[PostProcessBuild]
public static void OnPostprocessBuild(BuildTarget buildTarget, string buildPath)
{
if (buildTarget != BuildTarget.iOS)
return;
string pbxProjPath = PBXProject.GetPBXProjectPath(buildPath);
var pbxProject = new PBXProject();
pbxProject.ReadFromString(File.ReadAllText(pbxProjPath));
string targetGuid = pbxProject.GetUnityMainTargetGuid();
string frameworkGuid = pbxProject.GetUnityFrameworkTargetGuid();
// 设置关闭Bitcode
pbxProject.SetBuildProperty(targetGuid, ENABLE_BITCODE_KEY, "NO");
pbxProject.SetBuildProperty(frameworkGuid, ENABLE_BITCODE_KEY, "NO");
// xcode archive filed
var token = pbxProject.GetBuildPropertyForAnyConfig(targetGuid, "USYM_UPLOAD_AUTH_TOKEN");
if (string.IsNullOrEmpty(token))
{
token = "FakeToken";
}
pbxProject.SetBuildProperty(targetGuid, USYM_UPLOAD_AUTH_TOKEN, token);
pbxProject.SetBuildProperty(frameworkGuid, USYM_UPLOAD_AUTH_TOKEN, token);
//添加系统库(Unity默认会添加部分库,不能添加重复的库,否则会有问题)
//例
pbxProject.AddFrameworkToProject(frameworkGuid, "CoreTelephony.framework", false);
//添加tbd
//例
string fileGuidSqlite = pbxProject.AddFile("usr/lib/libsqlite3.tbd", "Libraries/libsqlite3.tbd", PBXSourceTree.Sdk);
//添加引用的资源 如 .bundle文件
//例
string p = .bundle地址;
string bun = pbxProject.AddFile(p, "名称.bundle", PBXSourceTree.Absolute);
pbxProject.AddFileToBuild(targetGuid, bun);
//修改Info.plist文件
SetInfoPlist(buildPath);
File.WriteAllText(pbxProjPath, pbxProject.WriteToString());
UnityEngine.Debug.Log("PBXProject : ---->" + pbxProject.WriteToString());
}
public static void SetInfoPlist(string buildPath)
{
List<string> privacySensiticeData = new List<string>();
PlistDocument plist = GetInfoPlist(buildPath);
//选择语言(字符串)
plist.root.SetString("NSPhotoLibraryAddUsageDescription", "此App需要您的同意,才能保存图片到您的相册");
plist.root.SetString("NSPhotoLibraryUsageDescription", "此App需要您的同意才能读取媒体资料库");
//(bool值)
plist.root.SetBoolean("ITSAppUsesNonExemptEncryption", false);
//设置LSApplicationQueriesSchemes(数组)
//例
PlistElementArray loginChannelsArr;
loginChannelsArr = plist.root.CreateArray("LSApplicationQueriesSchemes");
loginChannelsArr.AddString("mqqapi");
loginChannelsArr.AddString("mqq");
//配置(字典)
PlistElementDict plistDic;
plistDic = plist.root.CreateDict("NSAppTransportSecurity");
plistDic.SetBoolean("NSAllowsArbitraryLoads", true);
// 添加 url scheme
PlistElementArray urlTypes = plist.root.CreateArray("CFBundleURLTypes");
PlistElementDict wxUrl = urlTypes.AddDict();
wxUrl.SetString("CFBundleTypeRole", "Editor");
wxUrl.SetString("CFBundleURLName", "weixin");
wxUrl.SetString("CFBundleURLSchemes", "wx...............");
PlistElementArray wxUrlScheme = wxUrl.CreateArray("CFBundleURLSchemes");
wxUrlScheme.AddString( "wx...............");
plist.WriteToFile(GetInfoPlistPath(buildPath));
}