C#控制鼠标

C#控制鼠标
using System; using System.Threading; using System.Runtime.InteropServices; using System.Windows.Forms; namespace MouseControl { class MouseControl { /// <summary> /// 鼠标控制参数 /// </summary> const int MOUSEEVENTF_LEFTDOWN = 0x2; const int MOUSEEVENTF_LEFTUP = 0x4; const int MOUSEEVENTF_MIDDLEDOWN = 0x20; const int MOUSEEVENTF_MIDDLEUP = 0x40; const int MOUSEEVENTF_MOVE = 0x1; const int MOUSEEVENTF_ABSOLUTE = 0x8000; const int MOUSEEVENTF_RIGHTDOWN = 0x8; const int MOUSEEVENTF_RIGHTUP = 0x10; /// <summary> /// 鼠标的位置 /// </summary> public struct PONITAPI { public int x, y; } [DllImport("user32.dll")] public static extern int GetCursorPos(ref PONITAPI p); [DllImport("user32.dll")] public static extern int SetCursorPos(int x, int y); [DllImport("user32.dll")] public static extern int mouse_event(int dwFlags, int dx, int dy, int cButtons, int dwExtraInfo); [STAThread] static void Main() { PONITAPI p = new PONITAPI(); GetCursorPos(ref p); Console.WriteLine("鼠标现在的位置X:{0}, Y:{1}", p.x, p.y); Console.WriteLine("Sleep 1 sec..."); Thread.Sleep(1000); p.x = (new Random()).Next(Screen.PrimaryScreen.Bounds.Width); p.y = (new Random()).Next(Screen.PrimaryScreen.Bounds.Height); Console.WriteLine("把鼠标移动到X:{0}, Y:{1}", p.x, p.y); SetCursorPos(p.x, p.y); GetCursorPos(ref p); Console.WriteLine("鼠标现在的位置X:{0}, Y:{1}", p.x, p.y); Console.WriteLine("Sleep 1 sec..."); Thread.Sleep(1000); Console.WriteLine("在X:{0}, Y:{1} 按下鼠标左键", p.x, p.y); mouse_event(MOUSEEVENTF_LEFTDOWN, p.x, p.y, 0, 0); Console.WriteLine("Sleep 1 sec..."); Thread.Sleep(1000); Console.WriteLine("在X:{0}, Y:{1} 释放鼠标左键", p.x, p.y); mouse_event(MOUSEEVENTF_LEFTUP, p.x, p.y, 0, 0); Console.WriteLine("程序结束,按任意键退出...."); Console.ReadKey(); } } }
posted @ 2008-11-19 22:05  Houfeng  阅读(7325)  评论(1编辑  收藏  举报