命令模式

1.命令模式
命令模式(Command Pattern)是一种数据驱动的设计模式,它属于行为型模式。请求以命令的形式包裹在对象中,并传给调用对象。调用对象
寻找可以处理该命令的合适的对象,并把该命令传给相应的对象,该对象执行命令。

 

2.试验Demo

import java.util.List;
import java.util.ArrayList;

class Stock {
    public void buy() {
        System.out.println("buy 10 stocks");
    }

    public void sell() {
        System.out.println("shell 10 stocks");
    }
}


interface Order {
    public void excuate();
}

class ByStocks implements Order {
    private Stock stock;
    public ByStocks(Stock stock) {
        this.stock = stock;
    }
    public void excuate() {
        stock.buy();
    }
}


class ShellStocks implements Order {
    private Stock stock;
    public ShellStocks(Stock stock) {
        this.stock = stock;
    }
    public void excuate() {
        stock.sell();
    }
}

class Broker {
    private static List<Order> lists = new ArrayList<Order>();

    public static void orderStore(Order order) {
        lists.add(order);
    }

    public static void orderExecute() {
        for (Order list : lists) {
            list.excuate();
        }
        lists.clear();
    }

}


public class CommandPatternDemo {
    public static void main(String args[]) {
        Stock stock = new Stock();

        Order buyStock = new ByStocks(stock);
        Order shellStock = new ShellStocks(stock);

        Broker.orderStore(buyStock);
        Broker.orderStore(shellStock);

        Broker.orderExecute();
    }
}

 

参考:http://www.runoob.com/design-pattern/command-pattern.html

 

posted on 2019-04-16 23:47  Hello-World3  阅读(106)  评论(0编辑  收藏  举报

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