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使用javascript写的GUID生成器。
啥都不说,先贴代码。
$System = {"Math":{} , "DS":{} , "Type":{}}; $System.Type.TypeUtil = function(){throw new Error("$System.Type.TypeUtil is a static class.");} $System.Type.TypeUtil.isString = function(value){ return ((typeof(value) == "string")||((typeof value == "object") && (value instanceof String))); } $System.Type.TypeUtil.isDate = function(value){ return ((typeof value == "object") && (value instanceof Date)); } $System.Type.TypeUtil.isRegExp = function(value){ return ((typeof value == "object") && (value instanceof RegExp)); } $System.Type.TypeUtil.isArray = function(value){ return ((typeof value == "object") && (value instanceof Array)); } $System.Type.TypeUtil.isNumber = function(value){ return !isNaN(value); } $System.Type.TypeUtil.isBoolean = function(value){ return ((typeof(value) == "boolean")||((typeof value == "object") && (value instanceof Boolean))); } $System.Type.TypeUtil.isFunction = function(value){ return ((typeof value == "function")||((typeof value == "object") && (value instanceof Function))); } $System.Type.TypeUtil.isInteger = function(value){ return ($System.Type.TypeUtil.isNumber(value) && (Math.round(value) == value)); } $System.Type.TypeUtil.isFloat = function(value){ if($System.Type.TypeUtil.isString(value)){ return false; } return ($System.Type.TypeUtil.isNumber(value) && (Math.round(value) != value)); } $System.Type.TypeUtil.isError = function(value){ return ((typeof value == "object") && (value instanceof Error)); } //哈希表类 $System.DS.HashTable = function(){ this.o = {}; for(key in this.o){ delete this.o[key]; } this.size = 0; } //获取元素数目 $System.DS.HashTable.prototype.getSize = function(){ return this.size; } //添加键值对 $System.DS.HashTable.prototype.set = $System.DS.HashTable.prototype.add = function(key , value){ if(!(key in this.o)){ this.size++; } this.o[key] = {"v":value}; } //取值 $System.DS.HashTable.prototype.get = function(key){ if(key in this.o){ return this.o[key]["v"]; } return null; } //检查值是否存在 $System.DS.HashTable.prototype.hasThisKey = function(key){ return (key in this.o); } //取值相同的键名数组 $System.DS.HashTable.prototype.getKeyListByValue = function(value){ var list = []; for(key in this.o){ if(this.o[key]["v"] == value){ list.push(key); } } return list; } //删除 $System.DS.HashTable.prototype.remove = function(key){ if(key in this.o){ this.size--; delete this.o[key]["v"]; delete this.o[key]; } } //删除所有 $System.DS.HashTable.prototype.removeAll = function(){ for(key in this.o){ delete this.o[key]["v"]; delete this.o[key]; } this.size = 0; } $System.DS.HashTable.prototype.getO = function(){ return this.o; } //当str1="=",str2="&"的时候,组织查询字符串 $System.DS.HashTable.prototype.join = function(str1 , str2){ var a = new Array(); for(key in this.o){ a.push(key + str1 + this.get(key)); } return a.join(str2); } //销毁 $System.DS.HashTable.dispose = function(oht){ oht.dispose(); oht = null; } //销毁 $System.DS.HashTable.prototype.dispose = function(){ this.removeAll(); } //整数工具类(还有大整数类,加密类,md5类等等以后慢慢贴上来) $System.Math.IntUtil = function(){throw new Error("$System.Math.IntUtil is a static class.")} //十进制到二机制转换,注释里面的方式也可以用,下同。依赖js中的整数范围,不可靠。 $System.Math.IntUtil.dec2Bin = function(decInt){ /* var m = 0; var s = 0; var binStr = ""; if(decInt == 0){ return "0"; } while(decInt != 0){ m = decInt % 2; decInt = (decInt - m) /2; binStr = m + binStr; } return binStr; */ return decInt.toString(2); } $System.Math.IntUtil.hexNumArray = new Array("0" , "1" , "2" , "3" , "4" , "5" , "6" , "7" , "8" , "9" , "A" , "B" , "C" , "D" , "E" , "F"); //十进制到十六进制转换。 $System.Math.IntUtil.dec2Hex = function(decInt){ //var hexNumArray = new Array("0" , "1" , "2" , "3" , "4" , "5" , "6" , "7" , "8" , "9" , "A" , "B" , "C" , "D" , "E" , "F"); /* var hexNumArray = $System.Math.IntUtil.hexNumArray; var m = 0; var s = 0; var hexStr = ""; if(decInt == 0){ return "0"; } while(decInt != 0){ m = decInt % 16; decInt = (decInt - m) / 16; hexStr = hexNumArray[m] + hexStr; } return hexStr; */ return decInt.toString(16).toUpperCase(); } $System.Math.IntUtil.numHexArray = {"0" : "0" , "1" : "1" , "2" : "2" , "3" : "3" , "4" : "4" , "5" : "5" , "6" : "6" , "7" : "7" , "8" : "8" , "9" : "9" , "A" : "10" , "B" : "11" , "C" : "12" , "D" : "13" , "E" : "14" , "F" : "15"}; //十六进制到十进制转换。 $System.Math.IntUtil.hex2Dec = function(oriHexStr){ //var numHexArray = {"0" : "0" , "1" : "1" , "2" : "2" , "3" : "3" , "4" : "4" , "5" : "5" , "6" : "6" , "7" : "7" , "8" : "8" , "9" : "9" , "A" : "10" , "B" : "11" , "C" : "12" , "D" : "13" , "E" : "14" , "F" : "15"}; /* var numHexArray = $System.Math.IntUtil.numHexArray; hexStr = oriHexStr.toUpperCase(); var iniArray = hexStr.split(""); var numArray = iniArray.reverse(); var len = numArray.length; var decInt = 0; var num = 0; for(var i = 0 ; i < len ; i ++){ num += parseInt(numHexArray[numArray[i]]) * Math.pow(16 , i); } return num; */ return parseInt(oriHexStr , 16); } //二进制到十进制转换。 $System.Math.IntUtil.bin2Dec = function(binStr){ /* var iniArray = binStr.split(""); var numArray = iniArray.reverse(); var len = numArray.length; var decInt = 0; var num = 0; for(var i = 0 ; i < len ; i ++){ num += parseInt(numArray[i]) * Math.pow(2 , i); } return num; */ return parseInt(binStr , 2); } $System.Math.IntUtil.binHexArray = {"0000":"0","0001":"1","0010":"2","0011":"3","0100":"4","0101":"5","0110":"6","0111":"7","1000":"8","1001":"9","1010":"A","1011":"B","1100":"C","1101":"D","1110":"E","1111":"F"}; //二进制到十六进制转换,这个很可靠,因为是字符串,不受整数类型范围限制。 $System.Math.IntUtil.bin2Hex = function(binStr){ var n = 0; while(binStr.charAt(n) == "0"){ n++; } if(n > 0){ binStr = binStr.substring(n , binStr.length); } var i , hexStrArray = [] , binHexArray = $System.Math.IntUtil.binHexArray , len = binStr.length; for(i = len ; i > 3 ; i = i - 4){ hexStrArray.push(binHexArray[binStr.substring(i - 4 , i)]); } hexStrArray.push(binHexArray[$System.Math.IntUtil.fillZero(binStr.substring(i - 4 , i) , 4)]); return hexStrArray.reverse().join(""); } $System.Math.IntUtil.hexBinArray = {"0":"0000","1":"0001","2":"0010","3":"0011","4":"0100","5":"0101","6":"0110","7":"0111","8":"1000","9":"1001","A":"1010","B":"1011","C":"1100","D":"1101","E":"1110","F":"1111"}; //十六进制到二进制转换。 $System.Math.IntUtil.hex2Bin = function(hexStr){ var n = 0; while(hexStr.charAt(n) == "0"){ n++; } if(n > 0){ hexStr = hexStr.substring(n , hexStr.length); } var hexStrArray = hexStr.split("") , len = hexStrArray.length , binStrArray = [] , hexBinArray = $System.Math.IntUtil.hexBinArray; for(var i = 0 ; i < len ; i++){ binStrArray.push(hexBinArray[hexStrArray[i]]); } return binStrArray.join(""); } //补零的方法。 $System.Math.IntUtil.fillZero = function(str , stdLength , allowEmpty){ if(str == "" && !allowEmpty){ return ""; } c = stdLength - str.length; var str0 = "" for(var i = 0 ; i < c ; i++){ str0 = "0" + str0; } return str0 + str; } /* $System.Math.IntUtil.__GUIDPool = {}; for(key in $System.Math.IntUtil.__GUIDPool){ delete $System.Math.IntUtil.__GUIDPool[key]; } $System.Math.IntUtil.__GUIDCheckAndAdd = function(guid){ if(!$System.Math.IntUtil.__GUIDPool[guid]){ return $System.Math.IntUtil.__GUIDPool[guid] = true; } else{ return false; } } */ //guid池,避免重复guid。 $System.Math.IntUtil.__GUIDPool = new $System.DS.HashTable(); $System.Math.IntUtil.__GUIDCheckAndAdd = function(guid){ if(!$System.Math.IntUtil.__GUIDPool.hasThisKey(guid)){ $System.Math.IntUtil.__GUIDPool.set(guid , true); return true; } else{ return false; } } //不补零的guid。 $System.Math.IntUtil.__genGUID = function(){ var part1 = $System.Math.IntUtil.dec2Hex(Math.floor(Math.random() * ($System.Math.IntUtil.hex2Dec("FFFFFFFF") + 1))); var part2 = $System.Math.IntUtil.dec2Hex(Math.floor(Math.random() * 65536)); var str4 = $System.Math.IntUtil.fillZero($System.Math.IntUtil.dec2Bin(Math.floor(Math.random() * 256))); var part3 = $System.Math.IntUtil.dec2Hex(Math.floor(Math.random() * 65536)); //var part4 = $System.Math.IntUtil.dec2Hex($System.Math.IntUtil.bin2Dec(str4.substr(0 , 5) + "01" + str4.substr(7 , 1))); var part4 = $System.Math.IntUtil.bin2Hex(str4.substr(0 , 5) + "01" + str4.substr(7 , 1)); var part5 = $System.Math.IntUtil.dec2Hex(Math.floor(Math.random() * 256)); var part6 = $System.Math.IntUtil.dec2Hex(Math.floor(Math.random() * ($System.Math.IntUtil.hex2Dec("FFFFFFFFFFFF") + 1))); var guid = "GUID_" + part1 + "_" + part2 + "_" + part3 + "_" + part4 + part5 + "_" + part6; if($System.Math.IntUtil.__GUIDCheckAndAdd(guid)){ return guid; } else{ return $System.Math.IntUtil.__genGUID(); } } //补了零的标准的guid格式(当然多了个“guid_”前缀,以及使用“_”代替“-”)。 $System.Math.IntUtil.genGUID = function(){ var part1 = $System.Math.IntUtil.dec2Hex(Math.floor(Math.random() * ($System.Math.IntUtil.hex2Dec("FFFFFFFF") + 1))); var part2 = $System.Math.IntUtil.dec2Hex(Math.floor(Math.random() * 65536)); var str4 = $System.Math.IntUtil.fillZero($System.Math.IntUtil.dec2Bin(Math.floor(Math.random() * 256))); var part3 = $System.Math.IntUtil.dec2Hex(Math.floor(Math.random() * 65536)); //var part4 = $System.Math.IntUtil.dec2Hex($System.Math.IntUtil.bin2Dec(str4.substr(0 , 5) + "01" + str4.substr(7 , 1))); var part4 = $System.Math.IntUtil.bin2Hex(str4.substr(0 , 5) + "01" + str4.substr(7 , 1)); var part5 = $System.Math.IntUtil.dec2Hex(Math.floor(Math.random() * 256)); var part6 = $System.Math.IntUtil.dec2Hex(Math.floor(Math.random() * ($System.Math.IntUtil.hex2Dec("FFFFFFFFFFFF") + 1))); part1 = $System.Math.IntUtil.fillZero(part1 , 8); part2 = $System.Math.IntUtil.fillZero(part2 , 4); part3 = $System.Math.IntUtil.fillZero(part3 , 4); part4 = $System.Math.IntUtil.fillZero(part4 , 2); part5 = $System.Math.IntUtil.fillZero(part5 , 2); part6 = $System.Math.IntUtil.fillZero(part6 , 12); var guid = "GUID_" + part1 + "_" + part2 + "_" + part3 + "_" + part4 + part5 + "_" + part6; if($System.Math.IntUtil.__GUIDCheckAndAdd(guid)){ return guid; } else{ return $System.Math.IntUtil.genGUID(); } } //V4的guid。 $System.Math.IntUtil.genGUIDV4 = function(){ var part1 = $System.Math.IntUtil.dec2Hex(Math.floor(Math.random() * ($System.Math.IntUtil.hex2Dec("FFFFFFFF") + 1))); var part2 = $System.Math.IntUtil.dec2Hex(Math.floor(Math.random() * 65536)); var str3 = $System.Math.IntUtil.fillZero($System.Math.IntUtil.dec2Bin(Math.floor(Math.random() * 65536)) , 16); //var part3 = $System.Math.IntUtil.dec2Hex($System.Math.IntUtil.bin2Dec(str3.substr(0 , 12) + "0100")); var part3 = $System.Math.IntUtil.bin2Hex(str3.substr(0 , 12) + "0100"); var str4 = $System.Math.IntUtil.fillZero($System.Math.IntUtil.dec2Bin(Math.floor(Math.random() * 256))); //var part4 = $System.Math.IntUtil.dec2Hex($System.Math.IntUtil.bin2Dec(str4.substr(0 , 5) + "01" + str4.substr(7 , 1))); var part4 = $System.Math.IntUtil.bin2Hex(str4.substr(0 , 5) + "01" + str4.substr(7 , 1)); var part5 = $System.Math.IntUtil.dec2Hex(Math.floor(Math.random() * 256)); var part6 = $System.Math.IntUtil.dec2Hex(Math.floor(Math.random() * ($System.Math.IntUtil.hex2Dec("FFFFFFFFFFFF") + 1))); part1 = $System.Math.IntUtil.fillZero(part1 , 8); part2 = $System.Math.IntUtil.fillZero(part2 , 4); part3 = $System.Math.IntUtil.fillZero(part3 , 4); part4 = $System.Math.IntUtil.fillZero(part4 , 2); part5 = $System.Math.IntUtil.fillZero(part5 , 2); part6 = $System.Math.IntUtil.fillZero(part6 , 12); var guid = "GUID_" + part1 + "_" + part2 + "_" + part3 + "_" + part4 + part5 + "_" + part6; if($System.Math.IntUtil.__GUIDCheckAndAdd(guid)){ return guid; } else{ return $System.Math.IntUtil.genGUIDV4(); } } //获取一个guid长度的随机字符串。 $System.Math.IntUtil.__genRandomString = function(){ var part1 = $System.Math.IntUtil.dec2Hex(Math.floor(Math.random() * ($System.Math.IntUtil.hex2Dec("FFFFFFFF") + 1))); var part2 = $System.Math.IntUtil.dec2Hex(Math.floor(Math.random() * 65536)); var str4 = $System.Math.IntUtil.fillZero($System.Math.IntUtil.dec2Bin(Math.floor(Math.random() * 256))); var part3 = $System.Math.IntUtil.dec2Hex(Math.floor(Math.random() * 65536)); //var part4 = $System.Math.IntUtil.dec2Hex($System.Math.IntUtil.bin2Dec(str4.substr(0 , 5) + "01" + str4.substr(7 , 1))); var part4 = $System.Math.IntUtil.bin2Hex(str4.substr(0 , 5) + "01" + str4.substr(7 , 1)); var part5 = $System.Math.IntUtil.dec2Hex(Math.floor(Math.random() * 256)); var part6 = $System.Math.IntUtil.dec2Hex(Math.floor(Math.random() * ($System.Math.IntUtil.hex2Dec("FFFFFFFFFFFF") + 1))); part1 = $System.Math.IntUtil.fillZero(part1 , 8); part2 = $System.Math.IntUtil.fillZero(part2 , 4); part3 = $System.Math.IntUtil.fillZero(part3 , 4); part4 = $System.Math.IntUtil.fillZero(part4 , 2); part5 = $System.Math.IntUtil.fillZero(part5 , 2); part6 = $System.Math.IntUtil.fillZero(part6 , 12); var guid = part1 + part2 + part3 + part4 + part5 + part6; return guid; } //获取任意长度的随机字符串。 $System.Math.IntUtil.genRandomString = function(len){ if(!($System.Type.TypeUtil.isInteger(len) && len > 0)){ len = 2; } var rnd = ""; for(var i = 0 ; i < len ; i++){ rnd += $System.Math.IntUtil.__genRandomString(); } return "RND_" + rnd; }
alert($System.Math.IntUtil.genGUID()); alert($System.Math.IntUtil.genGUIDV4()); alert($System.Math.IntUtil.genRandomString(5));
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有使用的朋友请多多反馈意见,共同探讨,共同进步。谢谢!Q.Q..1072216106.
posted @
2009-10-31 20:43
lonely~
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