IOS — QQ粘性效果

制作步骤

1.自定义按钮控件

  • 设置背景颜色,设置layer的cornerRadius属性,添加手势,重写setHighlighted方法,屏蔽按钮的高亮状态
###自定义按钮控件HCGooView,实现粘性效果

//初始化设置
- (void)setup
{
    CGFloat width = self.bounds.size.width;
    _originRadius = width/2;
    self.layer.cornerRadius = _originRadius;
    [self setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal];
    [self setBackgroundColor:[UIColor redColor]];

    //添加手势
    UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(pan:)];

    [self addGestureRecognizer:pan];
}


//屏蔽按钮的高亮状态
- (void)setHighlighted:(BOOL)highlighted
{

}

2.添加小圆view

  • center值和自定义控件相同,添加到subviews中自定义控件的前面
//小圆懒加载
- (UIView *)smallCircleView
{
    if (_smallCircleView == nil) {
        UIView *view = [[UIView alloc] init];
        view.backgroundColor = self.backgroundColor;
        _smallCircleView = view;
        [self.superview insertSubview:view belowSubview:self];
    }
    return _smallCircleView;
}

-(void)setup
{
    //添加小圆
    self.smallCircleView.bounds = self.bounds;
    self.smallCircleView.layer.cornerRadius = _originRadius;
    self.smallCircleView.center = self.center;
}

3.实现自定义控件的移动

  • 注意修改控件的形变,其ceter的值并不会改变
 //获取当前偏移量
    CGPoint trans = [pan translationInView:self];
    //注意利用CGAffineTransformTranslate修改形变,center的值不会改变
    //self.transform = CGAffineTransformTranslate(self.transform, trans.x, trans.y);

    //当前中心点的计算
    CGPoint currentCenter = self.center;
    currentCenter.x += trans.x;
    currentCenter.y += trans.y;
    self.center = currentCenter;

    //复位
    [pan setTranslation:CGPointZero inView:self];

4.计算两圆心的距离

  • 通过勾股定理算出两圆心的距离,并且小圆的半径随着距离的增大而缩小
//计算圆心距
- (CGFloat)distanceWithBigCircleView:(HCGooView *)bigCircleView andSmallCircleView:(UIView *)smallCircleView
{
    //计算圆心距离
    CGFloat offsetX = bigCircleView.center.x - smallCircleView.center.x;
    CGFloat offsetY = bigCircleView.center.y - smallCircleView.center.y;
    //圆心距离
    CGFloat d = sqrt(offsetX*offsetX + offsetY*offsetY);
    return d;
}

//小圆的半径随距离的增大而减小
CGFloat curRadius = _originRadius-d/10;
self.smallCircleView.bounds = CGRectMake(0, 0, curRadius*2, curRadius*2);
self.smallCircleView.layer.cornerRadius = curRadius;

4.在两圆之间绘制不规则矩

  • 注意,绘制不规则矩形,不能通过绘图,因为绘图只能在当前控件上画,超出部分不会显示
  • 这里采用shapeLayer进行绘制
//shapeLayer图层懒加载
- (CAShapeLayer *)shapeLayer
{
    if (_shapeLayer == nil) {
        CAShapeLayer *shapeLayer = [CAShapeLayer layer];
        _shapeLayer = shapeLayer;
        shapeLayer.fillColor = self.backgroundColor.CGColor;
        [self.superview.layer insertSublayer:shapeLayer below: self.layer];
    }
    return  _shapeLayer;
}

//当圆心距大于0,即大圆开始移动时,且小圆没隐藏时画不规则矩形
    if (d>0 && self.smallCircleView.hidden == NO)
    {

        //为shapeLayer图层添加绘图路径
        self.shapLayer.path = [self pathWithBigCircleView:self smallCircleView:self.smallCircleView].CGPath;
    }

  • 该矩形路径的计算公式如下
//返回不规则图形路径
- (UIBezierPath *)pathWithBigCircleView:(HCGooView *)bigCircleView smallCircleView:(UIView *)smallCircleView
{
    //小圆
    CGFloat x1 = smallCircleView.center.x;
    CGFloat y1 = smallCircleView.center.y;
    CGFloat r1 = smallCircleView.bounds.size.width*0.5;
    //大圆
    CGFloat x2 = bigCircleView.center.x;
    CGFloat y2 = bigCircleView.center.y;
    CGFloat r2 = bigCircleView.bounds.size.width*0.5;

    CGFloat d = [self distanceWithBigCircleView:bigCircleView andSmallCircleView:smallCircleView];

    CGFloat cosθ = (y2 - y1)/d;
    CGFloat sinθ = (x2 - x1)/d;

    //A B C D O P
    CGPoint A = CGPointMake(x1-r1*cosθ, y1+r1*sinθ);
    CGPoint B = CGPointMake(x1+r1*cosθ, y1-r1*sinθ);
    CGPoint C = CGPointMake(x2+r2*cosθ, y2-r2*sinθ);
    CGPoint D = CGPointMake(x2-r2*cosθ, y2+r2*sinθ);

    CGPoint O = CGPointMake(A.x+d/2*sinθ, A.y+d/2*cosθ);
    CGPoint P = CGPointMake(B.x+d/2*sinθ, B.y+d/2*cosθ);

    //绘制路径
    UIBezierPath *path = [UIBezierPath bezierPath];
    [path moveToPoint:A];
    [path addLineToPoint:B];
    [path addQuadCurveToPoint:C controlPoint:P];
    [path addLineToPoint:D];
    [path addQuadCurveToPoint:A controlPoint:O];

    return path;
}

5.判断两圆心的距离

  • 若两圆心距离大于规定的距离,则隐藏小圆,移除不规则矩形
//规定两圆心的最大距离
CGFloat maxD = 80;

//判断圆心距是否大于规定的距离
if (d>maxD) { //大于的话隐藏小圆,移除不规则矩形

    self.smallCircleView.hidden = YES;
    [self.shapLayer removeFromSuperlayer];
    self.shapLayer = nil;
}

6.当手指离开时,判断当前两圆心的距离

  • 若两圆心距离大于规定的距离,则加载gif动画,移除当前控件
  • 若两圆心距离小于规定的距离,则返回最开始的位置,即小圆的位置,隐藏小圆,移除不规则矩形
//当手指松开,判断当前圆心距是否大于规定的距离,大于的话加载gif动画,移除当前控件,若不大于,则返回最初的位置

if (pan.state == UIGestureRecognizerStateEnded) {

    if (d>maxD) { //圆心距大于规定的距离

        //隐藏小圆
        self.smallCircleView.hidden = YES;

        //移除不规则图层
        [self.shapLayer removeFromSuperlayer];
        self.shapLayer = nil;

        //加载gif动画
        NSMutableArray *mutArr = [NSMutableArray array];
        for (int i=1; i<9; i++) {
            UIImage *image = [UIImage imageNamed:[NSString stringWithFormat:@"%d",i]];
            [mutArr addObject:image];
        }
        UIImageView *imageView = [[UIImageView alloc] initWithFrame:self.frame];
        imageView.animationImages = mutArr;
        imageView.animationRepeatCount = 1;
        [self.superview addSubview:imageView];

        [imageView startAnimating];

        [self removeFromSuperview];

    }
    else{  //圆心距小于规定的距离

        [UIView animateWithDuration:0.3 delay:0 usingSpringWithDamping:0.5 initialSpringVelocity:0 options:UIViewAnimationOptionCurveEaseInOut animations:^{

            //返回最初的位置
            self.center = self.smallCircleView.center;
            //隐藏小圆
            self.smallCircleView.hidden = NO;
            //移除不规则图层
            [self.shapLayer removeFromSuperlayer];
            self.shapLayer = nil;

        } completion:^(BOOL finished) {

        }];
    }
}

效果演示

posted @ 2015-06-27 09:49  冲破茧缚  阅读(322)  评论(1编辑  收藏  举报