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////////////////////////////////////////////////////////////////
// MSDN Magazine -- October 2001
// If this code works, it was written by Paul DiLascia.
// If not, I don't know who wrote it.
// Compiles with Visual C++ 6.0 for Windows 98 and probably Windows 2000 too.
// Set tabsize = 3 in your editor.
//
#include "picture.h"
#include "StatLink.h"
#pragma once

//////////////////
// Class to encapsulate IPicture. This does not wrap all IPicture methods,
// only the ones I needed to implement ImgView -- feel free to add the others
// yourself.
//
class CPictureCtrl : public CStaticLink {
public:
 CPictureCtrl(BOOL bAutoLoadImage=TRUE);
 ~CPictureCtrl();

 // brainless wrappers call CPicture
 BOOL LoadImage(UINT nIDRes) {
  Invalidate();
  return m_pict.Load(nIDRes);
 }
 BOOL LoadImage(LPCTSTR pszPathName) {
  Invalidate();
  return m_pict.Load(pszPathName);
 }
 BOOL LoadImage(CArchive& ar) {
  Invalidate();
  return m_pict.Load(ar);
 }
 BOOL LoadImage(IStream* pstm) {
  Invalidate();
  return m_pict.Load(pstm);
 }

 CSize GetImageSize() {
  return m_pict.GetImageSize();
 }

 const CPicture* GetPicture() {
  return &m_pict;
 }

protected:
 CPicture m_pict;   // picture
 BOOL m_bAutoLoadImage; // automatically load image w/same Ctrl ID

 virtual void PreSubclassWindow();

 // message handlers
 afx_msg void OnPaint();
 afx_msg int  OnCreate(LPCREATESTRUCT lpcs);
 afx_msg BOOL OnEraseBkgnd(CDC* pDC);

 DECLARE_DYNAMIC(CPictureCtrl)
 DECLARE_MESSAGE_MAP()
};
------------------------------------------------------------------
////////////////////////////////////////////////////////////////
// MSDN Magazine -- October 2001
// If this code works, it was written by Paul DiLascia.
// If not, I don't know who wrote it.
// Compiles with Visual C++ 6.0 for Windows 98 and probably Windows 2000 too.
// Set tabsize = 3 in your editor.
//
#include "StdAfx.h"
#include "PictCtrl.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

////////////////////////////////////////////////////////////////
// CPictureCtrl is like a static bitmap, but displays any kind of
// image -- BMP, JPG, or GIF.
//
IMPLEMENT_DYNAMIC(CPictureCtrl, CStaticLink)
BEGIN_MESSAGE_MAP(CPictureCtrl, CStaticLink)
 ON_WM_CREATE()
 ON_WM_PAINT()
 ON_WM_ERASEBKGND()
END_MESSAGE_MAP()

CPictureCtrl::CPictureCtrl(BOOL bAutoLoadImage)
 : m_bAutoLoadImage(bAutoLoadImage)
{
}

CPictureCtrl::~CPictureCtrl()
{
}

//////////////////
// Created: load picture with same ID as me, if there is one. In theory, this
// should not be required because PreSubclassWindow is called whether the
// control is created directly or subclassed from a dialog--but for some odd
// reason unbeknowst to me, GetDlgCtrlID always returns 0 in OnCreate. Go
// figure.
//
int CPictureCtrl::OnCreate(LPCREATESTRUCT lpcs)
{
 if (CStaticLink::OnCreate(lpcs)!=0)
  return -1;
 int nID = GetDlgCtrlID();
 if (m_bAutoLoadImage && nID > 0 && !m_pict) {
  LoadImage(nID);
 }
 return 0;
}

//////////////////
// Subclassed: load picture with same ID as me, if there is one.
//
void CPictureCtrl::PreSubclassWindow()
{
 int nID = GetDlgCtrlID();
 if (m_bAutoLoadImage && nID > 0 && !m_pict) {
  LoadImage(nID);
 }
 CString s;
 SetNoLink(!s.LoadString(GetDlgCtrlID()));
}

//////////////////
// Paint the picture -- override static stuff and do my own thing.
// Call CPicture to to the work.
//
void CPictureCtrl::OnPaint()
{
 CPaintDC dc(this);
 if (m_pict) {
  CRect rcClient;
  GetClientRect(&rcClient);
  CRect rcImage(CPoint(0,0),m_pict.GetImageSize());
  CRect rc;
  rc.IntersectRect(&rcImage, &rcClient);
  m_pict.Render(&dc, rc);
 }
}

//////////////////
// If picture is smaller than client area, paint extra with background color.
//
BOOL CPictureCtrl::OnEraseBkgnd(CDC* pDC)
{
 // get client rectangle
 CRect rcClient;
 GetClientRect(&rcClient);
 CRect rc = rcClient;

 // get image rectangle
 CRect rcImage(CPoint(0,0), m_pict.GetImageSize());

 // create clipping region
 CRgn clipRgn;
 clipRgn.CreateRectRgnIndirect(&rcClient);
 pDC->SelectClipRgn(&clipRgn);
 pDC->ExcludeClipRect(&rcImage);

 CBrush *pBrush =
  CBrush::FromHandle((HBRUSH)GetWindowLong(m_hWnd, GCL_HBRBACKGROUND));
 pDC->FillRect(&rcClient, pBrush);
 pDC->SelectClipRgn(NULL);

 return TRUE;
}









//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// MSDN Magazine -- October 2001
// If this code works, it was written by Paul DiLascia.
// If not, I don't know who wrote it.
// Compiles with Visual C++ 6.0 for Windows 98 and probably Windows 2000 too.
// Set tabsize = 3 in your editor.
//
#pragma once
#include <atlbase.h>

//////////////////
// Picture object--encapsulates IPicture
//
class CPicture {
public:
 CPicture();
 ~CPicture();

 // Load frm various sosurces
 BOOL Load(UINT nIDRes);
 BOOL Load(LPCTSTR pszPathName);
 BOOL Load(CFile& file);
 BOOL Load(CArchive& ar);
 BOOL Load(IStream* pstm);

 // render to device context
 BOOL Render(CDC* pDC, CRect rc=CRect(0,0,0,0),
  LPCRECT prcMFBounds=NULL) const;

 CSize GetImageSize(CDC* pDC=NULL) const;

 operator IPicture*() {
  return m_spIPicture;
 }

 void GetHIMETRICSize(OLE_XSIZE_HIMETRIC& cx, OLE_YSIZE_HIMETRIC& cy) const {
  cx = cy = 0;
  const_cast<CPicture*>(this)->m_hr = m_spIPicture->get_Width(&cx);
  ASSERT(SUCCEEDED(m_hr));
  const_cast<CPicture*>(this)->m_hr = m_spIPicture->get_Height(&cy);
  ASSERT(SUCCEEDED(m_hr));
 }

 void Free() {
  if (m_spIPicture) {
   m_spIPicture.Release();
  }
 }

protected:
 CComQIPtr<IPicture>m_spIPicture;   // ATL smart pointer to IPicture
 HRESULT m_hr;         // last error code
};
-------------------------------------------------------------------------
////////////////////////////////////////////////////////////////
// MSDN Magazine -- October 2001
// If this code works, it was written by Paul DiLascia.
// If not, I don't know who wrote it.
// Compiles with Visual C++ 6.0 for Windows 98 and probably Windows 2000 too.
// Set tabsize = 3 in your editor.
//
#include "StdAfx.h"
#include "Picture.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

////////////////////////////////////////////////////////////////
// CPicture implementation
//

CPicture::CPicture()
{
}

CPicture::~CPicture()
{
}

//////////////////
// Load from resource. Looks for "IMAGE" type.
//
BOOL CPicture::Load(UINT nIDRes)
{
 // find resource in resource file
 HINSTANCE hInst = AfxGetResourceHandle();
 HRSRC hRsrc = ::FindResource(hInst,
  MAKEINTRESOURCE(nIDRes),
  "IMAGE"); // type
 if (!hRsrc)
  return FALSE;

 // load resource into memory
 DWORD len = SizeofResource(hInst, hRsrc);
 BYTE* lpRsrc = (BYTE*)LoadResource(hInst, hRsrc);
 if (!lpRsrc)
  return FALSE;

 // create memory file and load it
 CMemFile file(lpRsrc, len);
 BOOL bRet = Load(file);
 FreeResource(hRsrc);
 GlobalFree(lpRsrc);
 return bRet;
}

//////////////////
// Load from path name.
//
BOOL CPicture::Load(LPCTSTR pszPathName)
{
 CFile file;
 if (!file.Open(pszPathName, CFile::modeRead|CFile::shareDenyWrite))
  return FALSE;
 BOOL bRet = Load(file);
 file.Close();
 return bRet;
}

//////////////////
// Load from CFile
//
BOOL CPicture::Load(CFile& file)
{
 CArchive ar(&file, CArchive::load | CArchive::bNoFlushOnDelete);
 return Load(ar);
}

//////////////////
// Load from archive--create stream and load from stream.
//
BOOL CPicture::Load(CArchive& ar)
{
 CArchiveStream arcstream(&ar);
 return Load((IStream*)&arcstream);
}

//////////////////
// Load from stream (IStream). This is the one that really does it: call
// OleLoadPicture to do the work.
//
BOOL CPicture::Load(IStream* pstm)
{
 Free();
 HRESULT hr = OleLoadPicture(pstm, 0, FALSE,
  IID_IPicture, (void**)&m_spIPicture);
 ASSERT(SUCCEEDED(hr) && m_spIPicture); 
 return TRUE;
}

//////////////////
// Render to device context. Covert to HIMETRIC for IPicture.
//
BOOL CPicture::Render(CDC* pDC, CRect rc, LPCRECT prcMFBounds) const
{
 ASSERT(pDC);

 if (rc.IsRectNull()) {
  CSize sz = GetImageSize(pDC);
  rc.right = sz.cx;
  rc.bottom = sz.cy;
 }
 long hmWidth,hmHeight; // HIMETRIC units
 GetHIMETRICSize(hmWidth, hmHeight);
 m_spIPicture->Render(*pDC, rc.left, rc.top, rc.Width(), rc.Height(),
  0, hmHeight, hmWidth, -hmHeight, prcMFBounds);

 return TRUE;
}

//////////////////
// Get image size in pixels. Converts from HIMETRIC to device coords.
//
CSize CPicture::GetImageSize(CDC* pDC) const
{
 if (!m_spIPicture)
  return CSize(0,0);
 
 LONG hmWidth, hmHeight; // HIMETRIC units
 m_spIPicture->get_Width(&hmWidth);
 m_spIPicture->get_Height(&hmHeight);
 CSize sz(hmWidth,hmHeight);
 if (pDC==NULL) {
  CWindowDC dc(NULL);
  dc.HIMETRICtoDP(&sz); // convert to pixels
 } else {
  pDC->HIMETRICtoDP(&sz);
 }
 return sz;
}


 

posted on 2005-12-19 16:39  henry  阅读(626)  评论(0)    收藏  举报