/**************************************************************************************
* QT QSignalMapper
*
* QSignalMapper可以看做是一个信号的转发类。将多个信号作为一个集合,当接受到信号之后,
* 将信号转发出去,并且可以更改发送出去信号参数类型。进行映射之后,接受到信号将会发给
* map()函数,而map()函数又会发送mapped()信号。
* Button是qt中常用到的控件,当使用多个Button时,如果每一个button都对应一个slot函数,
* 就会显得很多余,使用QSignalMapper类就能避免这种情况,提高不少效率。
* 参考:
* http://doc.qt.io/qt-4.8/qsignalmapper.html#setMapping
* http://blog.csdn.net/cuteqt/article/details/4306900
*
* Tony Liu, 2016-5-20, Shenzhen
**************************************************************************************/
1. 首先分析参考链接中,QT官网的例子。
class ButtonWidget : public QWidget
{
Q_OBJECT
public:
ButtonWidget(QStringList texts, QWidget *parent = 0);
slots:
void doclicked(const QString &text);
private:
QSignalMapper *signalMapper;
};
ButtonWidget::ButtonWidget(QStringList texts, QWidget *parent)
: QWidget(parent)
{
signalMapper = new QSignalMapper(this);
QGridLayout *gridLayout = new QGridLayout;
for (int i = 0; i < texts.size(); ++i) {
QPushButton *button = new QPushButton(texts[i]);
//将信号发送给signalMapper对象的map()函数
connect(button, SIGNAL(clicked()), signalMapper, SLOT(map()));
//进行映射,表示当button发送信号给map()函数,map()函数将会发出mapped(texts[i])信号,将texts[i]作为参数
signalMapper->setMapping(button, texts[i]);
gridLayout->addWidget(button, i / 3, i % 3);
}
//发出的mapped()函数,由doclicked()函数接收
connect(signalMapper, SIGNAL(mapped(const QString &)),
this, SLOT(doclicked(const QString &)));
setLayout(gridLayout);
}
2.自己实现
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private slots:
void buttonClicked(QWidget *w);
private:
Ui::MainWindow *ui;
QSignalMapper signalMapper;
};
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
signalMapper.setMapping(ui->pushButton_O_1, ui->pushButton_O_1);
signalMapper.setMapping(ui->pushButton_O_2, ui->pushButton_O_2);
signalMapper.setMapping(ui->pushButton_O_3, ui->pushButton_O_3);
signalMapper.setMapping(ui->pushButton_O_4, ui->pushButton_O_4);
signalMapper.setMapping(ui->pushButton_O_5, ui->pushButton_O_5);
signalMapper.setMapping(ui->pushButton_O_6, ui->pushButton_O_6);
signalMapper.setMapping(ui->pushButton_O_7, ui->pushButton_O_7);
signalMapper.setMapping(ui->pushButton_O_8, ui->pushButton_O_8);
signalMapper.setMapping(ui->pushButton_O_9, ui->pushButton_O_9);
connect(ui->pushButton_O_1, SIGNAL(clicked()), &signalMapper, SLOT(map()));
connect(ui->pushButton_O_2, SIGNAL(clicked()), &signalMapper, SLOT(map()));
connect(ui->pushButton_O_3, SIGNAL(clicked()), &signalMapper, SLOT(map()));
connect(ui->pushButton_O_4, SIGNAL(clicked()), &signalMapper, SLOT(map()));
connect(ui->pushButton_O_5, SIGNAL(clicked()), &signalMapper, SLOT(map()));
connect(ui->pushButton_O_6, SIGNAL(clicked()), &signalMapper, SLOT(map()));
connect(ui->pushButton_O_7, SIGNAL(clicked()), &signalMapper, SLOT(map()));
connect(ui->pushButton_O_8, SIGNAL(clicked()), &signalMapper, SLOT(map()));
connect(ui->pushButton_O_9, SIGNAL(clicked()), &signalMapper, SLOT(map()));
//发送的参数只能使QString和QWidget,QObject等,而QPushButton继承了QWidget
connect(&signalMapper, SIGNAL(mapped(QWidget *)), this, SLOT(buttonClicked(QWidget *)));
/* 给Button设置一个属性,并给属性添加值,如果一个按键带有多个参数的时候,
* 设置属性是个不错的方法,可以设置多个属性
*/
ui->pushButton_O_1->setProperty("gpio", 1);
ui->pushButton_O_2->setProperty("gpio", 2);
ui->pushButton_O_3->setProperty("gpio", 3);
ui->pushButton_O_4->setProperty("gpio", 4);
ui->pushButton_O_5->setProperty("gpio", 5);
ui->pushButton_O_6->setProperty("gpio", 6);
ui->pushButton_O_7->setProperty("gpio", 7);
ui->pushButton_O_8->setProperty("gpio", 8);
ui->pushButton_O_9->setProperty("gpio", 9);
}
MainWindow::~MainWindow()
{
::close(gpio_fd);
delete ui;
}
void MainWindow::buttonClicked(QWidget *w)
{
//获取属性,传入的参数使qvariant类型的,需要转化为int类型
int gpioIndex = qvariant_cast<int>(w->property("gpio"));
QString str = QString::number(gpioIndex, 10);
//由于传入的参数使QWidget,如果要设置按键,需要转为QPushButton,才能操作button
QString ioState = ((QPushButton *)w)->text();
}