回调
package mypro01; public abstract class MyFrame { public void paint() { System.out.println("MyFrame is painting"); } //抽象方法 :子类都会重写该方法 public abstract void write(); } //接口 interface IMyFrame{ void read(); }
package mypro01; public class PaintFrame { public static void drawFrame(MyFrame f) { System.out.println("启动线程"); //画窗口 f.paint(); f.write(); System.out.println("线程结束"); } public static void readFrame(IMyFrame i) { System.out.println("启动线程 readFrame"); //画窗口 i.read(); System.out.println("结束线程 readFrame "); } public static void main(String[] args) { drawFrame(new GameFrame1()); drawFrame(new GameFrame2()); readFrame(new GameFrame3()); } } //子类继承1 class GameFrame1 extends MyFrame{ public void paint() { System.out.println("GameFrame1 is painting"); } public void write() { System.out.println("GameFrame1 is writting"); } } //子类继承2 class GameFrame2 extends MyFrame{ public void write() { System.out.println("GameFrame2 is writting"); } } // class GameFrame3 implements IMyFrame{ public void read() { System.out.println("GameFrame3 is reading"); } }
posted on 2020-03-05 16:59 happygril3 阅读(107) 评论(0) 收藏 举报
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