disruptor   用户封装自己的消费者,把消费者注入到消费者容器,消费者容器实现自动创建 缓存队列,生产者;

 文中用到的 disruptor   C#移植源代码

 https://github.com/bingyang001/disruptor-net-3.3.0-alpha

 作者博客 http://www.cnblogs.com/liguo/p/3296166.html

 

 消费者容器:

/// <summary>
    /// 消费者管理器
    /// </summary>
    /// <typeparam name="TProduct">产品</typeparam>
    public class Workers<TProduct> where TProduct : Producer<TProduct>, new()
    {
        private readonly WorkerPool<TProduct> _workerPool;

        public Workers(List<IWorkHandler<TProduct>> handers, IWaitStrategy waitStrategy = null, int bufferSize = 1024*64)
        {
            if (handers == null || handers.Count == 0)
                throw new ArgumentNullException("消费事件处理数组为空!");
            if (handers.Count == 1)
                _ringBuffer = RingBuffer<TProduct>.CreateSingleProducer(() => new TProduct(), bufferSize,
                    waitStrategy ?? new YieldingWaitStrategy());
            else
            {
                _ringBuffer = RingBuffer<TProduct>.CreateMultiProducer(() => new TProduct(), bufferSize,
                    waitStrategy ?? new YieldingWaitStrategy());
            }
            _workerPool = new WorkerPool<TProduct>(_ringBuffer
                , _ringBuffer.NewBarrier()
                , new FatalExceptionHandler()
                , handers.ToArray());
            _ringBuffer.AddGatingSequences(_workerPool.getWorkerSequences());
        }

        public void Start()
        {
            _workerPool.start(TaskScheduler.Default);
        }

        public Producer<TProduct> CreateOneProducer()
        {
            return new Producer<TProduct>(this._ringBuffer);
        } 
        public void DrainAndHalt()
        {
            _workerPool.drainAndHalt();
        }

        private readonly RingBuffer<TProduct> _ringBuffer;
    }

 

  生产者(产品): 所有的产品都应该继承自生产者

/// <summary>
    /// 生产者对象
    /// </summary>
    /// <typeparam name="TProduct">产品类型</typeparam>
    public class Producer<TProduct> where TProduct:Producer<TProduct>
    {

        long _sequence;
        private RingBuffer<TProduct> _ringBuffer;
        public Producer()
        {
            
        }
        public Producer(RingBuffer<TProduct> ringBuffer )
        {
            _ringBuffer = ringBuffer;
        }
        /// <summary>
        /// 获取可修改的产品
        /// </summary>
        /// <returns></returns>
        public Producer<TProduct> Enqueue()
        {
            long sequence = _ringBuffer.Next();
            Producer<TProduct> producer = _ringBuffer[sequence];
            producer._sequence = sequence;
            if (producer._ringBuffer == null)
                producer._ringBuffer = _ringBuffer;
            return producer;
        }
        /// <summary>
        /// 提交产品修改
        /// </summary>
        public void Commit()
        {
            _ringBuffer.Publish(_sequence);
        }
    }

 

  --------------------------------------------------------

  以上就实现了,测试代码

  先创建 产品对象:

  

/// <summary>
        /// 产品/继承生产者
        /// </summary>
        public class Product : Producer<Product>
        {
            //产品包含的属下随便定义,无要求,只需要继承自生产者就行了
            public long Value { get; set; }
            public string Guid { get; set; }
        }

创建消费者对象

 /// <summary>
        /// 消费处理对象
        /// </summary>
        public class WorkHandler : IWorkHandler<Product>
        {
         
            public void OnEvent(Product @event)
            {
                //Test是测试对象数据准确(数据重复或者丢失数据)
                Test.UpdateCacheByOut(@event.Guid);
                //收到产品,在这里写处理代码

            }

        }

  测试代码:

  可创建1个或者多个的生产者对象,消费者处理对象;不一定太多,多不一定快; 建议生产者创建一个就行了,多线程操作一个生产者对象; 消费者对象可以根据实际情况创建多少个;

  

           //创建2个消费者,2个生产者, 2个消费者表示,框架会有2个线程去处理消费产品 
Workers<Product> workers = new Workers<Product>( new List<IWorkHandler<Product>>() {new WorkHandler(), new WorkHandler()}); Producer<Product> producerWorkers = workers.CreateOneProducer(); Producer<Product> producerWorkers1 = workers.CreateOneProducer();
//开始消费
  workers.Start();

 产品生产:

 可以在任何引用生产者的地方,把产品放进队列中. 这里 放入队列的方法和平时不太一样.  这里采用的是,从队列里面拿去一个位置,然后把产品放进去; 具体的做法 ,找生产者,获取一个产品对象,然后修改产品属性,最后提交修改.

  var obj = producer.Enqueue();
           //修改产品属性
                obj.Commit();

 

  以上是关键代码:

完整的测试类 : 包含测试数据正确性,  性能,在不校验正确性的时候,每秒ops 1千万左右. 

 class Test
    {
        public static long PrePkgInCount = 0;
        public static long PrePkgOutCount = 0;
        public static long PkgInCount = 0;
        public static long PkgOutCount = 0;
        static ConcurrentDictionary<string, string> InCache = new ConcurrentDictionary<string, string>();
        static ConcurrentDictionary<string, string> OutCache = new ConcurrentDictionary<string, string>();
        private static long Seconds;

        static void Main(string[] args)
        {
            Workers<Product> workers = new Workers<Product>(
            new List<IWorkHandler<Product>>() {new WorkHandler(), new WorkHandler()});

            Producer<Product> producerWorkers = workers.CreateOneProducer();
            Producer<Product> producerWorkers1 = workers.CreateOneProducer();

            workers.Start();
            Task.Run(delegate
            {
                while (true)
                {
                    Thread.Sleep(1000);
                    Seconds++;
                    long intemp = PkgInCount;
                    long outemp = PkgOutCount;
                    Console.WriteLine(
                        $"In ops={intemp - PrePkgInCount},out ops={outemp - PrePkgOutCount},inCacheCount={InCache.Count},OutCacheCount={OutCache.Count},RunningTime={Seconds}");
                    PrePkgInCount = intemp;
                    PrePkgOutCount = outemp;
                }

            });
            Task.Run(delegate { Run(producerWorkers); });
            Task.Run(delegate { Run(producerWorkers); });
            Task.Run(delegate { Run(producerWorkers1); });
            Console.Read();

        }

        public static void Run(Producer<Product> producer)
        {
            for (int i = 0; i < int.MaxValue; i++)
            {

                var obj = producer.Enqueue();
                CheckRelease(obj as Product);
                obj.Commit();
            }
        }

        public static  void CheckRelease(Product publisher)
        {
            Interlocked.Increment(ref PkgInCount);
            return; //不检查正确性
            publisher.Guid = Guid.NewGuid().ToString();
            InCache.TryAdd(publisher.Guid, string.Empty);
          
        }

        public static void UpdateCacheByOut(string guid)
        {
            Interlocked.Increment(ref Test.PkgOutCount);
            if (guid != null)
                if (InCache.ContainsKey(guid))
                {
                    string str;
                    InCache.TryRemove(guid, out str);
                }
                else
                {
                    OutCache.TryAdd(guid, string.Empty);
                }

        }
        /// <summary>
        /// 产品/继承生产者
        /// </summary>
        public class Product : Producer<Product>
        {
            //产品包含的属下随便定义,无要求,只需要继承自生产者就行了
            public long Value { get; set; }
            public string Guid { get; set; }
        }

        /// <summary>
        /// 消费处理对象
        /// </summary>
        public class WorkHandler : IWorkHandler<Product>
        {
         
            public void OnEvent(Product @event)
            {

                Test.UpdateCacheByOut(@event.Guid);
                //收到产品,在这里写处理代码

            }

        }
    }

 

posted on 2016-03-04 15:12  不惜  阅读(1648)  评论(0编辑  收藏  举报