儿子不背乘法口诀肿么办
儿子二年级了,该背乘法口诀了。可这小子迷上了植物大战僵尸2,一点也不配合。木有办法,只好写了个小东东,给儿子练习。这是原型,后续完善中……
不上代码似乎就不对了哦。
package org.sunshine.game
{
import flash.display.DisplayObject;
import flash.display.DisplayObjectContainer;
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.events.TextEvent;
import flash.media.Sound;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFieldType;
import flash.text.TextFormat;
public class CalcuBoy extends Sprite
{
public static const STATE_SHOW_TITLE:int = 10;
public static const STATE_TITLE_SHOWING:int = 15;
public static const STATE_INIT:int = 20;
public static const STATE_SHOW_QUESTION:int = 30; //显示题目
public static const STATE_WAIT_ANSWER:int = 35;
public static const STATE_SHOW_LEVEL:int = 40;
public static const STATE_FEEDBACK_RIGHT:int = 45; //显示反馈【正确】
public static const STATE_FEEDBACK_ERROR:int = 46; //显示反馈【错误】
public static const STATE_SHOW_END:int = 50;
public static const STATE_GAME_OVER:int = 60;
public static const STATE_WAIT:int = 100;
public var bg:MovieClip;
public var titleMc:MovieClip;
public var flag:MovieClip;
public var gameState:int = 0;
public var level:int = 2;
public var score:int = 0;
public var errArray:Array = new Array();
public var soundRight:Sound = new RightSound();
public var soundError:Sound = new ErrorSound();
//乘数和被乘数
public var tfNumber1:TextField = new TextField();
public var tfNumber2:TextField = new TextField();
public var tfAnswer:TextField = new TextField();
//记分板
public var sb:Scoreboard = new Scoreboard();
//对号
public var rightFeedbackMc:MovieClip = new RightMc();
public function CalcuBoy()
{
bg = new BackGround();
addChild(bg);
addEventListener(Event.ENTER_FRAME,gameLoop);
gameState = CalcuBoy.STATE_SHOW_TITLE;
}
public function gameLoop( e:Event ):void{
switch( gameState ) {
case CalcuBoy.STATE_SHOW_TITLE:
showTitle();
break;
case CalcuBoy.STATE_TITLE_SHOWING:
break;
case CalcuBoy.STATE_INIT:
initGame();
break;
case CalcuBoy.STATE_SHOW_QUESTION:
showQuestion();
break;
case CalcuBoy.STATE_WAIT_ANSWER:
break;
case CalcuBoy.STATE_FEEDBACK_RIGHT:
feedbackRight();
break;
case CalcuBoy.STATE_FEEDBACK_ERROR:
feedbackError();
break;
}
}
public function feedbackError():void{
soundError.play();
tfAnswer.text = "";
stage.focus = tfAnswer;
gameState = CalcuBoy.STATE_WAIT_ANSWER;
}
public function feedbackRight():void{
soundRight.play();
score ++;
//show score
sb.update({score:score});
//level up
if(score>=(10 + level*2)){
level ++;
score = 1;
//show level
sb.update({level:level,score:score});
if(level>9)level=9;
}
//show right feedback
rightFeedbackMc.visible = true;
rightFeedbackMc.gotoAndPlay(0);
rightFeedbackMc.addEventListener(Event.ENTER_FRAME,onFeedbackRight);
gameState = CalcuBoy.STATE_WAIT;
}
public function onFeedbackRight( e:Event ):void{
if( rightFeedbackMc.currentFrame >= rightFeedbackMc.totalFrames){
rightFeedbackMc.visible = false;
rightFeedbackMc.removeEventListener(Event.ENTER_FRAME,onFeedbackRight);
gameState = CalcuBoy.STATE_SHOW_QUESTION;
}
}
public function showQuestion():void{
tfNumber1.text = level.toString();
tfNumber2.text = (Math.floor(Math.random()*9)+1).toString();
trace("show question: " + tfNumber1.text + " × " + tfNumber2.text);
tfAnswer.text = "";
stage.focus = tfAnswer;
gameState = CalcuBoy.STATE_WAIT_ANSWER;
}
public function showTitle():void{
titleMc = new GameTitle();
titleMc.x = (stage.stageWidth - titleMc.width)/2;
titleMc.y = (stage.stageHeight - titleMc.height)/2 - titleMc.height;
addChild(titleMc);
stage.addEventListener(MouseEvent.CLICK,onEnterGame);
gameState = CalcuBoy.STATE_TITLE_SHOWING;
}
public function onEnterGame( e:MouseEvent ){
gameState = CalcuBoy.STATE_INIT;
removeChild(titleMc);
stage.removeEventListener(MouseEvent.CLICK,onEnterGame);
}
public function initGame():void{
soundRight.play();
addChild(sb);
rightFeedbackMc.x = 360;
rightFeedbackMc.y = 150;
addChild(rightFeedbackMc);
rightFeedbackMc.visible = false;
var tft:TextFormat = new TextFormat();
tft.size = 60;
tft.color = 0x00FFFF;
tfNumber1.defaultTextFormat = tft;
tfNumber2.defaultTextFormat = tft;
tfAnswer.defaultTextFormat = tft;
tfNumber1.text = "?";
tfNumber2.text = "?";
tfAnswer.text = "?";
tfNumber1.x = 140;
tfNumber1.y = 150;
addChild(tfNumber1);
tfNumber2.x = 260;
tfNumber2.y = 150;
addChild(tfNumber2);
tfAnswer.x = 360;
tfAnswer.y = 150;
tfAnswer.type = TextFieldType.INPUT;
tfAnswer.restrict = "0-9";
tfAnswer.autoSize = TextFieldAutoSize.LEFT;
tfAnswer.maxChars = 2;
addChild(tfAnswer);
//tfAnswer.border = true;
stage.focus = tfAnswer;
tfAnswer.setSelection(0,1);
tfAnswer.addEventListener(Event.CHANGE,onAnswer);
//乘号
var timeImage:MovieClip = new TimeImg();
timeImage.x = 200;
timeImage.y = 170;
addChild(timeImage);
//等号
var eqlImage:MovieClip = new EqlImg();
eqlImage.x = 310;
eqlImage.y = 170;
addChild(eqlImage);
gameState = CalcuBoy.STATE_SHOW_QUESTION;
}
public function onAnswer( e:Event ):void {
if( gameState == CalcuBoy.STATE_WAIT_ANSWER ) {
var n1 = parseInt(tfNumber1.text);
var n2 = parseInt(tfNumber2.text);
var asr = parseInt(tfAnswer.text);
trace("Right answer:" + n1*n2);
trace("Your answer: " + asr);
if(n1*n2 == asr){
trace("u r right.");
gameState = CalcuBoy.STATE_FEEDBACK_RIGHT;
}else {
if( tfAnswer.text.length == String(n1*n2).length ){
var fml:Formula = new Formula(n1,n2);
errArray.push(fml);
trace("Error formula pushed in errArray.");
gameState = CalcuBoy.STATE_FEEDBACK_ERROR;
}
}
}
}
//trace 显示列表
public function traceDisplayList( container:DisplayObjectContainer,intentString:String="" ):void {
var child:DisplayObject;
for( var i:int=0;i<container.numChildren;i++){
child = container.getChildAt(i);
trace(intentString,child,child.name);
if(child is DisplayObjectContainer){
traceDisplayList(DisplayObjectContainer(child),intentString + " ");
}
}
}
}
}
比较简单,游戏状态切换也直接用了switch,后续在美化界面的同时,重构掉。

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