows API的颜色是COLORREF 类型,传值写 RGB(255,193,37) 这样就行;
Windows API 使用 SetPixel 设置窗口上一个像素点的颜色;
COLORREF SetPixel(HDC hdc,int X,int Y,COLORREF crColor);
参数:窗口设备描述表句柄,x坐标,y坐标,颜色值;
画了一条大约是橙黄色的线;直线是按图形学原理用 SetPixel 一个点一个点设置出来的;出国留学英语培训等于按中点画线算法实现一个 lineto() 函数;
工程;


资源和头文件;
#include "resource.h"
#include <windows.h>
/
//
// Menu
//
IDC_ZDDDEMO MENU
BEGIN
POPUP "&File"
BEGIN
MENUITEM "中点画线算法Demo", IDM_zdd
MENUITEM "E&xit", IDM_EXIT
END
POPUP "&Help"
BEGIN
MENUITEM "&About ...", IDM_ABOUT
END
END
#define IDM_EXIT 10001
#define IDM_ABOUT 10002
#define IDC_ZDDDEMO 10101
#define IDD_ABOUTBOX 10102
#define IDM_zdd 40001

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