教你pomeloclient包libpomelo增加cocos2d-x 3.0工程(Windows、Android、IOS平台)

Windows平台

操作系统:Windows7(64-bit)

VS版本号:2013

Cocos2d-x版本号:3.0

project路径:E:\cocos2d-prj\


1.从github下载libpomelo代码

E:\cocos2d-prj\cocos2d\external> git clone https://github.com/NetEase/libpomelo.git


2.创建libpomelo的VSproject

E:\cocos2d-prj\cocos2d\external>cd libpomelo
E:\cocos2d-prj\cocos2d\external\libpomelo>mkdir build
E:\cocos2d-prj\cocos2d\external\libpomelo>git clone https://github.com/martine/gyp.git build/gyp
E:\cocos2d-prj\cocos2d\external\libpomelo>build\gyp\gyp.bat --depth=. pomelo.gyp -Dlibrary=static_library -DTO=pc



假设遇到报错(一个VS版本号问题)

改动E:\snake\code\client\libpomelo\build\gyp\pylib\gyp\MSVSVersion.py文件第188行

return versions[str(name)]

改为

return versions[“2010”]

改动后继续运行脚本

E:\cocos2d-prj\cocos2d\external\libpomelo>build\gyp\gyp.bat --depth=. pomelo.gyp -Dlibrary=static_library -DTO=pc 


3.创建libuv的VSproject(运行E:\cocos2d-prj\libpomelo\deps\uv\vcbuild.bat脚本就可以)

E:\cocos2d-prj\cocos2d\external>cd libpomelo\deps\uv
E:\cocos2d-prj\cocos2d\external\libpomelo\deps\uv>vcbuild.bat

4.打开cocos2dproject。将下列vs项目增加project(add existing project)

E:\cocos2d-prj\cocos2d\external\libpomelo\libpomelo.vcxproj
E:\cocos2d-prj\cocos2d\external\libpomelo\deps\jansson\jansson.vcxproj
E:\cocos2d-prj\cocos2d\external\libpomelo\deps\uv\libuv.vcxproj


5.改动project版本号

vs中右键上述project。选择菜单 Upgrade VC++ Compiler and Libraries

6.加入project依赖

在cocos2d-prjproject上邮件,选择 属性 菜单项,将上述三个project加入为依赖,例如以下图

7.加入Include

8.加入系统lib引用Psapi.lib;Iphlpapi.lib;。例如以下图

Android平台

操作系统:Windows7(64-bit)

NDK版本号:r9d (64-bit)

Cocos2d-x版本号:3.0

project路径:E:\cocos2d-prj\

Android平台相对简单,仅仅要改动E:\cocos2d-prj\proj.android\jni\Android.mk文件就能够了。总共三处例如以下图

IOS平台

操作系统:MAC MINI

XCODE版本号:3.1.1

iphonesimulator : 6.1

Cocos2d-x版本号:3.0

Python : 2.7

gyp工具

1.创建xcodeproject,运行下面命令
cd pomelo
gyp --depth=. pomelo.gyp -Dlibrary=static_library -DTO=ios
cd deps/uv
gyp --depth=. uv.gyp -Dlibrary=static_library -DTO=ios
cd ../jansson
gyp --depth=. jansson.gyp -Dlibrary=static_library -DTO=ios

2.生成静态库
cd pomelo

xcodebuild -project deps/jansson/jansson.xcodeproj
xcodebuild -project deps/uv/uv.xcodeproj
xcodebuild -project pomelo.xcodeproj

xcodebuild -project deps/jansson/jansson.xcodeproj -sdk iphonesimulator6.1 -arch i386
xcodebuild -project deps/uv/uv.xcodeproj -sdk iphonesimulator6.1 -arch i386
xcodebuild -project pomelo.xcodeproj -sdk iphonesimulator6.1 -arch i386

3.用lipo把两个打包在一起
cd pomelo

lipo -create ./build/Default-iphoneos/libpomelo.a  ./build/Default-iphonesimulator/libpomelo.a  -output libpomelo.a
lipo -create ./deps/jansson/build/Default-iphoneos/libjansson.a ./deps/jansson/build/Default-iphonesimulator/libjansson.a  -output libjansson.a
lipo -create ./deps/uv/build/Default-iphoneos/libuv.a ./deps/uv/build/Default-iphonesimulator/libuv.a  -output libuv.a

4.改动xcodeproject

在xcode中打开cocos2d-x 项目,在项目target “Build Phases"将生成的3个 .a 静态库文件增加到 "Link Binary With Libraries" 里。

在"Build Settings" 的 “Header Search Paths” 里增加三个文件夹:

libpomelo/include

libpomelo/deps/jansson/src

libpomelo/deps/uv/include

注意文件夹的绝对和相对位置

这样就能够同一时候在真机和模拟器里调用libpomelo静态库了。



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posted @ 2015-07-06 17:58  hrhguanli  阅读(385)  评论(0编辑  收藏  举报