【HTML5】canvas画布练习
第一步:获取画布元素
var canvas = document.getElementById("myCanvas"); var context = canvas.getContext("2d");
第二步:绘制
1.正方形
function drawSquare(canvas, context) { var width = Math.floor(Math.random() * 64); var x = Math.floor(Math.random() * (canvas.width-width)); var y = Math.floor(Math.random() * (canvas.height-width)); context.fillStyle = "lightblue"; console.log(x); console.log(y); console.log(width); context.fillRect(x, y, width, width); }
2.圆形
function drawSquare(canvas, context) { var width = Math.floor(Math.random() * 64); var x = Math.floor(Math.random() * (canvas.width-width)); var y = Math.floor(Math.random() * (canvas.height-width)); context.fillStyle = "lightblue"; console.log(x); console.log(y); console.log(width); context.fillRect(x, y, width, width); }
3.文字
function drawText(canvas, context) { var selectObj = document.getElementById("foregroundColor"); var index = selectObj.selectedIndex; var fgColor = selectObj[index].value; var fontSize = "24"; context.fillStyle = fgColor; context.font = "bold " + fontSize + "px sans-serif"; context.textAlign = "center"; var message = document.getElementById("message").value; var x = Math.floor(canvas.width / 2); var y = Math.floor(canvas.height / 2 - fontSize / 2); context.fillText(message, x, y); }
备注:context.textAlign是设置 fillText() 中 x 坐标指定的是文本哪个部位的坐标,如果设置为 center, x 就是文本中间的 x 坐标。
4.将画布内容变为图片
function makeImage() { var canvas = document.getElementById("myCanvas"); canvas.onclick = function() { window.location = canvas.toDataURL("image/png"); } }
这部分功能浏览器支持得不够好。
完整代码:
<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <style> *{ -moz-box-sizing: border-box; box-sizing: border-box; margin: 0; padding: 0; } main { width: 640px; height: 320px; margin: 32px auto; text-align: center; } canvas { border: 1px solid #ccc; } form section { margin-bottom: 16px; } </style> </head> <body> <main> <canvas width="640" height="320" id="myCanvas"></canvas> <form> <section> <label for="backgroundColor">Select background :</label> <select id="backgroundColor"> <option value="white" selected>White</option> <option value="black">Black</option> </select> </section> <section> <label for="foregroundColor">Select ForegroundColor:</label> <select id="foregroundColor"> <option value="white">White</option> <option value="black" selected>Black</option> </select> </section> <section> <label for="shape">Select shape:</label> <select id="shape"> <option value="circles" selected>Circles</option> <option value="squares">Squares</option> </select> </section> <section> <label for="message">Input text:</label> <input type="text" name="message" id="message" maxlength="48"> </section> <input type="button" value="preview" id="previewButton" onclick="draw(canvas, context);"> </form> </main> <script> var canvas = document.getElementById("myCanvas"); var context = canvas.getContext("2d"); function drawSquare(canvas, context) { var width = Math.floor(Math.random() * 64); var x = Math.floor(Math.random() * (canvas.width-width)); var y = Math.floor(Math.random() * (canvas.height-width)); context.fillStyle = "lightblue"; console.log(x); console.log(y); console.log(width); context.fillRect(x, y, width, width); } function drawCircle(canvas, context) { var radius = Math.floor(Math.random() * 48); var x = Math.floor(Math.random() * canvas.width); var y = Math.floor(Math.random() * canvas.height); context.beginPath(); context.arc(x, y, radius, 0, Math.PI * 2, true); context.fillStyle = "lightblue"; context.fill(); } function drawText(canvas, context) { var selectObj = document.getElementById("foregroundColor"); var index = selectObj.selectedIndex; var fgColor = selectObj[index].value; var fontSize = "24"; context.fillStyle = fgColor; context.font = "bold " + fontSize + "px sans-serif"; context.textAlign = "center"; var message = document.getElementById("message").value; var x = Math.floor(canvas.width / 2); var y = Math.floor(canvas.height / 2 - fontSize / 2); context.fillText(message, x, y); } function makeImage() { var canvas = document.getElementById("myCanvas"); canvas.onclick = function() { window.location = canvas.toDataURL("image/png"); } } function draw(canvas, context) { drawText(canvas, context); makeImage(); } </script> </body> </html>
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<style>
*{
-moz-box-sizing: border-box;
box-sizing: border-box;
margin: 0;
padding: 0;
}
main {
width: 640px;
height: 320px;
margin: 32px auto;
text-align: center;
}
canvas {
border: 1px solid #ccc;
}
form section {
margin-bottom: 16px;
}
</style>
</head>
<body>
<main>
<canvas width="640" height="320" id="myCanvas"></canvas>
<form>
<section>
<label for="backgroundColor">Select background :</label>
<select id="backgroundColor">
<option value="white" selected>White</option>
<option value="black">Black</option>
</select>
</section>
<section>
<label for="foregroundColor">Select ForegroundColor:</label>
<select id="foregroundColor">
<option value="white">White</option>
<option value="black" selected>Black</option>
</select>
</section>
<section>
<label for="shape">Select shape:</label>
<select id="shape">
<option value="circles" selected>Circles</option>
<option value="squares">Squares</option>
</select>
</section>
<section>
<label for="message">Input text:</label>
<input type="text" name="message" id="message" maxlength="48">
</section>
<input type="button" value="preview" id="previewButton" onclick="draw(canvas, context);">
</form>
</main>
<script>
var canvas = document.getElementById("myCanvas");
var context = canvas.getContext("2d");
function drawSquare(canvas, context) {
var width = Math.floor(Math.random() * 64);
var x = Math.floor(Math.random() * (canvas.width-width));
var y = Math.floor(Math.random() * (canvas.height-width));
context.fillStyle = "lightblue";
console.log(x);
console.log(y);
console.log(width);
context.fillRect(x, y, width, width);
}
function drawCircle(canvas, context) {
var radius = Math.floor(Math.random() * 48);
var x = Math.floor(Math.random() * canvas.width);
var y = Math.floor(Math.random() * canvas.height);
context.beginPath();
context.arc(x, y, radius, 0, Math.PI * 2, true);
context.fillStyle = "lightblue";
context.fill();
}
function drawText(canvas, context) {
var selectObj = document.getElementById("foregroundColor");
var index = selectObj.selectedIndex;
var fgColor = selectObj[index].value;
var fontSize = "24";
context.fillStyle = fgColor;
context.font = "bold " + fontSize + "px sans-serif";
context.textAlign = "center";
var message = document.getElementById("message").value;
var x = Math.floor(canvas.width / 2);
var y = Math.floor(canvas.height / 2 - fontSize / 2);
context.fillText(message, x, y);
}
function makeImage() {
var canvas = document.getElementById("myCanvas");
canvas.onclick = function() {
window.location = canvas.toDataURL("image/png");
}
}
function draw(canvas, context) {
drawText(canvas, context);
makeImage();
}
</script>
</body>
</html>
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